Unable to resist tinkering, Nathan Morse
has a few "designer" credits, but mostly for wee abstract games, promos, or fan expansions (e.g. the Notre Dame 6-/7-player expansion
); however, he has helped to some small degree in the development several very popular titles.
Ironically, his biggest success, sightlesswordfight
, has not gotten to bask in the BGG limelight, because it is a print-and-play with veritably zero graphic design; however, it has been a hit with groups as large as an 18-player game (and as small as 2-player, of course).