User Rating Comment Status
Martin Svensson
United States
Leesburg
Virginia
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9
May 2014
I finally found a Napoleonic wargame at this scale that satisfies. I used to like War & Peace (Avalon Hill) but this game is far superior. Be sure to use the revised rules when playing.
2014-07-03
Owned
Harvey Weston
United States
Goshen
Indiana
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9
Dec 2012
This is vast improvment over Le Grand Empire. Much improved play time, and the components are just great.
2012-12-12
Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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8
Dec 2012
From the same French designer of Le Grande Empire (and
Rossyïa 1917), with modified, updated and streamlined system. The game covers 8 years earlier than that in LGA, with Mark Mahaffey period and atmospheric map graphics. I am interested to compare the two games, essentially the same engine, and see the differences. Anyhow, 2012 should be year of Napoleonics! The game has arrived before Christmas, 2012. Awesome!
2012-12-11
Owned
Anders Quist
Sweden
Sävedalen
Other (Non U.S.)
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8
May 2013
Rated after a short introductionary game. Really interesting but I still think it would be better with Empires in Arms combat system and perhaps Civil Wars activation system.
2013-05-27
Owned
mark Hodgkinson
Bahrain
bahrain
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8
Apr 2013
Excellent gamer needed decent rules.
2013-04-22
Owned
Bill Wood
United States
Eden
North Carolina
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8
Jan 2014
I am liking what I see here - a meaty alternative to Nappy Wars, but not as onerous as Empire in Arms.

The rules rewrite is very nice - almost no ambiguity.

Graphically, very nice - good form factor.

2014-01-17
Owned
Chris Tham
United States
Tulsa
Oklahoma
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Best game ever!
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Happy Gaming!
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8
Feb 2014
Epic. Rules Rewrites seals the major holes in earlier rules. Lots of action. Suitable as a multi-player wargame. Great to look at. Vassal module is great.

Only drawback is that there are a number of instances of movement and stacking which are not intuitive and require the rulebook to be nearby.

Recommended
2014-03-12
Prev. Owned
Robert Carroll
United States
Lawrence
Kansas
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7.5
Feb 2013
See Le Grand Empire. This is a good improvement over the original.
2013-02-25
C. Kettmann
Luxembourg
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7.4
Jan 2014
I give this one a provisonnally 7.9 based on the material I received and what I read.
There is a rewrite of the rules at CSW.
2014-01-13
Owned
Want To Play
Danny Milward
England
Andover
Hampshire
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7
Feb 2013
played solo a few times, rules need to be clarified a bit, but enjoyed the solo'd games very much.
2013-02-18
Owned
Tom Stearns
United States
Houston
Texas
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7
Mar 2014
Acquired via trade 11/13
Beautiful components. The rule rewrite appears to make this playable. Currently set up and playing to learn.
2014-01-11
Prev. Owned
Darren Kilfara
United Kingdom
Dunbar
East Lothian
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6.5
Jul 2015
2 plays (PBEM via CB); helped with the rules rewrite (in small part, at least); designed CB module - I'm keen to get this on the table again now that the rules rewrite is finished, although I'm not convinced it's quite yet ready for prime time
2015-07-03
Owned
Derek Gillam
United Kingdom
Bridgwater
Somerset
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6
Feb 2013
Bought this as have 'Le Grand Empire'.

Oh dear, despite being a second edition of the above game, rule queries abound! Lovely map/counters, just now waiting for the rules re-write!
2013-02-25
Owned
Want To Play
Kris Van Beurden
Belgium
Leuven
Vlaams-Brabant
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5.5
Apr 2014
unplayed
2014-02-24
Owned
For Trade
Daniel Berger
United States
Littleton
Colorado
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4
Nov 2013
Rating based on one play of the 1812 scenario using the rules rewrite, as the rulebook that shipped with the game is by most accounts unusable. The entire production has issues, but the fan-based effort to fix it have made it viable at least.

