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Information
Designer
Artist
Publisher
Year Published
1972
# of Players
1 − 2
User Suggested # of Players
(Not best with any number)
Recommended with 2 players
(2 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Armageddon: Tactical Combat 3000 to 500 B.C.
Alternate Names
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ObjectID: 8787
Description Edit | History

Originally published in Strategy & Tactics magazine #34.

From the rules folder: "Armageddon is a simulation of the art of warfare from the earliest organized armies (c. 3000 BC) to the time that marching in step was introduced (c. 600 BC). The game represents the tactics and possible results of many of the battles of this period. These battles are shown as scenarios giving a mix of units which are played out on sections of the homogeneous mapsheet to represent the actual terrain (as much as is known) of the original battlefield. There are seven different types of infantry units, two of cavalry and several other units available in the game; these units are provided in different quantities for each of the Player's (sic) of a scenario to recreate the historical armies. The game Armageddon has 14 scenarios, each of them representing two armies of the period, and assigning them positions on the map on which the players recreate the historic battles."

Game components: 255 die-cut counters, heavy paper hex map with terrain features and the scenarios printed to one side of the mapboard, and a rulebook. One six-sided die is also needed.

Mechanics: Alternating movement turns consisting of fire phase, movement phase, and combat phase for one player, then second player does the same. No zones of control. Units have facing, and can only move into the three hexes to their "front" or change facing at a movement point cost. Stacking is limited to three units per hex, but applies only at end of movement. Units have "front" and "flank" melee combat strengths, and use the latter when attacked from any of the three rear hexes. Combat results are no effect, disruption, retreat, 1/2 elimination, or elimination, and only affect the defender.

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Armageddon: Tactical Combat 3000 to 500 B.C.
Nick: 
First Edition
Publisher: SPI (Simulations Publications, Inc.)
Artist: 
Year: 1972
Size:  
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4 New Counters
New counter set. The main difference, apart from new icons, is that the melee ratings have been combined at the top of the counter and a coloured facing strip replaces the old facing pattern on the old.
2011-09-24
4 New Map
New map for the game.
2011-09-24
0 Armageddon.txt
Armageddon counter manifest
2006-03-11
Statistics
Board Game Rank: 5776
War Game Rank: 1552
Num Ratings: 36
Average Rating: 5.89
Standard Deviation: 1.76
Num Views: 9793
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.3
Fans: 4
Personal Comments: 31
Users Owning: 120
Users Wanting: 3
Users Trading: 6 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 5
Plays This Month: 0
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