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User Rating Comment Status
Kurt R
United States
Philadelphia
Pennsylvania
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It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
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10
Aug 2014
A good quest for the Spirit deck as it requires a lot of questing over mountains and "Snow" treachery cards that reduce willpower all while fighting off orcs and wargs. There's a nice thematic touch at one stage, if a character's willpower is ever reduced to 0, they die, so you have that element of weather effect.

2014-09-14
Owned
Patrick Brennan
Australia
St Ives, Sydney
NSW
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10
Apr 2012
A "for variety" expansion, hence same rating as base game. This one is quest heavy, as you'd expect having to get over the pass through the mountains, with lots of treachery cards with a weather flavour, plus mid-range monsters. Getting over the Caradhras location card at the start of Stage 3 is a nice touch, where questers get -1 willpower, and anyone with 0 willpower automatically dies, nicely simulating the travel strain through the snow. A nice quest.
2012-04-20
Owned
Daniel Peterson

Layton
Utah
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10
Jan 2014
Expansion:

Fun scenario. Need a little of everything.
2015-03-23
Owned
Hans Hansen

Lübeck
Schleswig-Holstein
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10
Dec 2012
This is one of the best LotR scenarios it really captured the feeling of crossing a pass.
2012-12-17
Prev. Owned
Michał Różycki
Poland
Kraków
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10
Nov 2013
As far one of the best AP that I've played. The scenario is really brilliant and I'm going to return to this adventure with plaesure.
Scenario:
2013-12-04
Owned
Jérémie Dong
Belgium
Brussels
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10
Dec 2013
Awesomly thematic ! You can feel the coldness of the mountain on your neck
2013-12-19
Owned
G. G.
Germany
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9.9
Jun 2014
Hero: Can't wait to try out Elrond's sons. By himself Elrohir seems a little pricey.
Player cards: The player cards come in a great variety. It includes the first two cards with the new Secrecy keyword. Lore and Spirit each get an ally that helps with Quest/Location progress. Keeping Count is very thematic, but won't get much use in solo games.
Quest/Encounter cards: The Encounter cards can be very unforgiving, just like the setting would suggest. It's a promising start for the Dwarrowdelf cycle.
2012-03-28
Owned
Ross & Christine Chilcott
United States
Coraopolis
Pennsylvania
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9
Mar 2013
This seemed like a pretty straight forward quest. We didn't think there was any real twist to the quest.
2013-03-02
Owned
Alessio Serafini
United Kingdom
London
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9
Jul 2012
An interesting bit of mountaineering for the heroes.
2014-10-31
Owned
Andreas L.
Denmark
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9
Jul 2012
FFG LOTR LCG Dwarrowdelf
2012-08-15
Owned
Brian Chung
United States
Bakersfield
California
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9
Jul 2012
Decent but ultimately forgettable quest. Plays well with Road to Rivendell since both involve escorting Arwen.
2012-07-31
Owned
Wes Baker
United States
Fredericksburg
Virginia
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9
Mar 2013
Probably one of the more thematic quests for the system that I've played. Continuing along the mountain is tough and you have to make hard decisions about who's questing and who's not.
2013-03-22
Prev. Owned
Matt Pinchuk
Canada
Sainte Anne de Bellevue
Quebec
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9
Nov 2012
Finally beat this one! What a pain in the ass. One of the best quests
2014-05-14
Prev. Owned
Rafael Redondo Amil
Spain
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9
Mar 2013
GANADAS/PERDIDAS
2/1
2015-07-03
Owned
Nefelia Eolia
Greece
Thessaloniki
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9
Jul 2013
i liked it a lot
as you play you will start shivering from cold....(very thematic)
i found it easier with 3players than solo
2013-05-23
Owned
Mike
Canada
Edmonton
Alberta
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One of Many Mikes
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Ribbit..?
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9
May 2013
Cards: 8

