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User Rating Comment Status
Brian Chung
United States
Bakersfield
California
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10
Aug 2012
Feels like the first stage of Journey Down the Anduin on steroids. The Balrog keeps constant pressure on the heroes often forcing them to ignore questing. I liked the idea of cards in the encounter deck buffing the Balrog.
2012-08-07
Owned
Wes Baker
United States
Fredericksburg
Virginia
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10
May 2014
Best, and hardest, scenario yet.
2013-08-09
Prev. Owned
Patrick Brennan
Australia
St Ives, Sydney
NSW
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10
Oct 2012
A for-variety expansion, so it gets the same rating as the base game. This is a fabulously thematic scenario, fighting off the Balrog from the very first turn, allies falling like flies, with heroes free to abandon questing if needed because your threat starts at 0. All of these things makes it an interestingly different scenario that's well worth playing. It's hard, rated an 8, and things can go horribly wrong so it's not for the faint hearted.
2012-10-09
Owned
Daniel Peterson

Layton
Utah
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10
Jan 2014
Expansion:

Love the Elrond hero that comes in this pack.
2015-03-23
Owned
10
Aug 2013
The scenario was fun to play, and the pack contains some good player cards such as Elrond and his ring, which are very nice to have in an Elf spirit/lore deck.
2013-08-24
Owned
G. G.
Germany
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9.9
Jun 2014
Hero: Another deck-defining hero.. the lord of Rivendell, Elrond. He is expensive, but his stats and abilities are great and now that there are viable low-cost options, it's not as big of a deal.
Player cards: The highlight is definitely Vilya in conjunction with Elrond. I'm not really sold on the rest of the player cards. Nothing groundbreaking (yet).
Quest/Encounter cards: You want to fight one of the big baddies? This is your AP! Be prepared to get crushed! None shall pass, only the other way around.
2013-04-06
Owned
Michael Karatsoris
Greece
Thessaloniki
Macedonia
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9.5
Apr 2014
An epic quest with an alien pacing and feel compared to anything that's been published before it. The demon is fearsome, tough, yet beatable, but a serious adaptation of strategy is required to challenge him. Prepare to pile a lot of dead allies. Well done.
2015-01-07
Owned
Alessio Serafini
United Kingdom
London
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9
Sep 2012
Grand finale featuring a demon from the ancient world.
2014-10-31
Owned
M.J.E. Hendriks
Netherlands
Arnhem
Gelderland
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9
Jan 2013
Very very hard to win - you really need to build your deck specifically for this quest to do well here. Still haven't won
2012-09-23
Owned
Andreas L.
Denmark
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9
Jul 2012
FFG LOTR LCG Dwarrowdelf
2012-08-15
Owned
Markus
Germany
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9
Sep 2012
Damn hard! But so rewarding if you manage to kill the Balrog. The holy grail of solo play by now.
2012-09-30
Owned
Jon Ben
Canada
Vancouver
British Columbia
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Of course I've been up all night! Not because of caffeine, it was insomnia. I couldn't stop thinking about coffee.
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9
May 2014
This scenario is excellent. There are lots of interesting twists that challenge conventional thinking. For example, starting at zero threat gives you a lot of latitude to experiment with strategies that wouldn't normally work. The scenario also feels wonderfully thematic and slightly terrifying
2014-05-26
Owned
Michael
Australia
Sydney
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9
Sep 2012
Theme 10
Artwork 6
Hero 10
Player Cards 9
Scenario 9

My full review here: http://boardgamegeek.com/thread/861586/the-epic-conclusion-o...
2012-10-02
Owned
Matt Pinchuk
Canada
Sainte Anne de Bellevue
Quebec
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9
Nov 2012
Tough as hell. You need ally fodder to take on the Balrog. Still unbeaten.
2012-11-14
Prev. Owned
Kurt R
United States
Philadelphia
Pennsylvania
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It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
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9
Feb 2015
We won even though I lost Gloin in the setup phase of the game. Khazad dum was my favorite part of the trilogy, so I love all this good underground action here. You get to face the deep evil, named Durin's Bane here, once again.
2015-02-08
Owned
Hans Hansen

Lübeck
Schleswig-Holstein
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9
Dec 2012
Really cool adventure, however, till now I never beat it.
2012-12-17
Prev. Owned
Ross & Christine Chilcott
United States
Coraopolis
Pennsylvania
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9
Jul 2013
This appeared to be impossible on the face, but on our one play we made it half way through prior to being mercilessly slaughtered.
2013-07-02
Owned
Maya
United States
New Haven
Connecticut
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9
Aug 2013
Excellent AP. One of the great heroes, excellent player cards, and a wicked, wicked quest that took me forever to beat (beat it with Airborne Hobbits!)
2014-03-03
Owned
Chris
United States
Henrico
Virginia
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9
Nov 2013
One of my favorite LOTR LCG adventures.
2015-02-23
Owned
Steve deWinter
Canada
Magrath
Alberta
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9
Dec 2014
Dwarrowdelf 6/6
2014-10-04
Owned
Stephan Valkyser
Germany
Wesseling
NRW
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8.7
Oct 2012
At the end of the Dwarrodelf cyclus there is once again a very interesting scenario. Finally we meet the Balrog - what would you expect after all those questing in Moria?

