Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook.
The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired.
Contents:
One sheet of die-cut playing pieces
Three scenario cards with six infantry-only scenarios (S1 - S6)
Two 8"x22" Geomorphic mapboards mounted on heavy cardstock (y,z)
Twelve page Illustrated rulebook
Two dice
Time Scale: Two minutes per turn Unit Scale: Individual men, half-squads, and squads Players: Two Playing Time: Up to 4 hours per scenario Complexity: Medium Solitaire Suitability: High
Note: Rules for large guns and tanks are not covered in the first starter kit, but are developed in the later starter kits:
ASL/ASLSK VASL Meetup Guild
If you are looking for an online opponent for any level of ASL/ASLSK, you can post a message in the Guild forums. Joining the Guild is free, and if you subscribe to the Guild you'll receive a notification whenever someone posts there.
2 Page PDF with Starter Kit Colored Close Combat Odds Ratio and Attack DR Results. Updates to the Attack Dr Results to correct typo and move Possible ELR before breaking unit for compatibility with VASL ELR requirements.
ASLSK1 Fire Tables V1 in English
Summary of fire conditions of attackers and defenders during PFPh, MPh, DFPH and AFPh. Describes what factors to consider for FP and DRM and how to resolve rolls.
Note: I am a newbie to ALSSK1 and this was meant as a learning aid for me. If you find any errors, I would be gratful if you drop me a mail so I can fix them. This table is based on my own understanding and other inputs such as the very helpful PlayAid Defensive Fire by Jerry Geasland.