FROM MMP'S SITE:
Scenarios:
1. Campaign. All five maps, all 17 turns. The full meal with players selecting their own landing sites.
2. Historical Drop Zones Campaign. Almost the same as the above, only with the actual drop sites listed so that players can see the real thing and not have to do that planning themselves.
3. Sept 18: Foothold. Here the initial drops have already happened and the battle is underway. By passing on the first turn air drops, this is a much quicker version of the campaign.
4. Sept 20: High Water Mark. This 12 turn game places the player in the shoes of the Allies at the very moment the success (or failure) of the campaign is determined.
5. The Witches Cauldron. A small map area scenario covering the defense of Oosterbeek.
6. Hold Until Relieved. The battle for Arnhem in a small map area and only 6 turns.
7. Hail Mary, Full of Grace. A small area, 6 turn scenario covering the 82 Abn Division’s crossing of the Waal river and the effort of the Gds Armored Division to link up with them through Nijmegen.
8. Hell’s Highway. A small map area, 8 turn game covering the German attempts to cut the XXX Corps supply line.
It Never Snows... Components:
* SCS Series Rulebook
* Game Specific Rulebook
* Five Full Color 22" x 34" Game Maps
* Three Full Color 11" x 17" Play Aides (Air Drop Planning, Allied Reinforcements, German Reinforcements)
* Two Charts and Tables Cards
* 840 Counters
* Box and Dice