Somewhere between the theme driven and highly aggressive Ameri-trash games and the rich complexity and depth of Euro-games is where I would like to have my games exisit. Right now I've only created Deadly Harmony, but it has been a labor of over 10 years to create. My next game will most likely be simpler and support more players, but will hopefully embrace a high level of player interaction (read: not multi-player solitare, which is where I'm afraid Eruos are going) as well as rich resource management and clever mechanics (which are things I feel most American games lack). Look for it sometime in the next ten years...