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Mike Gray
United States
East Longmeadow
Massachusetts
designer
Name
Michael Gray
Alternate Names
Michael T. Gray
Mike Gray
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ObjectID: 287
Description Edit | History

Michael Gray is a game designer who rose to become the Senior Director of Adult and Family Game Design and later the Senior Director of Worldwide Concept Acquisition for Games at Hasbro. He used to work in advertising and data processing for the Minneapolis Star Tribune, the largest newspaper in Minnesota. At the newspaper, he also reviewed new boardgames before Christmas. Although he played chess in high school and played bridge in college for money, he didn't start working in the field of games until 1977 when he was essentially asked to design a few boardgames games for a job interview at Milton Bradley. In 1978, he started working for Milton Bradley and designed 36 games for them in three years. He was then lured away from Milton Bradley in 1981 to work for TSR when he met Gary Gygax at the New York Toy Fair. At TSR he worked in the fields of game design, marketing, and book acquisition. One of his notable achievements was hiring Tracy Hickman after finding promise in Tracy's writing and imagination. At TSR Mike managed the game designers, designed the Fantasy Forest boardgame, wrote two branching adventure books, and designed two published D&D adventure modules. He left TSR to return to Milton Bradley in 1984, where he continued to design games including Shogun, Fortress America, Omega Virus, Mall Madness and Dream Phone. He became a manager in 1990 and began to share his expertise with young designers. In 1998 he managed the Avalon Hill games effort which produced ten big boxed games, including Acquire, Cosmic Encounter, Diplomacy, History of the World, and the first two Axis & Allies expansion. Mike travels to the game fairs in Essen, Nuremberg, New York and London and to Alan Moon's Gathering of Friends. He owns thousands of games and is a long-time friend of game designers James M. Ward, Reiner Knizia, and Wolfgang Kramer. He is quoted as saying that games are "togetherness in a box".

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Rank 5655
Num Ratings 624
Average Rating 5.60
Average Weight 1.42
Num Owned 1155
Prev. Owned 136
For Trade 138
Want in Trade 6
Wishlist 41
Comments 317
Year Published 1993
Rank 7542
Num Ratings 96
Average Rating 4.40
Average Weight 1.25
Num Owned 174
Prev. Owned 37
For Trade 24
Want in Trade 2
Wishlist 4
Comments 48
Year Published 1981
Rank N/A
Num Ratings 24
Average Rating 5.10
Average Weight 1.33
Num Owned 79
Prev. Owned 13
For Trade 7
Want in Trade 0
Wishlist 1
Comments 12
Year Published 1981
Rank 2811
Num Ratings 982
Average Rating 5.88
Average Weight 1.64
Num Owned 1357
Prev. Owned 192
For Trade 82
Want in Trade 59
Wishlist 113
Comments 443
Year Published 1975
Rank N/A
Num Ratings 22
Average Rating 5.01
Average Weight 1.00
Num Owned 53
Prev. Owned 8
For Trade 7
Want in Trade 0
Wishlist 2
Comments 9
Year Published 1991
Rank 7268
Num Ratings 121
Average Rating 5.17
Average Weight 1.22
Num Owned 257
Prev. Owned 24
For Trade 35
Want in Trade 2
Wishlist 10
Comments 70
Year Published 1990
Rank 5764
Num Ratings 60
Average Rating 5.68
Average Weight 1.14
Num Owned 90
Prev. Owned 16
For Trade 3
Want in Trade 13
Wishlist 25
Comments 45
Year Published 1980
Rank 665
Num Ratings 1627
Average Rating 6.74
Average Weight 2.66
Num Owned 2191
Prev. Owned 253
For Trade 119
Want in Trade 195
Wishlist 473
Comments 627
Year Published 1986
Rank 316
Num Ratings 3143
Average Rating 7.06
Average Weight 2.96
Num Owned 4438
Prev. Owned 350
For Trade 238
Want in Trade 178
Wishlist 574
Comments 1174
Year Published 1986
Rank 5243
Num Ratings 43
Average Rating 6.08
Average Weight 1.80
Num Owned 89
Prev. Owned 8
For Trade 5
Want in Trade 18
Wishlist 29
Comments 22
Year Published 1978
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