In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
After Nexus, the publisher of the 1st edition, filed for bankruptcy, War of the Ring was picked up by Ares Games, and the designers used the opportunity of the new print run to release a 2nd edition that incorporates a few simple rule and card changes to address a few game balance and integrity issues that had been exploited by experienced players. For more information on component and rule differences between the editions, please visit the following:
Note: It is not recommended to use the Twilight of the Third Age 1st-edition expansion module in the War of the Ring: Battles of the Third Age with the 2nd edition, because both it and the 2nd edition make the Free Peoples slightly stronger relative to the 1st-edition base game (which is generally regarded as slightly favoring the Shadow player), hence making the Free Peoples player too strong. Instead, Ares Games will be releasing a whole new arc of expansions that is compatible with the 2nd edition and introduces new ideas, starting with War of the Ring: Lords of Middle-earth.
The Breaking of the Fellowship is an alternate setup for War of the Ring, playable either with the Second Edition or with the First Edition (expanded by Battles of the Third Age). The Fellowship already traveled from Rivendell to Rauros, and it’s now scattered, while the armies of the Shadow are in motion, ready to unleash their might against the strongholds of the Free Peoples…
"Ostatni Sojusz" jest to fanowski dodatek print 'n' play dla dwóch graczy, pozwalający wcielić się w strony konfliktu z końca Drugiej Ery Śródziemia. Jeden z graczy wciela się w siły Ciemności na czele z potężnym Sauronem i jego Sługami, starając się zniewolić Wolne Ludy i jednocześnie próbując zdobyć trzy potężne Pierścienie Elfów. Drugi gracz staje na czele przymierza ludzi i elfów pod przywództwem Elendila, najwyższego króla Arnoru i Gondoru oraz Gil-galada, najwyższego króla Noldorów, sojuszu, który ma na celu ostateczne uwolnienie Śródziemia od Władcy Ciemności.
Tak więc czy armie Ciemności spowiją w mroku Śródziemie, czy może Sojusz Wolnych Ludów pokona Saurona, to już zależy od samych graczy...
Add some army overflow boxes to your 1 edition board.
Designed to be printed on legal paper (8.5x14), mounted on basswood and lay on your board next to the siege boxes.
Get rid of that second edition map envy and DIY!
Some alternative token art to create some upgraded Elven rings (even though there is a dwarf ring on one!), Gandalf the White and Aragorn, as well as some Victory Point markers.
I printed these and glued to 1" wooden tokens from Michael's then varnished them and felted the backs for beautiful, shiny component upgrades.
This is a complete translation into Dutch of the excellent summary by RangerRob.
Contains: Verloop van een beurt, Gevecht uitwerken, Politieke Spoor, Actiedobbelstenen, De Jacht - Buiten Mordor, De Jacht - In Mordor.