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Information
Designer
Artist
Publisher
Year Published
2004
# of Players
2 − 18
User Suggested # of Players
Best with 8, 12, 13, 14, 15 players
Recommended with 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18 players
(4 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
16
(4 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(3 voters) [poll]
Honors
Subdomain
(3 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Civilization: The Expansion Project
Alternate Names
Dawn of History
Website
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ObjectID: 79843
Description Edit | History

Civilization: The Expansion Project
is designed for five to eighteen players covering the development of ancient civilizations from the invention of agriculture to the emergence of Rome as the dominant Mediterranean power - a span of almost 8,000 years.

Civilization: The Expansion Project is one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. One of the greatest advantages with Civilization: The Expansion Project is that it has a large map so that each game can be played at different location on the map. This fact alone gives the game more flexibility and depth than it's base game.

Included are even more civilization advancements than in advanced civilization which give the players new options for advancement. Each player leads a nation of peoples over a mapboard much larger than in advanced civilization that stretches from the Mediterranean to India as they attempt to carve a niche for themselves and their culture. Although battles and territorial strategy are important, Civilization: The Expansion Project is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, political and religious factors. Conflicts that do arise result from rivalries and shortages of land rather than from attempts to eliminate other players. Nomads, farmers, warriors, merchants, artisans, priests and citizens all have an essential part to play in the development of each nation's civilization. The player who most effectively balances these various outlooks will achieve the best balance and win the game.

New stuff & impact on the base-game:
* Redesigned extended map
* More civilization advancements
* 18 player at most
* New victory point system
* Improved timeline

http://ftp.jon.severinsson.net/pub/

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Civilization: The Expansion Project
Nick: 
First edition
Publisher: (Unknown)
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Year: 2004
Size:  
5.00 pounds
English
Release Date:   
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2 Civilization: Expansion Project Data Credit Cards
This a help for play Civilization: Expansion Project. The file include all discount for cards you have in the lines and the colums show you easily the bonus you have.
2012-01-16
Statistics
Board Game Rank: N/A
Num Ratings: 13
Average Rating: 8.19
Standard Deviation: 1.29
Num Views: 11262
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7
Fans: 13
Personal Comments: 6
Users Owning: 21
Users Wanting: 5
Users Trading: 1 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 10
Plays This Month: 0
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Rank N/A
Num Ratings 2303
Average Rating 7.97
Average Weight 3.67
Num Owned 2333
Prev. Owned 161
For Trade 49
Want in Trade 238
Wishlist 428
Comments 954
Year Published 1991
Rank 87
Num Ratings 4574
Average Rating 7.57
Average Weight 3.68
Num Owned 5696
Prev. Owned 485
For Trade 243
Want in Trade 232
Wishlist 554
Comments 1579
Year Published 1980
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