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Loose Cannon
United States
Ypsilanti
Michigan
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10
Apr 2013
This game is Evolutionary.
A board game that goes where no game has gone before.
After all 15 games, it has been a fun blast.

Old post:
5 games in. 10 to go. And I'll keep the spoilers to myself. But they are most cool.

I think this game is evolutionary in our world of board gaming. And can't wait to see how other designers incorporate it.

I'm into my third game WORLD of this. Played four games of world 3 last week. Super fun to play again after a year.
2013-04-28
Owned
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United States
Nebraska
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Logging plays since 2004
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Da red wunz go fasta!
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10
Nov 2012
Metagaming at its finest! I am probably most excited that this concept may be applied to a better game than Risk, creating even more awesomeness.

Spoiler (click to reveal)
Copy of Risk Legacy: $46.99

Ticket to BGG.Con: $85.00

Gas money for trip to Dallas: $74.39

Half cost of Hotel room for 5 nights: $329.78

Attacking your friend from your HQ in China on the first turn of the sixth game because he places his Major City in Afghanistan after you placed yours in Mongolia and using 3 missiles in the attack so you can open that pack and finding out that you nuked your buddy and he nuked you, completely wiping out both armies, and there is nothing left protecting either of your HQ's so a third buddy walks in and wins the game on the first turn, but you don't care because there are MUTANTS!!!! and China is now a big FALLOUT zone and your friend's faction will forever more be known as THE BRINGER OF NUCLEAR FIRE!!!! (cue heavy metal music \m/ \m/): DEFINITELY PRICELESS


After 11 more games at BGG.Con: Wow, this game definitely does not disappoint. Still have not seen two packs (World Capital and Do Not Open. Ever.) Lots of drama packed in that box. Replayability seems better than I expected, even knowing what is in the packs. Can't wait to finish this world and the other two I've been playing.

After 5th game: Drafting is a definite improvement. It helps to keep things from getting completely unbalanced. I am still interested to see how this will turn out...

Update after 4th game: The early going is too much classic Risk strategy of turtling and then vaulting to a victory with a huge turn of conquering. I think more mission and event cards would improve the game, so hoping that they do. Just got drafting rules, which should also help things out a bit. Still awaiting awesomeness...

Impression after first two games: Risk without the mission cards is not nearly as fun. Initial play is bland, but anticipation is great that it will get better. The mod mechanic is super-cool. Doesn't seem that important that the same 5 players play through all the games. I like that the first winners have a disadvantage, but it is a big disadvantage. I am thinking this will eventually be a 10 or a 1. I'm hoping it doesn't end up being more like Risk: Fluxx than Risk Legacy.
2013-12-05
Owned
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seamus feldman
United States
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10
Feb 2013
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JoeyNine
United States
iselin
New Jersey
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9
Mar 2012
Best experience in a board game I have had yet. Some will say it is still just risk, but as you play you don't notice the "mechanics," you just play and have a blast and get more and more excited for the next game.
2012-03-08
Owned
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Damon Mosier
United States
Burbank
California
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9
Jun 2012
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Brian Peace
United States
Marietta
Georgia
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"If you woke up breathing, congratulations! You have another chance."
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"I'm not screwed. I'm beyond screwed. Screwed is sitting across the room, waving at me, and saying, 'Hi! Glad I'm not you!'"
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9
Jan 2012
Owned
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Bob
United States
Utah
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Yes, that's a Japanese CTR ring shield cut in half...
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9
Aug 2012
Owned
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Nullo Facchini
Denmark
Vordingborg
Unspecified
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9
Jul 2013
Owned
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Mike Mills
United States
Avon
Indiana
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9
Feb 2014
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Steven Shaw
United States
Bellevue
Washington
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8.5
Jan 2012
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Zac Watne

