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Information
Designer
Artist
Publisher
Year Published
1998
# of Players
1 − 20
User Suggested # of Players
Best with 3 players
Recommended with 1, 2, 3, 4, 5, 6 players
(6 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
8 to 14
(2 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Honors
Subdomain
(2 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Real Action Stockcar Championship
Alternate Names
RASC
Website
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ObjectID: 890
Description Edit | History

Game comes with 1 double-sided board (tracks), dice (used for movement, position challenges, track incidents), pawns for keeping track of lap count, 20 plastic cars (better to use Micro-machine sized toy cars), rulebook, lap sheets (for longer races).

From their ( http://www.realaction.com ):

The Real Action Stockcar Championship (RASC) stock car racing board game.
RASC is a fast paced, exciting simulation of stock car racing. Our dynamic RASC board game comes with 2 different race tracks demanding different racing strategies. Up to 20 drivers experience the thrills of being in the driver's seat of a stock car with the excitement of true racing. All drivers make their own pit and race strategies to win the race and eventually the RA Cup for winning the RASC championship.

BGG Marketplace
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More Information Edit | History

RASC (the Real Action Stockcar Championship) began in 1989 as the brothers Curtis and Brady Cooper drew a track on a poster board one night in Front Royal, Virginia. They were avid race fans and merely made a game to play with since they were both "want-to-be" race car drivers. At that time, RASC was a crude drawing of a race track, and the playing pieces were cigarette butts. The concept was simple: move your car around the race track and finish before anyone else

The original concept was fun, so they began developing the game further. Brady was a graphic artist and began drawing a more detailed race track. Curtis was interested in engineering, science and statistics, so he began calculating how fast the playing pieces were traveling around the track along with other rules and formulas that made the game more realistic.

At this time, they were joined by their friend, Nile Christian in playing and developing the game. It was at this time that the name Real Action Games was first muttered and became a vision since the Cooper brothers felt their game was more than just a game: it was becoming a realistic simulation of motor racing.

Devlopement on what was then known as "The Race Game" continued in Morehead, Kentucky as the Cooper brothers relocated. Tracks were continually drawn and rules were continually modified as they watched races on television and adjusted rules in the race game to simulate what they saw. A friend in Morehead, Rick Osborne, began playing the race game and assisting in more and more rules development. Races and complete seasons were run using the race game and rules were fine tuned along the way. It got to the point where they thought they could improve it no further.

Friends would come over and play the race game. Many times they would marvel and say "this is really cool; you should try and market it.", but Curtis merely replied "Nah, it's just our toy."

The race game was put in the closet for a few years after the tragic death of Alan Kulwicki on 4-1-93 after winning the Winston Cup Chmpionship in 1992 against all odds. Alan was Curtis' favortie NASCAR driver, and he was motivated by Alan's drive to accomplish things against all odds. In 1994 Curtis pulled out the old race game and began to research marketing it. The road was tough and the learning curve was high. Nearly everyone they spoke to about making a racing board game suggested they not do it However, they wanted to share their toy that had given them so much fun and excitement with the world, so they didn't yield to the warning signs and marched on.

Real Action Games was officially founded in Lexington, KY in 1995. RASC (The Real Action Stockcar Championship) was chosen as the game's name after much research into product licensing with a known racing organization. It was their quest to simulate a racing organization and championship series. When they could not come up with the licensing money, they decided to create their own racing series which would offer full series championship play. Hence, the name RASC.

Transforming the race game to the production version of RASC took a lot of drive and research. Over two years after forming Real Action Games, their RASC board game arrived in production trim. It was a huge accomplishment and a dream come true for the Cooper brothers.

Real Action Games would like to thank and remember the late Alan Kulwicki, NASCAR Winston Cup Champion 1992 for his inspiration to allow us to be here today.

PDF version of the Realism Package Version 3 Available now! Comes with everything you need to use the Realism Package except the pit crew markers. You get 6 PDF files including all the game forms that you need, which you can print out when you need. Download right away! Order Here

Version 4 is still in development. Pre-order yours today! Delivery expected by Fall 2010.

The PDF pack will be updated to Version 4 when ready; it will remain available as the old version until then.

The new Realism Package Version 4 is for die hard race fans and game players that want the ultimate in realism. It contains many RASC out-takes from the original version.

New Features for Version 4

-All In One dice system that will combine MIN-MAX dice, Incident dice, and Challenge dice into one roll. The board racing is faster and funner than ever with this new system!

-New pit stop method that will make for more realistic pit stops!

This product is NOT required to enjoy racing in the RASC board game.

This product is NOT required to enjoy racing in the RASC board game. This package is meant for die hard race fans and game players that want the ultimate in realism. It contains many RASC out-takes from the original version. The original RASC board game is designed to play fast while not sacrificing too much realism. However, some items that proved tedious for the average race fan and game player were removed, but they are now being made available to you in this special Realism Package.

Versions
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Real Action Stockcar Championship
Nick: 
Real Action Games edition
Publisher: Real Action Games
Artist: 
Year: 1998
Size:  
2.00 pounds
English
Release Date:   
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1 ERRT Coopersville
Excel file for running 20 cars on Coopersville with PsychoZulu's Personal Revised RASC Rules.
2012-04-14
1 PsychoZulu's Modified RASC Rules
This is a personal modification of the rules that I use for my races.
2012-04-14
2 1/144 NASCAR 1997
If you want to pimp your RASC game with 1/144 scale NASCARs from 1997, this is a list of want you shold be able to find on the internet.
2012-03-28
1 Pit Lane Dice
Print and glue onto grey dice and use only when car is in the pit lane.
2012-03-28
0 Pit Stop Time Table
Keep track of your pit stops with the Pit Stop Time Table.
2012-03-28
1 Sunvalley Racepark Helpsheet
Rules for Sunvalley Racepark
2012-03-28
1 Martinsville Speedway Helpsheet
Rules for Martinsville Speedway
2012-03-28
4 NASCAR CUP
First 5 races
2011-04-03
0 RASC Rules in Danish
I have translated the RASC rules into Danish.
2011-03-06
6 Racenumbers and helpful stuff
Updated the numbers to the colours of the cars.
2011-03-01
Statistics
Board Game Rank: 4052
Num Ratings: 49
Average Rating: 6.61
Standard Deviation: 1.48
Num Views: 18377
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.8
Fans: 7
Personal Comments: 28
Users Owning: 77
Users Wanting: 21
Users Trading: 9 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 2
Price History: View
Total Plays: 39
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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