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Mike Gray
United States
East Longmeadow
Massachusetts
designer
Name
Michael Gray
Alternate Names
Michael T. Gray
Mike Gray
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ObjectID: 287
Description Edit | History

Michael Gray is a game designer who rose to become the Senior Director of Adult and Family Game Design and later the Senior Director of Worldwide Concept Acquisition for Games at Hasbro. He used to work in advertising and data processing for the Minneapolis Star Tribune, the largest newspaper in Minnesota. At the newspaper, he also reviewed new boardgames before Christmas. Although he played chess in high school and played bridge in college for money, he didn't start working in the field of games until 1977 when he was essentially asked to design a few boardgames games for a job interview at Milton Bradley. In 1978, he started working for Milton Bradley and designed 36 games for them in three years. He was then lured away from Milton Bradley in 1981 to work for TSR when he met Gary Gygax at the New York Toy Fair. At TSR he worked in the fields of game design, marketing, and book acquisition. One of his notable achievements was hiring Tracy Hickman after finding promise in Tracy's writing and imagination. At TSR Mike managed the game designers, designed the Fantasy Forest boardgame, wrote two branching adventure books, and designed two published D&D adventure modules. He left TSR to return to Milton Bradley in 1984, where he continued to design games including Shogun, Fortress America, Omega Virus, Mall Madness and Dream Phone. He became a manager in 1990 and began to share his expertise with young designers. In 1998 he managed the Avalon Hill games effort which produced ten big boxed games, including Acquire, Cosmic Encounter, Diplomacy, History of the World, and the first two Axis & Allies expansion. Mike travels to the game fairs in Essen, Nuremberg, New York and London and to Alan Moon's Gathering of Friends. He owns thousands of games and is a long-time friend of game designers James M. Ward, Reiner Knizia, and Wolfgang Kramer. He is quoted as saying that games are "togetherness in a box".

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Rank 5476
Num Ratings 653
Average Rating 5.61
Average Weight 1.41
Num Owned 1207
Prev. Owned 153
For Trade 138
Want in Trade 7
Wishlist 44
Comments 323
Year Published 1993
Rank 7781
Num Ratings 97
Average Rating 4.37
Average Weight 1.22
Num Owned 174
Prev. Owned 41
For Trade 20
Want in Trade 2
Wishlist 4
Comments 50
Year Published 1981
Rank N/A
Num Ratings 24
Average Rating 5.10
Average Weight 1.33
Num Owned 80
Prev. Owned 14
For Trade 6
Want in Trade 0
Wishlist 3
Comments 12
Year Published 1981
Rank 2785
Num Ratings 1001
Average Rating 5.90
Average Weight 1.64
Num Owned 1408
Prev. Owned 207
For Trade 85
Want in Trade 60
Wishlist 136
Comments 450
Year Published 1975
Rank N/A
Num Ratings 23
Average Rating 4.92
Average Weight 1.00
Num Owned 59
Prev. Owned 9
For Trade 8
Want in Trade 0
Wishlist 2
Comments 10
Year Published 1991
Rank 7485
Num Ratings 124
Average Rating 5.14
Average Weight 1.22
Num Owned 266
Prev. Owned 26
For Trade 36
Want in Trade 2
Wishlist 12
Comments 70
Year Published 1990
Rank 5935
Num Ratings 59
Average Rating 5.69
Average Weight 1.14
Num Owned 91
Prev. Owned 16
For Trade 4
Want in Trade 15
Wishlist 26
Comments 46
Year Published 1980
Rank 686
Num Ratings 1649
Average Rating 6.74
Average Weight 2.66
Num Owned 2258
Prev. Owned 264
For Trade 126
Want in Trade 195
Wishlist 434
Comments 633
Year Published 1986
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 5
Prev. Owned 0
For Trade 0
Want in Trade 29
Wishlist 134
Comments 0
Year Published 2012
Rank 326
Num Ratings 3212
Average Rating 7.05
Average Weight 2.94
Num Owned 4584
Prev. Owned 366
For Trade 249
Want in Trade 185
Wishlist 587
Comments 1206
Year Published 1986
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