Information
Publisher
Year Published
2011
# of Players
3 − 8
User Suggested # of Players
Best with 4 players
Recommended with 3, 4, 5, 6, 7, 8 players
(1 voter) [poll]
Mfg Suggested Ages
14 and up
Playing Time
30 minutes
User Suggested Ages
12 and up
(1 voter) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Subdomain
(2 voters) [vote]
Category
Primary Name
Gotcha!
Alternate Names
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ObjectID: 93094
Description Edit | History

Gotcha! is the party game that breaks all the rules. In Gotcha!, each player tries to follow the constantly changing rules, while at the same time trying to catch others breaking a rule. For example, a rule card may read, "People wearing jeans must use finger quotes while speaking." If any jeans-wearer speaks without using finger quotes, the first player to catch it and hit the buzzer scores! The rule cards have been designed so there are thousands of different possible rule combinations, offering great replayability and making each game different. The more rules that are played, the funnier the game gets. Catch your friends before they catch you!

(from manufacturer's website)

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More Information Edit | History

This is not the original Gotcha game. The original was invented in the summer of 1968 at Maxwell Air Force base in Montgomery Alabama. On summer break all of the Air Force brats who had home to visit their parents for the summer were looking for something to do. We got lucky. By we I mean myself and my friend Jim Murphy who was living at his parents home on the base at Maxwel. His dad had gotten a temporary duty assignment which was going to take him out of the states for the summer months and since it was in an ideal location he was being sent to he decided to take his wife as well. Jim was going to the Citadel and I was going to Troy State University and his little sister had just gotten out of high school. So I moved in with them when his parents left. Jim and I were both lifeguards at the Officers club pool and we ended up having parties almost every night at Jim's home. Most nights it was sitting around listening to records trying to make out with our newly met dates and talking with others and just shooting the shit. After a while they got to be pretty boring parties so we decided to come up with some kind of game. One afternoon Jim I and his sister were sitting around and we took a idea from a Monopoly game. We used the board concept with everybody having a small symbol that stood for them in the moves that they were going to be making. Mine was always the pop top from a Budweiser (does that date me much?. Our goal in making up this game was to be able to get as close as you could as quick as you could to the girl from another college that you had just met that summer. So we decided that, Number One, it had to be a drinking game and Number Two it had to be something to encourage that sort of "get together" between the couple. Anyone who played had to play as a couple and you played the game both as a couple and as an individual. Simple, everybody put something down to represent them and rolled the dice and moving their mark the right number of moves. You did what ever square you landed on. Many of the first moves were designed to encourage the free flowing of alcohol. For instance 4 of the first 6 moves were drinking moves as a move might be for everybody to take a sip of their drink or every odd-numbered couple take a sip of their drink or all the boys take a sip of your drink or all the girls take a sip of the drink. That sort of stupid stuff. However that stupid stuff got inhibitions out of the way and quickly got the party moving in the right direction.

As the game further progressed it moved into like "add three numbers to your couple number and kiss the appropriate sex partner of that number." (This was not a game that you took a girl you liked to.). It also had some funny and stupid stuff like "wash your dates feet in the toilet" but one of the best squares to land on was "exchange an article of clothing with your date.". By the end of the party with every body pretty well loosened up by the alcohol and wearing at least 50% of the other person's clothing the conclusion of the night had a pretty good prognosis. (I once answered the door wearing my dates underwear and her dress tied around my waist. She was attired in my underwear with my jeans over her shoulder as she had no bra. Cause I had it. At the door was the Base Chaplin?)

Was a fun game and since there were lots of schools represented the game was played that fall at many different schools when everyone returned after Summer Break. I learned at Christmas how popular it had gotten.

Some years later Milton Bradley was making the game and selling it at Spenser's Gifts I saw. Never looked at it but don't imagine it was like ours at all. And neither is this one alas!

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Gotcha!
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English first edition
Publisher: Buffalo Games, Inc.
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Year: 2011
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Statistics
Board Game Rank: N/A
Num Ratings: 29
Average Rating: 5.62
Standard Deviation: 1.68
Num Views: 8185
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.3
Fans: 4
Personal Comments: 7
Users Owning: 89
Users Wanting: 0
Users Trading: 5 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 44
Plays This Month: 0
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TPGC - Episode #18 - Rules Lawyer, Gotcha and Elixir
76:25
69.95 MB
2013-09-12
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