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Information
Designed By
Art By
Published By
Year Published
1991
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(1 voter) [poll]
Playing Time
180 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12
(1 voter) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Category
Mechanic
Primary Name
First Blood:The Guadalcanal Campaign
Alternate Names
Expanded By
Families
Description Edit | History

This was included with the SILVER Anniversary Issue of the A.H.I.K.S.-Vol.-26~#6-magazine and the game is akin to a "kit" in that you have to mount and cut-out the counters. They have been printed on adhesive backed paper which makes it easier for producing this aspect of the game.

The contents of the game include: the RULES Folder(8)-pages; a thick paper CHART; a Sheet of adhesive backed counters(over 150); & a (4)-COLOR 11" by 17" thick paper Mapsheet; while players will need to provide their OWN 6-sided DIE.

The RULES contain the following sections of note: Off-board Movement; Artillery; I.J.N. Naval Units; U.S. Engineers; Airstrip Capacity; Air Units; Brief Historical Commentary; Counters mounting advice; & the Turn Sequence on the back page. The Counters are RED/WHITE(Japanese)& BLUE/WHITE(U.S.) which are Battalion level for ground units, Air Unit Squadrons, individual Ships(Destroyers), Damaged & Destroyed Airfield markers, & Off-board Movement markers. There are MANY different Combat Unit types as well as various Aircraft depicted in this although for game purposes, these are of either Fighter or Bomber types(and F4F-Wildcats can be considered as either).

The Game Chart is printed with the Setup-/Reinforcements-/Combat Results Explanations on one side with a Units-/Terrain Identification Charts on the reverse. Players may want to copy this prior to play for EACH player to have available. The game Mapsheet covers the area around Henderson Field and it's environs. Also on the Mapsheet are: the seperate Japanese & American Attack Tables; Terrain Movement Cost/Defense Modifiers Table; Off-board Movement Boxes; Reinforcements Starting locations; and BOXES for I.J.A.F. & I.J.N. - Reserve & Attack; and U.S.A.F. Reserve, C.A.P., & Ground Attack.

The Turn Sequence is as follows: 1.Japanese Reinforcement phase; 2.Japan. Movement phase; 3.Japan. Combat phase; 4.Japan. Supply Resolution phase; 5.Japan. Strategic phase; 6., 7., 8.,-U.S.Player's similar to Japanese 1st 3-phases; 9.U.S. Engineer phase; 10.U.S. Air phase; 11.Check Victory Conditions or begin NEW turn. Overall, a very professional appearing production considering it's subject matter & their operating strictures while the graphics are very detailed, especially for the Aircraft types depicted.

Subsequently republished after major development in Strategy & Tactics magazine #178 by Decision Games. The original AHIKS version is now available for free download.

More Information Edit | History

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0 First Blood rules and tables
First Blood rules and tables
2009-11-06
2 FBG_armor_counters.png
Alternative armor profile counter art (for an introductory wargame there just should be some panzer silhouettes)
2007-07-24
2 FirstBlood.zip
AHIKS free version cyberboard gamebox (updated graphics, '05 CBDO submission)
2007-07-07
Statistics
Board Game Rank: 3506
Wargame Rank: 959
Num Ratings: 36
Average Rating: 6.38
Standard Deviation: 1.29
Num Views: 8474
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Avg. Game Weight: 2.6 moreinfo
Fans: 1
Personal Comments: 38
Users Owning: 113
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Linked Items Relationship: Expansions for this Game
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