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Information
Designer
Artist
Publisher
Year Published
1992
# of Players
2
User Suggested # of Players

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Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
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Honors
Subdomain
(1 voter) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
The Russo-Turkish War, 1877-78
Alternate Names
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ObjectID: 8913
Description Edit | History

The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European catastrophe known as the Great War (WW I). Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance. The Russo-Turkish War did not just cripple the Ottoman Empire. It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare.

The System rules apply to all games in the Wars of the Imperial Age series, and simulate the conditions of warfare in the late 19th century. This is a revision of the System rules presented with Franco-Prussian War (S&T #149), and completely replaces the System rules book found there. Important changes from the original version are indicated by a double pound sign (##) at the beginning of the rule. Players familiarizing themselves with the game may wish to use just the System rules. The Specific Rules that apply only to the particular game and cover military and political conditions unique to the specific situation.
Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions.

All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations. Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result. Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random. This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns.The typical size of units are brigades.

Politics are a factor in the game. Each side has a National Will Index which gives the current level of popular support. This is affected by combat outcomes and other game events. (Specific Rules) Each turn, players have the opportunity to draw Political Events markers, representing various factors affecting the outcome of the conflict.

Published in Strategy & Tactics magazine #154, Sep 1992. Errata was published in S&T #157 & 159.

BGG Marketplace
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Very Good $14.99 6-Feb-2012 flag
Like New $12.99 4-Jul-2011 flag
Like New $15.00 4-Dec-2010 flag
New $30.00 19-Nov-2008 flag
More Information Edit | History
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1 The Seq of Play and Mobilisation
I also got sick of looking up Mobilisation tables in RTW when I was using the APW tables. SO, I put them on this.
2010-06-05
0 Tables updated from Austro-Prussian war
This has the updated tables from the official update in Austro-Prussian war.
2010-06-05
0 Victory Point Score Sheet
This sheet has a X-Y with X for Fort Spaces Taken and and Y for Tu Kills. I also got sick of having the National Will separate and so put them on there with the various actions that change it. I think that all that is missing is the definitions of a tactical battles. It's a but rough but does the job
2010-06-05
3 Russo-Turkish War Player Aid
An extended, detailed sequence of play with step-by-step instructions. (3 pages). Also, a list of key game concepts with brief descriptions (1 page). Everything in this document quotes exact rules sections.
2009-12-07
Statistics
Board Game Rank: 5270
War Game Rank: 1448
Num Ratings: 56
Average Rating: 6.00
Standard Deviation: 1.30
Num Views: 11406
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 3
Personal Comments: 35
Users Owning: 270
Users Wanting: 2
Users Trading: 16 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 8
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