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Information
Designed By
Art By
Published By
Year Published
2005
# of Players:
1 − 4
User Suggested # of Players
Best with 2 players
Recommended with 1, 2, 3, 4 players
(4 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [poll]
Category
Mechanic
Primary Name
Flying Colors
Alternate Names
Expanded By
Families
Description Edit | History

Flying Colors returns you to the age of sail where mighty men-o-war and Ships of the Line met in vast engagements for command of the sea. Unlike many other games set in the period, Flying Colors provides a simple, fast-playing system allowing players to re-enact battles containing dozens of ships on each side. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system.

Published as a boxed game by GMT Games in 2005, formerly a DTP game from Relative Range, it is no longer available in that format. The game is currently on GMT's P500 list for a reprint.

From the Publisher:
Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.

This is not a strategic level game where one piece represents several ships. Flying Colors includes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.

Included within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitarie play.

You can now recreate Nelson's glory with Flying Colors!

Nominee for the 2005 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

Expanded By:

More Information Edit | History

Related microbadges:
'Age of Sail fan' microbadge: http://files.boardgamegeek.com/images/microbadges/ageofsailinterest.png

Naval Wargamer Microbadges: http://files.boardgamegeek.com/images/microbadges/mb_naval.gif http://files.boardgamegeek.com/images/microbadges/mb_naval_flags.gif http://files.boardgamegeek.com/images/microbadges/mb_ships_wheel.gif http://files.boardgamegeek.com/images/microbadges/mb_NavalWargame.gif



C3i Magazine INDEX

C3i Magazine Index for “Flying Colors”

• C3i Magazine, Nr18:

Two New Battle Scenarios: “Escape from Lorient & the French Convoy” by Al Bisasky

• C3i Magazine, Nr20:

Three New Battle Scenarios: “The Trafalgar Campaign, 1805” by Mark Barker

Scenario 18.T1 – Craig’s Convoy

Scenario 18.T2 – The Saintes, 1805

Scenario 18.T3 – Trafalgar

• C3i Magazine, Nr21:

Four New Battle Scenarios: “Postscript to Trafalgar Campaign – Four Squadron Actions” by Mark Barker

Scenario 18.T4 – Collingwood’s Fears

Scenario 18.T5 – Duckworth’s Choice

Scenario 18.T6 – Willaumez at Bay

Scenario 18.T7 – Santo Domingo

BGG Marketplace
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4 Pass-Through and Pass-Along Visual Aids
This document contains illustrations that explain rules 3.6.12 - 3.6.14 in the Flying Colors rulebook.
2009-10-18
7 Movement Chart 09
Color enhanced Move Chart based on 2.0 rules
2009-02-05
3 Hit Results 09
Color Enhanced Hit Results Table based on 2.0 rules
2009-02-05
3 Combat Chart '09 Color Enhanced
Revised Color chart based on 2.0 rules
2009-02-05
2 House Rules for FC
These rules try to give a little more realism without much complication.
2007-11-03
0 Flying Colours - three inch hex variant.doc
Updated 3" Hex Variant
2007-08-10
8 Flying Colors rules flowchart.pdf
Rules in flowchart form - print on letter size paper
2007-02-11
1 Flying Colors-box-cover.jpg
Custom-made Box Cover based off AH PC Version of Wooden Ships and Iron Men
2007-01-17
3 flying-colors-status-sheet-counters.pdf
Counter-based Status Sheet (.pdf version) - Combines Status Sheet with Counters for ease of use!
2006-10-11
5 turn-order-marker.pdf
Turn Order Marker Sheet (.pdf version); Includes Turn Summary and Turn Marker Track
2006-10-11
Statistics
Board Game Rank: 786
Wargame Rank: 157
Num Ratings: 203
Average Rating: 7.29
Standard Deviation: 1.45
Num Views: 40665
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9 moreinfo
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Personal Comments: 112
Users Owning: 487
Users Wanting: 92
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Has Parts For Trade: 1
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Price History: View
Total Plays: 226
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
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Year Pub. 2010
Rank 0
Num Ratings 11
Average Rating 7.41
Average Weight 3.20
Owned 129
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Wanted in Trade 5
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Year Pub. 2009
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