The Hotness
Games|People|Company
Total War
Mage Knight: Board Game
The Lord of the Rings: Nazgul
Eclipse
Doctor Who: The Card Game
Infiltration
Princes of the Dragon Throne
Libertalia
Descent: Journeys in the Dark (Second Edition)
Dominion: Dark Ages
Snowdonia
Lords of Waterdeep
Android: Netrunner
Winter Tales
Mice and Mystics
Agricola: All Creatures Big and Small
Empires of the Void
Virgin Queen
Dominion
A Game of Thrones: The Board Game (Second Edition)
Last Night on Earth: Timber Peak
The Lord of the Rings: The Card Game
Star Wars: X-Wing Miniatures Game
Ground Floor
Glory to Rome
Twilight Struggle
1989: Dawn of Freedom
Agricola
Conquest Tactics
Pirate Dice: Voyage on the Rolling Seas
War of the Ring
7 Wonders: Cities
7 Wonders
Fantastiqa
Village
Ora et Labora
Arkham Horror
Goa
Through the Ages: A Story of Civilization
The Castles of Burgundy
Dominant Species
Kingdom Builder
City of Horror
Race for the Galaxy
Battlestar Galactica
Twilight Imperium (third edition)
Dungeon Command: Sting of Lolth
Sherlock Holmes Consulting Detective
Munchkin
Trajan
Information
Board Game
Name
I Ain't Been Shot, Mum
Nickname
Too Fat Lardies third edition
Alternate Names
Version Publisher
Version Artist
Year Published
2011
Product Code
 
Dimensions
Avalon Hill Bookcase
Weight
 
Languages
English
Release Date
 
Release Comment
 
Release Status
 
Pre-order Type
 
Pre-order URL
 
Pre-order Start Date
 
Pre-order End Date
 
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 136663
Description Edit | History

I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and armour combat between 1939 and 1945 and may be used with our four theatre specific handbooks which provide full information on organisational structures and weapon capabilities.

The smallest tactical unit in I Ain't Been Shot Mum is the infantry section or squad of the weapons team with support weapons such as mortars or machine guns. The basic command units are the platooons. The rules handle fire by section or weapons team and the turn sequences are dictated by the Game Deck of cards which can be tailor made to suit any specific situation. With sections covering infantry and armored combat, artillery and air support, and morale covered by the elegant and "test-free" shock system, the rules allow smooth flowing games where the players have minimal contact with the rules and maximum contact with the tactical situation.

Included in the rules is the Normandy Handbook which covers the periond June to August 1944. There is a scenario generator which will provide fast set-up games with no advanced planning, a section on writing historical scenarios and four specific scenarios, two starter games and two historical actions.

From publisher website: http://toofatlardies.co.uk/index.php?main_page=product_info&cPath=3&products_id=30

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.