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ObjectID: 9259
Information
Designed By
Art By
Published By
Year Published
1988
# of Players:
2 − 2
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Playing Time
240 minutes
Mfg Suggested Ages
12 and up
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Language Dependence
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Category
Mechanic
Primary Name
Combined Arms, modern miniature wargaming
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Description Edit | History

Combined Arms, modern miniature wargaming

Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons. Laser range-finders, thermal sights, radar-seeking missiles, and counter battery radar all add to the accelerated pace which is the trademark of modern combat. Combined Arms has been designed to portray the machines, the speed, and the confusion of the modern battlefield within a playable miniatures rules system.

Based on the popular Command Decision rules for World War II miniatures wargaming, Combined Arms balances realism and accuracy with playability to produce a game that not only plays quickly, but also is fun to play. Combined Arms is designed for play at the operational level of combat and is played in real time. A premium is placed on command, and the game is designed to reflect the need for command control over a battlefield which is rapidly changing. Decisions need to be made quickly and accurately, or you can lose control of the battle.

Combined Arms is a complete rules set to get you started in modern miniatures wargaming. It is designed to be played with either 1:285 micro-armor or larger (up to HO) scale miniatures. The basic rules present a comprehensive framework for ground combat in the modern era. Advanced rules allow players to add details that make modern combat unique. Rules for air power, chemical warfare, electronic warfare, and combat engineering are included

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Board Game Rank: 0
Num Ratings: 27
Average Rating: 6.56
Standard Deviation: 1.06
Num Views: 5466
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Avg. Game Weight: 3.0 moreinfo
Fans: 0
Personal Comments: 9
Users Owning: 54
Users Wanting: 2
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