Information
Designer
Publisher
Year Published
2012
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2, more than 2 players
(5 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
minutes
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Honors
Subdomain
(12 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
It Never Snows
Alternate Names
Website
wrong website?
Website
 
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 94396
Description Edit | History

(from MMP website:)

It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17 turn campaign game (uniquely playable among Market Garden games).

The expansive five map area allows each of the airborne division fights to be geographically isolated and separate, as was the case historically. What this does is that it allows each situation to be gamed as its own little tactical puzzle—making it such that a player might be “winning” in one region while “losing” in another, at the same time. Both players are always “in the game.”

While the Allied player is busy dropping paratroopers, establishing bridgeheads and running a ground offensive to link up with them, the German player must devastate the airborne forces clinging to Arnhem, defend the various river crossings and counterattack to sever the Allied supply lines. Both players are attacking and defending at the same time, every turn.

Following on the heels of Bastogne, It Never Snows uses a tactical model with a minimal amount of rules overhead which shows both set-piece as well as “on the fly” attacks and the effects of indirect fires and air support.

A fantastically detailed OOB shows the insane array of German units being scratched together to defeat the Allied offensive—from displaced sailors to the deaf, from elite armor to barely trained school units, from highly motivated SS to penal units being pushed into battle at gunpoint. Against the elite airborne troops of the Allies, this menagerie is hardly the German army many wargamers envision when they think of World War II.

Scenarios:

  1. Campaign. All five maps, all 17 turns. The full meal with players selecting their own landing sites.
  2. Historical Drop Zones Campaign. Almost the same as the above, only with the actual drop sites listed so that players can see the real thing and not have to do that planning themselves.
  3. Sept 18: Foothold. Here the initial drops have already happened and the battle is underway. By passing on the first turn air drops, this is a much quicker version of the campaign.
  4. Sept 20: High Water Mark. This 12 turn game places the player in the shoes of the Allies at the very moment the success (or failure) of the campaign is determined.
  5. The Witches Cauldron. A small map area scenario covering the defense of Oosterbeek.
  6. Hold Until Relieved. The battle for Arnhem in a small map area and only 6 turns.
  7. Hail Mary, Full of Grace. A small area, 6 turn scenario covering the 82 Abn Division’s crossing of the Waal river and the effort of the Gds Armored Division to link up with them through Nijmegen.
  8. Hell’s Highway. A small map area, 8 turn game covering the German attempts to cut the XXX Corps supply line.

It Never Snows... Components:

  • SCS Series Rulebook
  • Game Specific Rulebook
  • Five Full Color 22" x 34" Game Maps
  • Four Full Color 11" x 17" Play Aides (Air Drop Planning, Allied Reinforcement, and two German Reinforcement)
  • 840 Counters (Take a look!)
  • Box and Dice


(BGG description:)

The Standard Combat System is a "simple but not simplistic" game system. There are rules for fog of war, supply, artillery barrage, and air power. All of this in a very easy to play, quick playing system.

It Never Snows will be the monster game of this series. As such, it will be one of the simplest monster games available.

Updating...
Thumbs Up
Marketplace
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
{{product.prettycondition}}
{{product.listdate|truncate:"10"}}
Updating...
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
{{item.currentprice}}
More Information Edit | History

(from MMP website:)

Scenarios:

    1. Campaign. All five maps, all 17 turns. The full meal with players selecting their own landing sites.
    2. Historical Drop Zones Campaign. Almost the same as the above, only with the actual drop sites listed so that players can see the real thing and not have to do that planning themselves.
    3. Sept 18: Foothold. Here the initial drops have already happened and the battle is underway. By passing on the first turn air drops, this is a much quicker version of the campaign.
    4. Sept 20: High Water Mark. This 12 turn game places the player in the shoes of the Allies at the very moment the success (or failure) of the campaign is determined.
    5. The Witches Cauldron. A small map area scenario covering the defense of Oosterbeek.
    6. Hold Until Relieved. The battle for Arnhem in a small map area and only 6 turns.
    7. Hail Mary, Full of Grace. A small area, 6 turn scenario covering the 82 Abn Division’s crossing of the Waal river and the effort of the Gds Armored Division to link up with them through Nijmegen.
    8. Hell’s Highway. A small map area, 8 turn game covering the German attempts to cut the XXX Corps supply line.

