In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes.
Player turns are broken into three phases:
Movement Phase: An army can move all of their units during this phase.
Combat Phase: An army engages in all battles and resolves all dungeons on this phase.
Collection & Placement Phase: An army marks all new territories they have conquered with their control markers, adjusts their new income level. An army spends their money on new units, develops or researches the ability to acquire new units, builds new cities and/or upgrades their capital city.
To win players must either destroy an enemy capital city or achieve an economic victory.
A flow chart diagram for each factions purchases, upgrades, inventions, and summonings. Based on the wonderful original version by Toshi Yotsumoto (tondemoblau).
I fixed the incorrect purchase values and made the diagrams easier to read and use.
Well, I can't remember all the specials each army gets so I made a couple "tents" that can be propped up on the location or on the side of the board. I put the Aura of Fear on my Tombs to remind myself and other gamers about that Undead special ability.
This learning scenario takes less than 20 minutes to play and allows players to become familiar with combat mechanics, turn sequence, rough terrain, and city construction.
This scenario is more tactical than strategic, but allows players to have some fun while learning the very basics of Warparty.
This is a MS Excel workbook that will do all the accounting for a game of Warparty. It also has a summary sheet and a sheet for entering in spells selected and cast.
Note: This version fixes the income calculation bug from the previous version.
In a moment of clarity brought on by an actual night of sleep for a change I decided to create these markers, rather than flip units. Just to serve as a reminder. I intend for the markers to be double sided, but it is your decision.
There is still room for another row (or I can change other markers) to add something like "Stuck in the Rough" or whatever. I had hoped to play the game by now but have been unable to get myself to a gaming table for a few weeks due to illness and injury and meetings.