Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 6
User Suggested # of Players
Best with 4 players
Recommended with 2, 3, 4, 5, 6 players
(11 voters) [poll]
Mfg Suggested Ages
11 and up
Playing Time
120 minutes
User Suggested Ages
10 and up
(7 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(10 voters) [poll]
Subdomain
(10 voters) [vote]
Category
Mechanic
Family
Primary Name
Guards! Guards! A Discworld Boardgame
Alternate Names
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ObjectID: 92776
Description Edit | History

Guards! Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance. Each player is tasked with collecting and returning a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate: Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game.

There are twelve locations on the board where players may charm (or bribe) volunteers to join them on their quest.
The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city: Lords & Ladies, Man & Beast and Shades & Shadows. Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells. A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their volunteers and boost their attributes.

A number of volunteer cards carry the "Mark of the Brethren", the name of a secret society which aims to summon a greater dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork. If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the dragon is driven off. (Handy if spells are located there that your opponents need.) Opposing players may choose to face the dragon individually or to co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game on the turn of a fate card. If this happens, all players must send at least one volunteer to face it.) Members of the Brethren may also be secretly planted in city quadrants to operate as saboteurs.

When a player feels has recruited the right volunteers, he moves to collect and return the first required Spell (as marked on his Guild Card). You can send up to four volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try to stop a spell run. If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll). If successful they have returned the Spell. The volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers along the way). The winner is the first to return the five Great Spells shown on his Guild Card. Being set in Ankh-Morpork, many other random hazards face players, but we don't want to spoil the surprise and tell you everything! Where's the fun in that?

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More Information Edit | History
Prior to approval by Sir Terry Pratchett and a select group of Discworld fans in 2010, the original prototype of Guards! Guards! had been viewed by Rio Grande, Fred Distribution, Z-Man & Kosmos in 2009. Based on their feedback, the game was redesigned and Z-Man were most keen to publish. This delighted long-time roleplayers and Discworld fans/designers Boyd and Brashaw, who had originally created the game in the early 1990s.

The Cunning Artificier, Bernard Pearson, put Boyd and Brashaw in touch with Discworld illustrator Stephen Player who agreed to produce the unique ninety volunteer cards based on Discworld characters from over twenty of Sir Terry's books. Each card also contains an amusing or relevant excerpt taken from the Discworld books about that character.

Guards! Guards! sold out of its first print run on 5 December 2011 less than three months after its official launch on 24 September 2011. A second edition with restructured rules was released in 2012.

Guards! Guards! has been acclaimed by gamers around the world as the true feel of being in the Discworld when playing the game.
The second reprint will be available from Backspindle Games in the UK and Game Salute in the US in summer 2014.

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Guards! Guards! A Discworld Boardgame
Nick: 
English second edition
Publisher: Backspindle Games Ltd.
Artist: Stephen Player
Year: 2012
Product Code: BSG 1201
Size: Medium Square (e.g. Ticket to Ride)
English
Release Date: Sep 1, 2012
Released
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Guards! Guards! A Discworld Boardgame
Nick: 
English first edition
Publisher: Backspindle Games Ltd., Z-Man Games
Artist: Stephen Player
Year: 2011
Size: Medium Square (e.g. Ticket to Ride)
English
Release Date: Sep 24, 2011
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Files
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Pg. 1 of 1
8 UPDATED FAQs - with Turn Guide
An updated version of the FAQs which includes a player's turn guide. This shows all the possible actions a player may take on their turn. (also lists the actions a player may take on an opponents turn)
English
2011-12-01
5 GUARDS! GUARDS! F.A.Q.s
Frequently Asked Rules Questions Answered
English
2011-10-26
4 Guards Guards Tuckboxes
Tuckboxes to hold the cards from the game. These tuckboxes are designed to work on both Letter and A4 paper. Be sure to print with no page scaling.
English
2011-09-27
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Statistics
Board Game Rank: 9909
Thematic Rank: 727
Num Ratings: 292
Average Rating: 5.63
Standard Deviation: 2.03
Num Views: 113588
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.6
Fans: 56
Personal Comments: 125
Users Owning: 744
Users Wanting: 53
Users Trading: 37 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 298
Plays This Month: 0
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Smorgasboard, smorgasboard - Episode 15
157:58
2015-08-09
Discworld - Ankh-Morpork, Guards! Guards! and The Witches
63:51
58.44 MB
2015-04-09
OBG 72: Elementary My Dear Nicholson
96:40
66.38 MB
2011-12-31
OBG 067: It's Promo Time
91:43
62.97 MB
2011-09-25
Episode 20 - Home Grown
38.14 MB
2011-04-13
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