$10.00
Information
Designer
Artist
Publisher
Year Published
1995
# of Players
1
User Suggested # of Players
Best with 1 players
Recommended with 1 players
(7 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
120 minutes
User Suggested Ages
16 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(2 voters) [poll]
Subdomain
(5 voters) [vote]
Category
Mechanic
Expands
Family
Primary Name
Solitaire ASL
Alternate Names
SASL
Website
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Website
 
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ObjectID: 7587
Description Edit | History

Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included.

Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.

Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.

260 counters
14 solitaire missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S divider

Complexity: Very high

Second edition adds 8 more Generation Cards and 7 more missions, and 260 more counters.

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Pg. 1
Solitaire ASL
Nick: 
Ziplock edition
Publisher: Multi-Man Publishing
Artist: 
Year: 2013
Size: 11.00 x 8.50 x 0.50 inches
English
Release Date:  
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Solitaire ASL
Nick: 
Second Edition
Publisher: Multi-Man Publishing
Artist: 
Year: 2001
Size: 11.75 x 10.00 x 1.12 inches
English
Release Date:  
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Solitaire ASL
Nick: 
First Edition
Publisher: Avalon Hill
Artist: Charles Kibler, Kurt Miller
Year: 1995
Product Code: 8239
Size: 11.69 x 10.00 x 1.18 inches
English
Release Date:  
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Files
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Pg. 1 of 1
7 Solitaire ASL Campaign Game Roster
Since I couldn't find excel sheet version of the SASL CG Game Roster, I have decided to create one and share it with the world. Nothing fancy, though hopefully useful and functional!
English
2014-11-25
2 Fortification BVP Calculator 1.1
Here's an Excel worksheet that I created that I use to help figure out purchased fortifications for a mission. All you have to do is enter your Initial Available Points, and then the quantities of each fortification. It keeps a running tally of how many points you have left, and you can change quantities at any time. Saves you from doing a lot of math. You will need the Fortification BPV Chart from the ASLRB for the notes (this is only a point calculator). It will let you purchase multiple Booby Trap levels, but you should know better. The difference between this and the previous version is that this one figures out minefields by counter and the other figures by factor.
English
2012-10-09
0 Fortification BVP Calculator
Here is a quick Excel Worksheet I made that I have found useful when purchasing Fortifications for SASL Missions. You just enter the amount of points you get to spend and then you enter the quantity of the various Fortifications and it keeps a tally of points spent. Easy to change quantities and see how many points you still have to spend. It also has a BVP Calculator for Pillboxes. It only calculates one combination of Pillbox numbers at a time. You can also choose multiple Booby Trap Levels (but you should know better, anyway). You will need the ASLRB for all the notes - this is only a calculator. The difference between this and version 1.1 is that this one figures out minefields by factor and the other figures by counter. Also, when I saved this I hurried to upload it and saved it...
English
2012-10-07
4 blending a scenario and a mission
Lately I've been trying to incorporate more historicity into a SASL mission format. Based on this I tried to create the mission as a scenario. I think it adds a degree of uncertainty to the battle yet still captures it's flavor. I'm curious if this will work and am seeking opinions. TIA
English
2012-09-28
17 Table A9 update
This is an update of Table A9 and A10. It is designed by Augie from the Game Squad Forum. The file includes all Starter Kit boards (p to z), ASL mapboards from 52 to 65 and the Double-sided boards (1 to 6) in Action Packs #6 and #8
English
2012-05-07
5 ASL conversion guidelines
My home-brewed guidelines for using SASL with regular scenarios. Based on the 1st edition, and requiring a fair amount of fudging by the player, no doubt.
English
2012-02-19
3 Extra Random Events + quick artillery fix
I find the Random Events one of the best features of SASL, depicting the unpredictability of small unit firefights. The document contains extra RE's that I use whenever the RE direroll is one higher than stipulated by the mission. (If mission stipulates RE DR 2-3, these are used on a DR 4) Furthermore I find the OBA is ungainly so have speeded up the use by aquick and dirty solution described on the last page here.
English
2010-12-03
17 SASL Novice Guide
This is a simply SASL novice guide kind of from ASLSK player perspective. It's a work in progress guide how to get started with SASL. At this point just the scenario setup and enemy and friendly units setup. Future updates will add replay of a single turn. The second section of the document was written by Paul Williams
English
2010-02-20
4 Desert SASL Rules (Unofficial)
Unofficial Desert SASL Rules - additional rules and alterations to existing SASL rules to allow for DTO missions/campaigns. DESERT SOLITAIRE ASL CREDITS: Design & Development: Frank Calcagno Playtesters/Proofreaders: Michael A. Balis, Brian Blad, Alain Chabot, Perry Cocke, Scott Jackson, Kevin Kenneally, Charles Kruzshak, Steve Thorne.
2009-01-29
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Num Ratings: 258
Average Rating: 7.64
Standard Deviation: 1.56
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Avg. Game Weight: 4.2
Fans: 23
Personal Comments: 128
Users Owning: 939
Users Wanting: 40
Users Trading: 22 [find trade matches]
Has Parts For Trade: 0
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Pg. 1
Rank 119
Num Ratings 2603
Average Rating 7.88
Average Weight 4.68
Num Owned 3929
Prev. Owned 454
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Comments 1158
Year Published 1985
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Num Ratings 853
Average Rating 8.48
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Num Owned 2673
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Comments 334
Year Published 1985
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Num Ratings 520
Average Rating 8.20
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Year Published 1987
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