About Post Scriptum
Post Scriptum is a young Italian publishing house.
Since 2005, it published a lot of games, with different features, rules, and themes, but they all have great interaction among players ad easy rules, so they are very suitable for families and gamers.
In the official website www.postscriptum-games.it, you can find all the details about the games.
Microbadges
Post Scriptum Fan
011 Fan
Florenza Fan
Sator Fan (red)
Sator Fan (blue)
011 (2011)
The battle for the final truth has begun: The ancient feud between good and evil is poised to begin. But how does one tell who is the champion of one, and who fights for the other?
The game uses a new "mechanical" action selection system and intrigues players with a paradox: the eight characters are all working together to stop the Ragnarök but only one player can achieve victory! The characters in the game share names and faces with the members of the Symphonic Metal band Therion, and the game is officially supported by the band.
In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works.
The year is 41 AD. Dagger blades shine in the moonlight. Another successful conspiracy. Another emperor is dead! Step into the shoes of the most powerful Romans: Senators, patricians, soldiers, or plebians, as you plot to replace the emperor with one of your own choosing. Form alliances with your adversaries, and betray them when the time is right. After all, this is Rome, and betrayal is the sport of the day! Caligula is an intriguing mix of strategy and luck, calculation and bluff, tactics and diplomacy set in the treacherous days of the Roman Empire.
Each player represents an Acolyte and tries to be the first to recover the four books that the Keeper has entrusted to him (the four books in the color of his pawn). The sinners’ pit is an intricate labyrinth of Footbridges and mobile walkways that can be moved by gears and pulleys. They can be turned and pushed in order to create a safe path over which the Acolyte may safely walk the abyss. To move Footbridges, each Acolyte may read from the book “Incertus Movet in Aere Sospeso,” which is a kind of user’s manual explaining how to manipulate the walking passages to meet his needs. The more Footbridges the Acolyte moves during his turn, the farther he will be able to walk. What’s more, he will be able to use the content of his own “Liber Fidei,” a set of prayers, thoughts and ascetic books, to perform apparently impossible actions (such as the manipulation of time and space) thanks to the power of his faith...