From Florenza rules.
After passing decades around a table, playing too many games, we asked ourselves (as many other gamers do): “Why don’t we create our own game?”
Immediately, we looked at the brightest among us, Stefano Groppi, who accepted the heat and, after a few weeks, showed us the first prototype of “Michelangelo, with which he tried to highlight the” role of patrons of the arts.
Since that day, we’ve spent two years working on it, with continual playtests, corrections, and changes. Along the way, we created Placentia Games, so we could share it with other players. We tried to work out the best way to make our first (and hopefully not last) game.