Heroes Incorporated introduces players to the next generation of crime fighters. 2 to 4 players each lead two super-powered heroes against a legion of bad guys. The goal is not only to stop the villains, but also to become more popular than any of the other super teams in the city. Each team competes for the same goal: to become the only officially elected and funded Defenders of Megapolis!
Game features:
12 unique Heroes with distinct powers that alter the game rules.
Patrol the streets with a team of two heroes, enabling a myriad of game play combinations and strategies
Research Cards allow heroes to build gadgets, upgrade combat power, and gain fame.
Foil your opponents with Fate and Super Villain cards.
High quality wooden components imported from Germany
updated to v2: I realised that 1 of the value '2' blocks in the game allows players to play an Adventure card for free. For those who just want to print the rectified marker, it is the one in row 1, column 2.
While doing the Incredibles and Sonic I got an idea on how to make the cards look better and help the game tell a better story. I have also expanded the powers to allow more "mainstream" heroes to appear in the game.
Included in this zip is Sonic and Mario version 2.0. A Sonic/ Mario variant characterization and stories (fun and cool looking) and a batch of traditional mainstream superheroes like Batman, Superman and Spiderman. Please feel free to add to the power chart.
Here are a few more characters I made for my son. The Incredibles and Bolt are in this batch of mods. Besides some neat character sheets I have also added some new powers with description at the start. Most are taken off of other cards in the game but there is one "homebrewed" power I think works, Entangle/ Freeze/ Incapacitate.
Just unzip, print on heavy card stock and your ready to use them in a game. I purposely made these characters in Word 2007 (for Vista) so you can use the format to make your own. I look forward to seeing what character you will create.
I made these custom characters for my son so he has someone he identifies with in the game. It turned out so well I think I may try to do others in the game and post them here.
The Universal Head HEROES INCORPORATED Rules Summary v1 (Jun09). Single-sided rules summary, plus new player cards (slightly more detailed and alphabetical powers). Includes S.U.P.E.R. Expansion rules.
This file includes 12 Super Villain standees for use with the game. Instead of placing the card on a city block you can use the standee instead. Also works great if a Super Villain returns to his lair using the optional SUPER expansion rule. Includes all villains from base game and SUPER expansion. Artwork & Villain names used with permission of Quest Machine.