Board Game Entry
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Year Published
1976
# of Players:
2 − 2
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Playing Time
90 minutes
Mfg Suggested Ages
12 and up
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Category
Mechanic
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A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.
Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet.
50 meters per hex, 40 seconds per turn. Individual vehicles and fire teams/half-squads.
Magazine References:
Moves Article Index:
Number 22, August/September 1975
Number 23, October/November 1975
Number 26, April/May 1976
Number 30, December/January 1977
Firefight - "Mopping Up: Firefight" (Review and Q&A), Steven A. List
Firefight - "More Firefights" (Variant), Phil Kosnett
Number 31, February/March 1977
Firefight - "Firefight" (Scenarios), Mark Herman and Tony Merridy
Number 40, August/September 1978
Firefight - "Tactical Nuclear Weapons Simulation - With Particular Reference to Firefight & Similar Games (Variant), John A. Graham, III
Number 48, December 1979/January 1980
Firefight - "Firefight Alone - A System For Solitaire Play" (Scenarios & Variant), Robert A. Kunz
Number 53, October/November 1980
Firefight - "Firefight-City - Looting Cityfight for Chrome" (Variant), Gary C. Morgan
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