I built a Dwarf deck which handles this scenario quite well despite the difficulty tag of 8:
http://boardgamegeek.com/thread/875867/a-very-strong-solo-de...
2012-10-28
Owned
Ryan Gunther
Canada
Coquitlam
British Columbia
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8.5
Aug 2012
Purchased on August 16, 2012.
2012-08-18
Owned
Geoffroy vl
Belgium
bruxelles
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8
May 2013
pas fait
2013-05-03
Owned
Anthony Lazaroski
United States
Montgomery
IL
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8
Mar 2014
This one is pretty darn brutal. The boss character can ramp up quickly and cause a lot of issues.
2013-12-23
Prev. Owned
Rodger van den Braak
Netherlands
Nieuwegein
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8
Dec 2013
Dwarrowdelf 6
2015-04-29
Owned
Phil Sauer
United States
Willow Street
Pennsylvania
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8
Sep 2012
See: "The Lord of the Rings: The Card Game" above.
2012-09-08
Owned
Kelly B
United States
Tucson
Arizona
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8
Sep 2014
Was a pretty fun scenario, tough right out of the gate. Being able to handle Durin's Bane on turn 2 is critical. Different way of handling it: Drop threat to zero, chump blockers, feint and hama recycling, Frodo but that only lasts so long.

We played 3 player and lost our first game, our second game we focused on a better start and managed to beat the scenario handily.
2014-09-15
Owned
Dieter Meier
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8
Aug 2012
Erweiterung
2013-10-24
Owned
Tim Rogers
Canada
Kamloops
British Columbia
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8
Dec 2013
A very exciting scenario with an epic battle that you can really feel evolving as the scenario develops. Definitely one I'm looking forward to playing again.
2014-02-14
Prev. Owned
Herve Duval
France
Bavay
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8
Feb 2013
A tough one. I beat it (by a very narrow margin) on my 3rd attempt with the deck that I regularly use, i.e. Not designed specifically against this scenario. Very enjoyable though (if you like being under pressure from the start...)
2013-02-04
Owned
Marko Dobranic
Croatia
Zagreb
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8
Oct 2013
Theme 10, Artwork 10 , Hero 10, Player Cards 10, Scenarios
2013-10-20
Owned
Jim Hansen
United States
Seattle
Washington
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8
Apr 2013
Great cards, great quest. Probably my 2nd favorite adventure pack after Foundations of Stone.
2013-04-20
Owned
fuad akil
Indonesia
jakarta
jakarta
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8
Feb 2014
Sleeved
2013-12-02
Owned
Daniel Kuchar
Germany
München
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8
Sep 2014
2
2013-12-09
Owned
Bjoern
Germany
Hamburg
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8
May 2014
For DL 8 pretty easy as soloplayer.

Won at first try - without knowing the adventure.
2014-05-26
Owned
Joshua Hutchins
United States
Texas
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8
Jan 2015
Expansion, see base game for plays. Pre-2015 plays not filtered by expansion but 2015 (and/or later) plays are.
2014-12-09
Owned
Michael Groll
Germany
Marburg
Hessen
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8
Sep 2014
The adventure packs give you more variety for the deckbuilding and new adventures - having them makes the base game more enjoyable, so thumbs up.
2014-09-22
Owned
Georg Bauer
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8
Nov 2014
Elrond is just a great hero for Lore and opens up my favorite deck archetype, the toolbox deck. For this alone this pack is one of the greatest so far.
2014-11-19
Owned
René Buch
Germany
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8
Apr 2015
Reasonable Expansion.
2015-03-07
Prev. Owned
Antonio Rodríguez
Spain
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7.6
Dec 2014
Pasamos a la tercera. Muy difícil, con el dichoso Daño de Durin, pero al final también pudimos salir de Moria por segunda vez.
2014-12-28
Owned
Scott M.
United States
Winter Springs
Florida
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7
Aug 2012
Booster
2013-01-09
Prev. Owned
D Paul Hopkins
United Kingdom
Huntingdon
Cambridgeshire
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7
Aug 2012
Aug 2012 - 7
2013-11-10
◄ əpıʌɐp ►
Italy
Bologna
BO
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7
Nov 2013
The Lord of the Rings LCG is so good I can't really believe FFG made this (well, after seeing the huge amount of faqs and clarifications I actually believe it was made by them...).