Components:

  • SCS Series Rulebook
  • Game Specific Rulebook
  • Five Full Color 22" x 34" Game Maps
  • Three Full Color 11" x 17" Play Aides (Air Drop Planning, Allied Reinforcements, German Reinforcements)
  • Two Charts and Tables Cards
  • 840 Counters
  • Box and Dice

Microbadges:

  • mb It Never Snows - DUKW
  • WW2 operations microbadge: mb Operation Market-Garden

Versions
Sort: Nickname | Year Published
[Browse] [Add Version]
Pg. 1
It Never Snows
Nick: 
First Edition
Publisher: Multi-Man Publishing
Artist: 
Year: 2012
Size: GMT standard box
English
Release Date: Jan 2, 2013
Released
View
Corrections
Link Image
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{title}}
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 2 »
1 Scenario 5-6 Hold Until Relieved Setup Card
This is just a PDF version of the file created and posted previously by Davide Magnani (osceola).
English
2015-06-07
10 It Never Snows - Reference Sheets
It Never Snows - Reference Sheets v0.99
English
2015-02-26
3 Alternate CRTs
Alternate Combat Result Tables for those that like separate tables. Also includes Barrage Tables. Note that the "To Kill" table is a change from the game rules, in that you score a "kill" on a higher die roll vs. lower. This, I think, is more intuitive with the mindset that you always want to roll high. This also includes house rules on airborne landings.
English
2014-02-19
5 German Reinforcements by Turn
A variation of liberty0's Off Map Movement file to include separate sheets with German reinforcements by turns. The counters are small and in some cases difficult to read. The intent is to get a good idea of generally what the magnitude and location of German reinforcements are each turn.
English
2014-02-12
6 Off-board movement aid
This is an aid for tracking the movement of German units off-board. The red letters are for a house rule we use that allows on-board units that have left the map to be attacked while on a red lettered box. Other than that there is no difference from one box to another.
English
2014-01-27
7 SCS Combat Odds Charts
I fixed a major math error in v1.0 and added a fractional number calculator so you can figure out what the odds are for 9.875 to 3.125 are or whatever. Sorry for the goof.
English
2013-07-14
5 Scenario 5-6 Hold Until Relieved
This is an A4 size two pages document for a quick reference and a more visual set up.
English
2013-06-19
24 INS Charts Rev 4b
Revision 4b includes a DG/OOB effects table kindly provided by Joe Donnelly, along with improved scatter notes and a larger font for the CRT.
English
2013-03-17
14 It Never Snows Turn and Artillery Ammo Track
For those smaller scenarios where the in-map tracks would not be present. (Corrected for missing airdrop symbol on turn 4.)
English
2013-02-26
23 It Never Snows - Northern historical scenario
This scenario covers the Northern sector of Operation market Garden - the area from north of Grave to Arnhem. It uses historical deployments and reinforcement schedules and lasts 17 turns. Since it uses only the A and B maps, it takes about half the time and space required to play the full campaign game. Questions, comments and corrections welcomed!
English
2013-02-22
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Statistics
Board Game Rank: 2372
War Game Rank: 289
Num Ratings: 138
Average Rating: 7.61
Standard Deviation: 1.52
Num Views: 86618
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.6
Fans: 38
Personal Comments: 79
Users Owning: 621
Users Wanting: 41
Users Trading: 9 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 151
Plays This Month: 7
Linked Items
Relationship: Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 5
Average Rating 7.80
Average Weight 0.00
Num Owned 123
Prev. Owned 0
For Trade 0
Want in Trade 1
Wishlist 1
Comments 1
Year Published 2013
Linked Podcasts/Periodicals
Relationship:
Pg. 1
I've Been Diced! Episode 49: 2013 in review
2014-01-21
Guns, Dice, Butter Episode XIII: Jan 30, 2013
154:27
70.7 MB
2013-01-29
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
Tags
Your Tags: Add tags
Popular Tags: SCS [+] wargame [+] wishlist [+] market_garden [+] MMP [+] radar [+] Essig [+] Unplayed [+] ww2 [+] operational [+] [View All]
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.