I really wanted to like this one more, but man, that rulebook is seriously overwrought and underveloped. The leader activation and stacking rules, to me, feel like yet another designer that insisted on slathering operational level rules on a strategic level game. They just don't make sense to me at this scale. There are other problems, too. The siege rules don't feel right at all as it's way too easy to assault and capture fortified areas with a modest force. There appears to be no restriction on how much cavalry you can have in an army. That means that if you have copious amounts of cavalry and demoralize an enemy force, you can utterly devastate them in a single engagement. The chit draw mechanism won't provide as much variability as you might think since you'll mostly be moving armies, and they're always commanded by a 3 or better commander. That means that only the 4 chit will be of any real significance, and then only if your 4 point commanders didn't already move. Attrition for large armies invading Russia, compared against the historical results, seems particularly understated.

The special rules for 1792, and corresponding map changes, add to the unnecessary heaviness of the rules. Designers really need to get over trying to design a game that covers both the 1792 and 1805 situations. Just design for one or the other. In fact, let's just skip past Trafalgar, so we can avoid people whining about lucky French victories at sea leading to the invasion of Britain, effectively ending the game out of the gate.

Anyways, this is a monster with some very fiddly (and questionable) rules that you'll find yourself looking up over and over as you learn the game. Don't expect support from the designer, either, as he apparently ran off to design yet another grand strategic Napoleonics game (Napoleon Against Europe). Odd.

Gorgeous map, though.
2014-07-07
Chad Marlett
United States
Plymouth
Michigan
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Wherever You Go, There You Are
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With no certain future, and no purpose other than to prevail
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3
Nov 2013
update after a F2F game.

As shipped, it is playable in the sense that anything can be played if you make house rules to fill in for the absence of clear rules and you make your own setups based on the counters you have, rather than what the rulebook says to use.

The fanbase re-wrote the rules, and this was a major effort that certainly corrects the things that are blatantly wrong and/or missing in the published rules. It doesn't fix everything though, and the fact that Compass and the designer left this to the fanbase makes me very leery of ever buying a Compass game again. I will never understand either a company or a designer that elects to leave a game unsupported on BGG. Is it really that hard to sign on and answer some questions?

Based on playing the "optional rewrite rules", I didn't really care for the game:

- With the design covering such a large period of time, setup and use of the map is complex. Vast amounts of counters only apply to 1792 scenarios, and the map needs all sorts of comments for the various changes that occur from 1792-1815.

- I don't think the chit-pull system accomplishes much, given that you can only move twice and back-back pulls are not allowed. You will usually just move everything you have once or twice in sequence.

- I don't care for the Autumn turn mechanic that the turn can end with only one side moving. Pretty big deal when there are only 4 turns per year.

- The stacking and command system is a royal pain, resulting in a lot of stupid situations where you have to do gamey things to move. A simple rule that you can stack all you want but only commanded units can move and fight would have cleared up about 10 pages of rules.

- Fortresses are so weak that I am not sure anyone would have bothered to build or garrison them.

- Cavalry pursuit is way too powerful, given that it happens >50% of the time, even with a minor loss. There is no rule saying an army can't be 100% cavalry, so all of the infantry tends to die off so you can pursue your opponent to death.

- Leader losses are too bloody; 50% of the time you use a leader, he will get wounded, and this is effectively dead in most playable scenarios.

- In particular, the 1812 scenario seems to violate the basic rules on army formation and the victory conditions are a joke; Napoleon can completely avoid Moscow and take St. Petersberg for the win and there is nothing Russia will be able to to do about it.

- All-in-all, I can't see that anyone could have thoroughly playtested all of the scenarios and campaigns with the rules as published.

---------------------------------------------------------
NIGEL: Exactly. Now this is special, too, it’s a...look...see ...still got the uh...the ol’ tagger on it...see...never even played it ...see...

MARTY: You just bought it and....

NIGEL: Don’t touch it! Don’t touch it! No one...no one...no! Don’t touch it.

