Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period.
Airplanes are represented by a single card which is used as a playing piece on any open surface; the players choose and play simultaneously movement cards to decide the actions of the airplane they control. Different planes use different decks of movement cards to represent their different maneuver capabilities, and different deck of "Fire" card are used to take into account their fighting effectiveness and to keep track of damage.
Each Wings of War set is a complete game for 2 to 4 players which may be combined with additional sets, or with other copies of the same set, to play larger games. For that purpose, 23 planes with different colors are included in each box. Each one is depicted after accurate historical documentation.
Wings of War: Famous Aces is the first set of the WWI collection. It includes 5 types of planes: the Spad XIII, Albatros D Va, Sopwith Camel, Fokker Dr1, Sopwith Triplane. Each one was flown by an ace: between them Baracca, von Richtofen, Rickenbacker, Fonck, Olieslagers, Bakers. There are also 4 decks of movement cards, 1 deck of combat cards, rulers, counters and a promo card of the second set, Wings of War: Watch Your Back!, depicting an Austrian two-seater Ufag C.I.
Paper boxes for cards, 7,3x9,7 cm, pdf file, v. 1.0.
Box can store about 80-120 cards, depending of their thickness. Use several boxes for some games.
[url=https://www.boardgamegeek.com/geeklist/187003/]Click here to view full list of boxes and the how-to video.[/url]
A set of scenario rules for 6 aircraft or more, with multiple hidden objectives.
Some objectives require Burning Drachens and/or Flight of the Giants, but these can be excluded if desired.
New rules to cover Ace Skills, Heavy Bombers, and player re-entry.
The Raid on Toblach Airfield, Italian Campaign
In the midst of the Caporetto offensive (also known as the Twelfth Battle of the Isonzo or the Battle of Karfreit depending on which side is telling the story), the Italian Corpo Aeronautico Militare wanted to make a heavy raid on the predominate Austrian-Hungarian airfield at Toblach in attempts to knock out aircraft before they could get airborne and disrupt their attempts at supporting the Regio Esercito (Royal Army).
12-16 September 1918 – the Americans have entered the war and Col Billy Mitchell leads the effort during the Battle of St. Mihiel Air Salient.
Can be run as a 6 day campaign or individual days running Photo-Recon, Bombing or Patrols over the front lines.
Designed mainly for multi-player (2-6), or even more…
This is based on the original game and combines all the scenarios into what is known as the Bloody April, the British air support operations during the Battle of Arras.
As the British, you’re running Photo-Recon missions to fighter sweeps with bombing missions sprinkled among them.
Designed many for multi-player (2-6), or even more…
Observation balloons were the most valuable and heavily defended targets on the Western Front. Artillery fire, directed by telephone from these aerial observation posts, could be concentrated with deadly accuracy.
They were defended by belts of machinegun emplacements, heavy anti-aircraft batteries, and sometimes, fighter aircraft standing patrol in their vicinity. Additionally, at first sight of enemy aircraft, these “flying sausages” could be hauled down to the ground by powered motor winches.
As a target, they were only two ways to attack it – from above where the risks of being caught in the fireball of the balloon explosion were almost certain, or from the same altitude or lower where the AA fire were most intense but survival after ignition of the target was greatly...
One of the least colorful, most dangerous, and yet most profitable type of aerial mission flown over the Western Front was an Artillery Spotting Mission. Observers, flying mostly obsolescent aircraft, would direct the fall of shellfire onto targets mostly by wireless or signal flares. Often they worked alone, and easy prey for roving enemy fighters (Richthofen gained many of his victories against such aircraft). It was only when protecting fighter aircraft would be assigned to patrol in their vicinity that observers had any insurance against an untimely death.
Can be played either solo or multi-player (2-6)