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Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Mfg Suggested Ages
 
Playing Time
180 minutes
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Honors
Subdomain
(5 voters) [vote]
Category
Mechanic
Family
Primary Name
Birth of a Legend
Alternate Names
Birth of a Legend: Lee and the Seven Days
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ObjectID: 86919
Description Edit | History

Simulation of the Seven Days' Battles which started Robert E. Lee on the road to glory.

The setting is the Union’s Peninsula Campaign in the spring of 1862. McClellan has formed and trained a large army, transported it by sea in an outflanking maneuver, marched it to the gates of the Confederate capital, and is poised to capture the city and probably bring an end to the rebellion. On the Confederate side Lee has taken over the Army after Johnston was wounded. Unlike Johnston, who was content to fight a largely defensive campaign, Lee gathered every unit he could get his hands on and launched his own offensive. The Union had placed its army in an awkward position, with one corps north of Chickahominy River and the rest south of it. Lee’s plan, and the position of the units when the game starts, was to crush the Union Corps and then drive the rest of McClellan’s army from the capital, destroying as much of it as he possible could. With that accomplished he would have a free hand to turn north.

The system is a simplified version of two games, the last area-impulse Avalon Hill published, Breakout: Normandy, and MMP's Monty's Gamble: Market Garden.

The game features leaders who are rated for initiative and combat effectiveness. Another mechanism in the game is the “advantage” marker which can be traded to the opponent to do things like rally, conduct a combined assault, declare a heroic defense that turns a success into a stalemate, or receive additional replacements.

The victory conditions are based on territorial control. For the Union that was Richmond. For the Confederacy that was the Union supply heads – White House Landing and Harrison’s Landing – and Malvern Hill. A key decision for the Union player is when to shift his supply train from White House Landing to the more secure location at Harrison’s Landing.

The unit scale is divisional including artillery and cavalry.

There is the campaign game, and a few optional rules. Playing time should be under three hours between experienced players.

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More Information Edit | History

Published in Against the Odds Magazine No. 32.
Also included a variant for There Must Be a Victory.

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Birth of a Legend
Nick: 
First Edition
Publisher: Against the Odds
Artist: Mark Mahaffey
Year: 2011
Size: 11.00 x 8.50 x 0.19 inches
English
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Statistics
Board Game Rank: 5950
War Game Rank: 1374
Num Ratings: 40
Average Rating: 6.78
Standard Deviation: 1.80
Num Views: 15723
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9
Fans: 2
Personal Comments: 37
Users Owning: 202
Users Wanting: 17
Users Trading: 9 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 51
Plays This Month: 0
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