Quest: 10
2013-08-28
Owned
Bjoern
Germany
Hamburg
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9
Feb 2014
Not easy, but great atmosphere.
2014-02-14
Owned
M.J.E. Hendriks
Netherlands
Arnhem
Gelderland
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8.5
Apr 2012
A nice addition though quite easy.
2012-04-27
Owned
Michael R Spink
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8.5
Apr 2012
I just love this scenario!
2012-04-23
Owned
Ryan Gunther
Canada
Coquitlam
British Columbia
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8
Mar 2012
Purchased on March 2, 2012.
2012-03-02
Owned
Phil Sauer
United States
Willow Street
Pennsylvania
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8
Mar 2012
See: "The Lord of the Rings: The Card Game" above.
2012-09-08
Owned
Colin Sykes
Thailand
Bangkok
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8
Aug 2012
Fairly tough scenario with some real twists in the tail. Beat it first time through but it was tense.
2012-08-12
Owned
Rodger van den Braak
Netherlands
Nieuwegein
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8
Jan 2013
Dwarrowdelf 1
2015-04-29
Owned
Jurgen Koller
Australia
Cherrybrook
NSW
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Great Underground Empire
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Explorer
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8
Sep 2012
A good mix of locations, enemies and treachery cards. The only downside is the need to turtle, sometimes, in order to find and clear an additional 1 or 2 locations to reach the required victory points after having dealt with Caradhras.
2012-06-11
Owned
Dieter Meier
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8
Jun 2012
Erweiterung
2013-10-24
Owned
Albatros
Canada
Victoria
British Columbia
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8
Dec 2013
Riveting quest-dependent scenario.
2014-01-18
Owned
Ian K
England
West Midlands
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8
Nov 2012
like the freezing mechanic
2012-11-19
Owned
Stymie says, "No Fidgets"
United States
SF Peninsula
California
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"Sure ham an' eggs can talk -- they's sayin' hello to my stomach ri-i-ight now!"
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"Betcha can't throw that donut on my finger"
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8
Dec 2012
Really excellent. The challenge is high but you have fun as you go.
2012-12-28
Owned
Tim Sharpe
United Kingdom
Luton
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8
Sep 2013
Tough but fun quest, with vicious last stage.
2013-09-15
Owned
Phill Winters
United Kingdom
Peterborough
Cambridgeshire
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8
Jun 2015
From Euro Chain of Generosity
2014-04-11
Owned
Steve deWinter
Canada
Magrath
Alberta
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8
Jul 2014
Dwarrowdelf 1/6
2014-10-04
Owned
Michael Groll
Germany
Marburg
Hessen
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designer
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8
May 2014
The adventure packs give you more variety for the deckbuilding and new adventures - having them makes the base game more enjoyable, so thumbs up.
2014-05-17
Owned
Joshua Hutchins
United States
Texas
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8
Jan 2015
Expansion, see base game for plays. Pre-2015 plays not filtered by expansion but 2015 (and/or later) plays are.
2014-12-09
Owned
René Buch
Germany
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8
Apr 2015
Reasonable Expansion.
2015-03-07
Prev. Owned
Morgan
Australia
Brisbane
QLD
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8
May 2015
Hero
Cards
Quest

A lengthy quest with some very thematic interactions; the condition cards, shadow and treachery events and victory point requirement of the final quest card add together to give you the feel of trudging up a mountain. A great many treachery/shadow cards that can slay your heroes however these are paired with not-unreasonable enemies with a high threat level that can leave you feeling like you're still in the quest. Secrecy may be the answer here, but the quest isn't too difficult for a typical dwarf deck. The only real complaint is that there are no stand-out enemies and you maybe get the feeling that some of the punches were pulled to give some reason to acquire the Nightmare version of this quest...
2015-05-31
Prev. Owned
Ryan Bruns
United States
Roy
Utah
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7.8
Nov 2012
My rating for this expansion is based on this particular adventure scenario NOT on the game itself or the cards that come in the pack.
2012-11-22
Owned
Martin Smith
United Kingdom
Pimlico
London
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7.5
May 2013
Thematically very strong. Minor irritation that you need 5 victory points to win, but that the three cards that give victory points can end up in the discard pile.
2012-06-15
Owned
Michael Karatsoris
Greece
Thessaloniki
Macedonia
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7.5
Apr 2014
First Impression:
A dangerous mission, that has some tough mines well placed in its deck. The overall feeling is one of weariness, as the longer the players waste time the tougher it seems to get. Overall, I enjoy it, and I enjoy trying to avoid those "mines".
2014-06-01
Owned
◄ əpıʌɐp ►
Italy
Bologna
BO
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7
Nov 2013
The Lord of the Rings LCG is so good I can't really believe FFG made this (well, after seeing the huge amount of faqs and clarifications I actually believe it was made by them...).

The second cycle of expansions adds more awesomeness in form of new heroes, cards for the decks, and new quests.

The Redhorn Gate is about climbing the fearsome mount Caradhras, and it can really give the feeling of being on a deadly mountain: everything flows smoothly when the journey begins, but when you're approaching the top and the blizzards are storming, the characters will face death very closely...
2012-05-06
Owned
Wally Jones
United States
Windermere
Florida
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7
Apr 2012
For Lord of the Rings: The Card Game I could write 10 pages of glowing review and still not give the game enough praise. The game is just that well designed.

So let me say this -

This is the best deck-building card game currently in print.

That is a big statement and true in every sense.

In fact, the best thing I can say about this game is that I have created an entire Geek List just for it. You can find it here -

http://boardgamegeek.com/geeklist/176849/lord-rings-card-gam...

