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Innovation: Echoes of the Past (2011)

Average Rating: 7.96/10
Board Game Rank: N/A
Strategy Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
2011
# of Players
2 − 5
User Suggested # of Players
Best with 2 players
Recommended with 2, 3, 4 players
(13 voters) [poll]
Playing Time
45 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(5 voters) [poll]
Honors
Subdomain
(6 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Innovation: Echoes of the Past
Alternate Names
Website
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ObjectID: 92898
Description Edit | History

Innovation: Echoes of the Past is an expansion for Carl Chudyk's Innovation, released in 2010, that mirrors the construction of the earlier game as both include 110 cards, 105 cards that are divided into different decks (labeled age 1 to age 10) and five cards that show special achievements that can be claimed. The expansion's 110 cards are all new.

In loose terms, Innovation is a Civilization-style game in which players first have access to low-powered cards in age 1, then build up to more powerful cards in later ages, stacking new acquisitions on old to build the strength of their holdings. Players meld cards, score points and take special actions (called "dogma actions") unique to their cards in play in order to claim achievements. The first player to claim 4-6 achievements, depending on the number of players, wins the game.

Innovation: Echoes of the Past changes game play from the base game in a number of ways. First, the number of cards in each age deck is determined by the number of players, instead of being constant. Second, to create the age decks, players shuffle together the cards from the base game and expansion for each age, then deal out the proper number of cards. Third, the maximum player count is increased to five.

Fourth, and most interestingly, Innovation: Echoes of the Past introduces new game mechanisms. With foreshadow, a player can stash a card under his player board, then bring it into play (and use it) on a later turn when he melds a card that's from the same age or a higher one. With echo, when a player takes the dogma action of a card in play, he can receive additional actions showing on that card and any other cards visible in the same stack.

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More Information Edit | History
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Innovation: Echoes of the Past
Nick: 
First Edition
Publisher: Asmadi Games
Artist: Cara Judd
Year: 2011
Product Code: ASN0101
Size: 7.12 x 4.50 x 1.50 inches
0.69 pounds
English
Release Date:   
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Statistics
Board Game Rank: N/A
Strategy Game Rank: N/A
Num Ratings: 418
Average Rating: 7.96
Standard Deviation: 1.33
Num Views: 45107
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 41
Personal Comments: 160
Users Owning: 1308
Users Wanting: 111
Users Trading: 9 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1235
Plays This Month: 54
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