Athens
Georgia
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8.5
Jan 2012
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Christian Grundner
Germany
Nürnberg
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8
Aug 2012
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Brandon M
United States
Ohio
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“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.” ― Gary Gygax
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8
Jan 2014
Keeper
2013-09-23
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Geert Vinaskov
Belgium
Rijkevorsel
Antwerpen
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8
Apr 2013
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Ryan Osborn
United States
Fort Wayne
Indiana
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We'll work up a Number 6 on 'em.
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7
Oct 2012
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Jevon Heath
United States
Berkeley
California
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Go on 'head get down with it.
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Take it to the chorus!
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6
Feb 2015
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Clay Hales
United States
Tucson
Arizona
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Paul Urfi
United States
Kennesaw
Georgia
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| (• ◡•)| (❍ᴥ❍ʋ)
United States
Saint Louis
Missouri
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Any game (except Fireball Island) in my collection is for sale. Please geekmail me with reasonable offers.
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Pete
Australia
Fitzroy North
Victoria
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BOOM!
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Thomas Erickson
United States
New Orleans
United States
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Pete Hall
United States
Graham
Washington
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"...This is the work of God, that ye believe on him whom he hath sent."-- John 6:29
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Carl Anderson
United States
Brighton
Michigan
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Brian O'Neill
Ireland
Castleconnell
Co.Limerick
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Michael T. Probst
Germany
Waghäusel
of the Art
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Freelance Police
United States
Palo Alto
California
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RobDaviau wrote:
The design started with an attempt to make a game decision matter, to up the ante, to maybe make you sweat a bit before you do something. We all make plenty of decisions every day. Many are meaningless. Some stay with us forever. We all have the girl (or boy) who got away, the job we should or shouldn’t have taken, the night out that ended badly, the girl (or boy) we should’ve let get away. We can move on from these or try to atone or learn from them or even enjoy who we are because of them, but there’s one thing we can’t do: we can’t take them back. There are no do overs in life. Some decisions just make you who you are.


Another one of these threads back from the dead, eh?

I should mention that, after playing Tide of Iron, you *don't* need to destroy components (or gamble, or lose a card, like Magic used to) to "make you sweat a bit". If you have critical units (or resources, as in Revolution) that you risk losing, that adds quite a bit of tension. Heck, in a good Eurogame, nearly every decision is an opportunity risk, and the tension of knowing that you must make *every* decision correctly adds tension to the game.

Finally, of course, Risk Legacy would work even better as a computer game. Not only could you reset the game after 15 games, but new content ("sealed stuff") could be added to the game -- for only a small fee!
2012-06-18
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Jeremy Jacob
United States
Mankato
Minnesota
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Chad
United States
San Antonio
Texas
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I drink your milkshake!
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Evan Francis
Australia
Maryborough
Queensland
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Funky Bunky
United States
Minnesota
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JH
United States
Albany
California
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Korey Jackson
United States
Corvallis
Oregon
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Ken Dean
United States
Athens
Ohio
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Amish Tech Support
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That's not my name.
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Mike Krause
United States
Vancouver
Washington
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BOOOOM!!!
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BOOOOM!!!
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Jens Marquardt
Germany
Braunschweig
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www.spielediele.de
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Nana korobi, ya oki. - 七転び、八起き。
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Dan Sudlow
United States
West Chester
Ohio
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Lucio Rodriguez
United States
Riverside
California
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Yep, more words here.
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This is overtext. Man, what an awesome use of 100 geekgold! :)
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Elliott Prasuhn
United States
Lafayette
Indiana
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Joe Huff
United States
Tampa
Florida
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TOGB
United States
Georgia
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United States
Valrico
Florida
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Grady
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Oak Ridge
North Carolina
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Middletown
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Springfield
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Shawn H.
United States
Prescott
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Sam Jenkins
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Kuna
Idaho
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Ken Bullis
Canada
Edmonton
Alberta
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Michael Tan
United States
Los Angeles
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Ben Taylor
United States
Camino
California
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