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Board Game Entry
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Information
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| Designed By |
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| Art By |
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| Published By |
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| Year Published |
1976
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| # of Players: |
2 − 2
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| User Suggested # of Players |
(no votes yet) (0 voters) [ poll]
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| Playing Time |
90 minutes
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| Mfg Suggested Ages |
12 and up
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| User Suggested Ages |
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| Language Dependence |
(no votes yet) (0 voters) [ poll]
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Category
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Mechanic
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Expanded By
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A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield.
Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet.
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50 meters per hex, 40 seconds per turn. Individual vehicles and fire teams/half-squads.
Magazine References:
Moves Article Index:
- Number 22, August/September 1975
- Number 23, October/November 1975
- Number 26, April/May 1976
- Number 30, December/January 1977
- Firefight - "Mopping Up: Firefight" (Review and Q&A), Steven A. List
- Firefight - "More Firefights" (Variant), Phil Kosnett
- Number 31, February/March 1977
- Firefight - "Firefight" (Scenarios), Mark Herman and Tony Merridy
- Number 40, August/September 1978
- Firefight - "Tactical Nuclear Weapons Simulation - With Particular Reference to Firefight & Similar Games (Variant), John A. Graham, III
- Number 48, December 1979/January 1980
- Firefight - "Firefight Alone - A System For Solitaire Play" (Scenarios & Variant), Robert A. Kunz
- Number 53, October/November 1980
- Firefight - "Firefight-City - Looting Cityfight for Chrome" (Variant), Gary C. Morgan
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