Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.
The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).
A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.
This is a first crack at graphical assets to add iconography to the various special actions granted by having a house on each area. They can be put on stickers / tiles and placed on the board for quick at-a-glance reference. (I don't have a good enough attention span to memorize what each area does from game to game and I find the text to be quite verbose...
A basic map showing the 12 districts, their connections, "powers" and if they are a flood risk.
The Standard Edition version of the map shows Dimwell as area number 8, and the building costs for Unreal Estate, Small Gods and Seven Sleepers at $18 AMD.
Whereas the Collector's and Deluxe Edition versions of the map shows Dimwell as area number 7a, and the building costs for Unreal Estate, Small Gods and Seven Sleepers at $17 AMD.
The PDF is A3 in size, but shrinks perfectly to A4. I would even go so far as to say you could probably fit it onto A5 and it still be legible.
In A4, this could even be used, with smaller meeples or tokens, as a travel playing board.
A preview of the map can be found in the...