This game is sheer beauty at every step.

The design is fantastic with wonder cooperative game play against a brilliantly brutal A.I.

The artwork is lovely.

The theme fits perfectly and is worked well into the game. Truly an integrated theme.

I could keep going, but I am sure my point is made.

I can only think of three drawbacks for this game. First, this is a living card game, so continually buying the new Encounter packs is essential if you want to keep going. Second, this is a true deck building game and some people do not like the deck build aspect. Third, the game is really difficult. Be prepared to lose a lot. This is frustrating for some so they stop playing. But life in Middle Earth was never easy.


Pros -
- Absolutely brilliant in every way


Cons -
- Deck building, living card game and the extreme difficulty could turn some away


Overall Playability = 8.6

Design = 9
Strategy = 9
Luck = 8
Artwork & Components = 9
Use of Mechanics = 9
Time of Play = 8
Fun = 9
Innovation = 8
Analysis Paralysis = 8
Theme = 9


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Lord of the Rings: Card Game has numerous expansions. To name them all is silly because there are so many. This is due to the living card game nature. New expansion and Encounters continue to come out on a regular basis.

Instead I think it is better to describe each type of expansion. There are 3 types of expansions for this game that are actually part of the game and contain player cards. While all 3 types are different they are extremely similar within their type. There are 2 type of Expansions that exist sort of outside the game.

The first type of expansion is called an Adventure Pack. These are small box expansions that provide a single new challenge or Encounter. Each contains a new Hero and two new cards for each color Sphere. These are part of a larger group called a Cycle, which is 6 Adventure Packs together. Each Cycle is named for the general aspect of the story it encompasses.

The second type of expansion is called Deluxe Expansions. These are big box expansions and provide the player many new Encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. These are stand-alone expansions that explore, in great depth, a single scene of the story. The new cards are all based around that part of the story.

The third type of expansion is called Saga Expansions. These are big box expansions that focus on moving the story forward. Each Saga Expansion is actually 2 big box expansions. Both together equal the Saga Expansion. Each big box contains many new encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. The new cards are all based around that part of the story.

All 3 of those expansions in inside the game and contain player cards to aid the player.


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There is also a fourth type of expansion called a Print on Demand.

These are Encounters only, no Heroes or player cards, and are of extreme difficulty. These are used for tournament play.

These are great additions to the game and good for testing your deck building abilities.


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Additionally there is a fifth type of expansion called a Nightmare Deck.

Nightmare Decks are based on each of the expansions and are simply much more difficult versions of the Encounters already available. These are Encounters only. No Heroes or player cards.

The game is already very difficult and the Nightmare Decks are downright harsh.

These are strictly for the experienced deck builder.


Got in 2012
2015-02-08
Owned
John Iron
Switzerland
Geneva
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7
Apr 2012
It really feels like crossing the mountains in a snow storm when playing this quest. Enjoyed it.
2013-03-01
Owned
Scott M.
United States
Winter Springs
Florida
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7
May 2012
Booster
2013-01-09
Prev. Owned
D Paul Hopkins
United Kingdom
Huntingdon
Cambridgeshire
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Paulie "Numbers" Hopkini - "Nothing Personal"
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7
Aug 2012
Aug 2012 - 7
2013-11-10
Miika Miinin
Finland
Lappeenranta
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Check my Avatar OverText!
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Check my UberBadge OverText!
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7
Jul 2012
Nice basic expansion, with strong theme (once again)... I disliked the player cards as there was very little to add to any of my decks.
2012-07-27
Owned
Christophe Franckx
Belgium
Boom
Antwerpen
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7
May 2013
expansion
2013-07-05
Owned
Jim Hansen
United States
Seattle
Washington
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7
Mar 2013
A fun and thematic quest. The player cards are kind of mediocre though.
2013-03-26
Owned
★ Siddis Vicious ★
Norway
Stavanger
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Get off my lawn!
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That's not my opinion. That's science. And science is one cold-hearted bitch with a 14-inch strap-on!
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7
May 2014
Dwarrodelf Cycle
In this scenario, the players must guard an “ally objective” card, Arwen Undómiel.
Rating based on how much I enjoyed the scenarios. Player cards not taken into consideration.
2014-10-03
Owned
Luis Fernandez
Venezuela
Caracas
Miranda
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7
Oct 2013
Most about adventuring and travelling than fightin anything! without the spirit/Lore deck is very harsh to survive.
2013-10-06
Henrik Larsson
Sweden
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7
Feb 2015
Standard LCG Expansion. Not much to say about it.
2015-04-12
Owned
Kamran Khan
United Kingdom
Bolton
Greater Manchester
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7
Jul 2015
okay quest, good hero if also have the next chapter pack
2015-07-28
Owned

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