Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, and to fight with your sword, axe or morning-star. Rally your squires, gain the support of a maiden, and play action cards against your opponents.
Clever use of action cards can change the type of tournament that is in progress. One card will 'unhorse' you, forcing everyone still in the jousting competition to switch to a weapon battle of the action card holder’s choice.
Other actions cause you to drop whatever other weapon you are using and resort to hand-to-hand battles in which the player with the most cards- not the highest point total- will win a token. Depending on the number of players in the game, the first player to win four or five different tournaments becomes the overall victor.
There is a lot more strategy involved in the game than first meets the eye.
Everything you need on 1 double-sided page which will fit inside the box. Setup, turn sequence, and card reference. Prints well in color or in black and white. Also includes a 12-point nutshell brief, which is what I read aloud before every game. [ImageID=2369657]
This is a player aid that helps when you didn't play the game for a while and just need some quick reminders.
One side tells you how many cards everyone gets and the winning conditions.
The other side summarizes the rules to play, and some of the ones that might be the easiest to overlook.
These scorecards were inspired by four of the wonderful figures manufactured by Schleich Toys. I use the figures purely as ornamental embellishment to my games and they do add colour and atmosphere.
Figure 1: Sir Robert de Percy (The Lion of Alnwick)
Figure 2: Guillaume de Malvoisin (The Golden Knight)
Figure 3: Gottfried von Nurnberg (The Red Dragon)
Figure 4: Don Juan de Santiago (The Black Knight)