The second cycle of expansions adds more awesomeness in form of new heroes, cards for the decks, and new quests.

Shadow and Flame brings some new very useful player cards, and the new powerhouse hero Elrond, but it is first and foremost the epic, awesome conclusion of the Dwarrowdelf cycle: an upstream struggle against the most fearsome enemy ever! Could the Balrog be beaten?
2012-10-08
Owned
John Iron
Switzerland
Geneva
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7
Jan 2013
Challenging quest, but if you use the Hama - Feint combo it can get even too easy.
2013-01-31
Owned
Eugene Jiang
Australia
Sydney
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7
Dec 2012
Rating only after 1 play. Will definitely do more plays. Tough game; seems like default setting is hardcore difficulty. I have no idea how to beat Durin's Bane using the Refresh Action mechanic. But then again, I failed to stock enough dwarves in my decks even though I had Dain.
2012-12-31
Owned
Ben Borthwick
Australia
Melbourne
Victoria
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7
Jul 2014
67
2014-07-13
Owned
J B
United States
Washington
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7
Mar 2013
Tough one.
2013-06-05
Owned
Fiercefury Chow
Singapore
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7
May 2013
Shadow & Flame - 2 players (Tactics & Spirit mono). Completed in 8 rounds, 9+31 threat respectively, 7 dmg to heroes. Total 127 points.
2015-02-12
Owned
Wally Jones
United States
Windermere
Florida
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7
Aug 2013
For Lord of the Rings: The Card Game I could write 10 pages of glowing review and still not give the game enough praise. The game is just that well designed.

So let me say this -

This is the best deck-building card game currently in print.

That is a big statement and true in every sense.

In fact, the best thing I can say about this game is that I have created an entire Geek List just for it. You can find it here -

http://boardgamegeek.com/geeklist/176849/lord-rings-card-gam...

This game is sheer beauty at every step.

The design is fantastic with wonder cooperative game play against a brilliantly brutal A.I.

The artwork is lovely.

The theme fits perfectly and is worked well into the game. Truly an integrated theme.

I could keep going, but I am sure my point is made.

I can only think of three drawbacks for this game. First, this is a living card game, so continually buying the new Encounter packs is essential if you want to keep going. Second, this is a true deck building game and some people do not like the deck build aspect. Third, the game is really difficult. Be prepared to lose a lot. This is frustrating for some so they stop playing. But life in Middle Earth was never easy.


Pros -
- Absolutely brilliant in every way


Cons -
- Deck building, living card game and the extreme difficulty could turn some away


Overall Playability = 8.6

Design = 9
Strategy = 9
Luck = 8
Artwork & Components = 9
Use of Mechanics = 9
Time of Play = 8
Fun = 9
Innovation = 8
Analysis Paralysis = 8
Theme = 9


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Lord of the Rings: Card Game has numerous expansions. To name them all is silly because there are so many. This is due to the living card game nature. New expansion and Encounters continue to come out on a regular basis.

Instead I think it is better to describe each type of expansion. There are 3 types of expansions for this game that are actually part of the game and contain player cards. While all 3 types are different they are extremely similar within their type. There are 2 type of Expansions that exist sort of outside the game.

The first type of expansion is called an Adventure Pack. These are small box expansions that provide a single new challenge or Encounter. Each contains a new Hero and two new cards for each color Sphere. These are part of a larger group called a Cycle, which is 6 Adventure Packs together. Each Cycle is named for the general aspect of the story it encompasses.

The second type of expansion is called Deluxe Expansions. These are big box expansions and provide the player many new Encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. These are stand-alone expansions that explore, in great depth, a single scene of the story. The new cards are all based around that part of the story.

The third type of expansion is called Saga Expansions. These are big box expansions that focus on moving the story forward. Each Saga Expansion is actually 2 big box expansions. Both together equal the Saga Expansion. Each big box contains many new encounters, usually 3. Also included are many new Heroes and cards for each color Sphere. The new cards are all based around that part of the story.

All 3 of those expansions in inside the game and contain player cards to aid the player.


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There is also a fourth type of expansion called a Print on Demand.

These are Encounters only, no Heroes or player cards, and are of extreme difficulty. These are used for tournament play.

These are great additions to the game and good for testing your deck building abilities.


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Additionally there is a fifth type of expansion called a Nightmare Deck.

Nightmare Decks are based on each of the expansions and are simply much more difficult versions of the Encounters already available. These are Encounters only. No Heroes or player cards.

The game is already very difficult and the Nightmare Decks are downright harsh.

These are strictly for the experienced deck builder.


Got in 2013
2015-02-08
Owned
Alex Grant
New Zealand
Auckland
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Great Wall of China
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7
Jan 2014
Pretty much impossible solo, but a good challenge with two players.
2014-01-30
Prev. Owned

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