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Information
Designer
Artist
Publisher
Year Published
2010
# of Players
1
User Suggested # of Players
Best with 1 players
Recommended with 1 players
(8 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
60 minutes
User Suggested Ages
12 and up
(5 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(6 voters) [poll]
Honors
Subdomain
(9 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
We Must Tell the Emperor
Alternate Names
We Must Tell the Emperor: The Great Pacific War, 1941 to 1945
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ObjectID: 85000
Description Edit | History

The Pacific Theater of WWII: 1941 to 1945

States of Siege(TM) #7

We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive.

As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima!

The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out!

Game Data:
Complexity: 4 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Game Length: 60 minutes
Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time.

Game Components:
• One 8-page, color Game Rules booklet
• One Battle Table play aid
• 12 color, die-cut 3/4” mounted game pieces
• 11 color, die-cut 5/8” round mounted game pieces
• 48 ‘Headline’ cards
• One 11” x 17” color game map
• Includes detailed Example of Play + Designer’s Notes
• Polybag packaging and component storage


Japanes edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit.

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Versions
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Pg. 1
We Must Tell the Emperor
Nick: 
Command Magazine Japan Edition
Publisher: Kokusai-Tsushin Co., Ltd.
Artist: 
Year: 2012
Size:  
Japanese
Release Date:  
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We Must Tell the Emperor
Nick: 
Victory Point Games edition
Publisher: Victory Point Games
Artist: Tim Allen
Year: 2010
Product Code: State of Siege(TM) #7
Size: 9.00 x 6.00 x 0.50 inches
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Pg. 1 of 1
6 How to Win
How to win a Military Victory.
English
2011-04-18
4 How to Play
Some thoughts and ruminations about how to properly play We Must Tell the Emperor. Minor word-smithing to first paragraph.
English
2011-04-10
13 Game Atlas
Game Atlas for We Must Tell the Emperor's Late War and End War cards, version 1.0. Double-sided PDF 3 of 3.
English
2011-03-23
1 Japan Defeated in 1942
Japan goes down early in the Mid War deck. For a narrative summation, check this forum post. http://www.boardgamegeek.com/thread/611739/japan-defeated-in-1942
English
2011-01-25
4 Trends in the Event Decks
Knowing the Event Decks and which fronts are most likely to advance, the pressures on the resource tracks, and how dangerous they are during the various epochs, this allows the Japanese Imperial Staff to make more informed decisions about the allocation of their precious Action Points.
English
2011-01-04
8 Summary of the Event Deck Cards
This spreadsheet is a compliment to my other upload, "Trends in the Events Deck". It gives the Japanese High Command more information to better judge risk and likely Allied attacks, anticipate pressure on the Resource Tracks, and wisely allocate your precious action points.
English
2010-12-27
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Statistics
Board Game Rank: 2063
War Game Rank: 289
Num Ratings: 208
Average Rating: 7.42
Standard Deviation: 1.30
Num Views: 52634
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 34
Personal Comments: 103
Users Owning: 414
Users Wanting: 72
Users Trading: 13 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 562
Plays This Month: 0
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Pg. 1
Rank N/A
Num Ratings 45
Average Rating 7.49
Average Weight 2.36
Num Owned 179
Prev. Owned 18
For Trade 3
Want in Trade 19
Wishlist 26
Comments 21
Year Published 2011
Linked Podcasts/Periodicals
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Pg. 1
Exploring Games, Episode 15: Exploring Solitude
88:12
60.57 MB
2013-09-03
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