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Hybrid (2003)

Average Rating: 7.45/10
Board Game Rank: 1093
War Game Rank: 244
Thematic Rank: 121
Information
Designer
Artist
Publisher
Year Published
2003
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(1 voter) [poll]
Language Dependence
Unplayable in another language
(5 voters) [poll]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Hybrid
Alternate Names
Website
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ObjectID: 8515
Description Edit | History

From the Rackham Website:

HYBRID

The Steel Age
Whereas it is with the head of the young empire of the Scorpion, Dirz is suddenly had by a vision of apocalypse. It launches out then to body lost in a secret project to the worrying name: the Hybrid Code. Alas, Shamir, the Alchemical capital is attacked by mysterious warriors; Dirz disappears before to have been able to enjoy the fruits of its dark intentions. The laboratories of the Hybrid Code, private of resources, die out in their turn and sink in the lapse of memory.

The Age of Darkness.
The incommensurable energy released by the ritual of the Paddle, in the heart of Second Shamir, flows through the continent of Aarklash and reactivates the disastrous sanctuaries of the Hybrid Code...

Nowadays, in Akkylannie.
The population of the village of Glasinhar must face a terrible threat to which it is not prepared: monsters emerge from the entrails of the ground and are devoted to a massacre.
Only a handle of warriors interposes between the impious creatures and the remainder of the continent: valorous Templiers of the Cabin of Hod.

Hybrid Game Box

Before disappearing, Dirz the Heresiarch, founder of the Empire of the Scorpion, nourished a shadowy project: Code Hybrid. Many decades later, Dirz's forgotten laboratories mysteriously reactivated themselves... Today, monsters spring from the innards of the earth! Only has handful of warriors stand
between these impious creatures and the rest of the world: the Griffins of the Lodge of Hod.
Come and join has blood-filled battle in the gloomy underground laboratories!

The Hybrid© game box includes 13 figurines, 1 Hybrid© rule book, 110 cards, 9 playing boards and 2 dice.
(in French on the site; badly translated here)

Take part in a bloody battle in the corridors of lugubrious laboratories!
Presented in preview at the time of the last show of the Monde de Jeu, HYBRID is the new game of the Rackham range.
Although the action proceeds in the universe of Aarklash, the principles of play are very different from those of Confrontation and Rag' Narok : the game of Hybrid proceeds on richly detailed, square modular game tiles.

You can achieve the ten perilous missions suggested in the basic booklet or to invent your own laboratories!
The mechanisms are also innovative: Hybrid is played with dice with d10’s. The capacities of each combatant are described in four characteristics to which many special Aptitudes are added, as the ability to emit an aura of battle or to become stronger after each death inflicted upon the enemy. The tables of Capacities, as for them, describe the prowesses that your warrior can carry out at the critical times in the battle!

The basic box contains two factions: the Griffons of Akkylannie, represented by Templars of Hod , and the impious creatures of the Alchemists of Dirz . These figurines is delivered with the reference cards which also make it possible to play them Confrontation and Rag' Narok. All are compatible: the majority of the references for Confrontation and Rag' Narok will be able, in the long term, to be used within the framework of the Hybrid game.
Templars of Hod include Worthy Ambrosius , wise equipped with mysterious capacities, like three Répurgateurs and their Seneshal , of frightening warriors trained with the special operations.
Against the combatants of the Light, the children of the Hérésiarque are short handed: not less than four Plagues of Flesh the corridors in the search of victims. Three Hybrids represent the prototype of the warrior of excellence imagined formerly by Dirz itself. The Alchemical perfection carries a name and a horrible face: Aberration . Nothing seems to be able to stop this living nightmare which has the power of a machine of war and the speed of an unforeseeable storm...

Note finally that the amateurs of conversion were not forgotten: the arms of Répurgateurs and Hybrid are interchangeable and make it possible to create several models starting from the same base.
Will you be able to take up the challenge of Hérésiarque?

Expanded by:

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More Information Edit | History
Versions
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Pg. 1
Hybrid
Nick: 
English version
Publisher: Rackham
Artist: 
Year: 2003
Size: 9.84 x 15.35 x 2.36 inches
English
Release Date:  
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3 Hybrid Contents
A detailed list of the contents in .txt format.
2011-10-21
7 Hybrid rule compilation
SI-ep23 Viral Compilation of all the rules and clear organisation.
2011-02-19
3 HYBRID House Rules
Some little house rules for HYBRID I came up with.
2010-05-16
0 Hybrid Hausregeln
Some house rules I created for the game, including a "lvel-up" variant for campaign play. German language only at the moment, but might create an English translation.
2009-09-21
7 Hybrid & Nemesis - Card List (Ordered)
The list of all the cards of the Hybrid game and his expansion, the cards are also ordered as they were packed so you can read an story formed by the background of the cards (or that's what some people say).
2009-07-10
4 Blank cards, to create your customs.
Blank (empty) stat cards for Scorpions and Griffins. All credits goes to "RA" from the italian Heroquest forum.
2008-11-15
3 Hybrid RPG.DOC
Modified Hybrid RPG Rules- to play Hybrid as a Dungeon Crawl
2007-02-13
44 Universal Head HYBRID Rules Summary & Reference
Hybrid Rules Summary V2.3 - covers original rules, Nemesis, FAQ, errata & forum clarifications. Includes the Griffon & Scorpion reference sheets.
2006-09-16
9 Hybrid.doc
List of all compatible models for hybrid & where to get the stats
2006-01-18
4 GuiaHYBRID_SP.doc
Spanish Guide for dummies by AkiLeon
2005-11-28
Statistics
Board Game Rank: 1093
War Game Rank: 244
Thematic Rank: 121
Num Ratings: 232
Average Rating: 7.45
Standard Deviation: 1.43
Num Views: 113808
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 23
Personal Comments: 133
Users Owning: 593
Users Wanting: 109
Users Trading: 30 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 191
Plays This Month: 4
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 87
Average Rating 7.92
Average Weight 3.18
Num Owned 362
Prev. Owned 28
For Trade 11
Want in Trade 20
Wishlist 40
Comments 41
Year Published 2004
User Information
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