MARTY: Well uh I wasn’t...uh I wasn’t gonna touch it...I was just pointing at it...I....

NIGEL: Well don’t point, even.

MARTY: Don’t even point?

NIGEL: No. It can’t be played...never...I mean I....

MARTY: Can I look at it?

NIGEL: No.

MARTY: Don’t look at it.

NIGEL: No, you’ve seen enough of that one.
2015-04-29
Prev. Owned
Kamil Klapka
Czech Republic
Praha 10
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3
Jan 2014
too convoluted and complicated for what it did offer. Did not enjoyed it
2014-01-04
Stuart Tonge
United Kingdom
Rotherham
South Yorkshire
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1
Oct 2013
Non-standard map. Doesn't fit on my regular gaming table / plexiglass. What a bad design decision.

Broken rules since completely re-written by fans (not by the designer/author)

Overall, this should not have been shipped in its as-printed state and I will no longer pre-purchase anything from Compass games. Rated 1 for poor quality control.
2013-10-01
Owned
Tim P.
United States
Thousand Oaks
CA
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Visit the Wargame Bootcamp guild
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Muppet !
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N/A
Traded April 2013
2013-04-24
Prev. Owned
_lACHIM _TULKEl_
Germany
Neuss
NRW
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N/A
In this game we see Weimar located at the Baltic Sea, a completely new approach to the Land der Dichter und Denker (should be Wismar).
First Impressions: Components look great except for those excentric maps. I would have prefered standard size maps with an additional small map for the Near East. Designers should think of the standardized Plexiglass and other Equipment of veteran players.
2013-02-13
Owned
Chris Fawcett
United States
St. Louis
Missouri
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Have been looking forward to a well-designed, satisfying game on this scale for many years (own/owned War in Peace, Campaigns of Napoleon, Empires in Arms-both editions, plus the Empires in Harm project, Soldier Emperor, TSR's La Grande Armee, La Guerre de l'Empereur, plus this game's predecessor, La Grande Empire), but recent debate on the readiness of the rules for "prime time" has me pausing before I send in my hard-earned cash.
2013-01-31
Want In Trade
Want To Buy
Want To Play
Kanalja
Finland
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'In Russia all roads lead to Moscow. One chooses the road one wishes. Charles XII chose the road through Poltava.'
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N/A
This game looks great, I'm really excited! Be aware, the full map is HUUUGE; it's so big that it doesn't fit on my table. I can only play scenarios that use one map (I wonder how many there are and for how many players they are designed). UPDATE: I heard the rulebook is a mess (what a pity!). At the moment I'm waiting for the rules to be re-edited. Ok, they the rules are now re-written. They are 80 pages long (I'm sure there is a reason for this)! Now I ponder whether I should learn this game now or later. Oh, dear...
2014-04-10
Owned
Chaumeil Olivier
France
PARIS
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N/A
Compass Games
2012-12-14
Owned
Primitives Fan
United States
Florida
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Back together since 2009
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New albums 'Echoes and Rhymes' and 'Spin-O-Rama'
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Soon as I saw that the map was 39" wide, and thus could not fit on a standard 36" by 72" table, any chance of me buying this game went out the window.

I have encountered several games lately with nonstandard sized maps, whose sales (to me and a lot of others) are suffering as a result. I don't understand why some publishers are making such weirdly sized maps. Not too bright.
2013-07-17
Luiz Cláudio Duarte
Brazil
Curitiba
PR
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Quartel-Mestre da Confraria Lúdica
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Polímata
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N/A
Not played yet.
2014-05-22
Owned
Tom Veal
United States
Chicago
Illinois
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N/A
Napoleonic Wars
2014-04-30
Owned
John Setear
United States
Charlottesville
Virginia
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N/A
Shrink-wrapped. Punched. Counters in bag.
2015-06-03
Owned
Christopher Clark

Coralville
Iowa
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N/A
April 2015
2015-02-07
Owned

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