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User Rating Comment Status
J. Drake
United States
Plano
Texas
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10
Nov 2012
Dungeon Command scratches so many gaming itches
2012-11-02
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Janis Grunte
Latvia
Riga
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9
Apr 2013
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Canada
Montreal
Quebec
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8
Mar 2013
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Jason Cline
United States
South Whitley
Indiana
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8
Dec 2012
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Hugo
United States
Seattle
Washington
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8
Jul 2012
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Rafał Kimla
Poland
Tychy
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8
Oct 2012
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Robert Ehlers
United States
Mesa
Arizona
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8
Nov 2012
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Jonas Barkå
Sweden
Solna
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8
Dec 2012
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Minel Ungureanu
Romania
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8
May 2013
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Josh Edwards
United States
Philadelphia
Pennsylvania
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7.5
Feb 2016
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JS
Germany
North Germany
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7.5
Mar 2013
Rulebook is a mess! Product quality is just a miserable piece of *you know what I mean*. Miniatures are not painted but badly blotted. I cannot imagine why and how WOTC did such a ridiculous job of production.
The game itself is a tactical gem, good and exciting; and... best of all... diceless.
2013-03-29
Owned
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7.5
Jan 2015
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Sean McQ
United States
Mechanicsburg
Pennsylvania
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I don't want happiness by halves, nor is half of sorrow what I want. Yet there's a pillow I would share, where gently pressed against a cheek like a helpless star, a falling star, a ring glimmers on the finger of a hand.
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7
Nov 2012
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Aaron Morgan
United States
Sacramento
California
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7
Jun 2013
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Marc-Andre Blanchet
Canada
Sherbrooke
Quebec
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7
Dec 2012
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Rob C
Japan
Osaka-shi
Osaka-fu
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7
Jan 2014
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Brett H
United States
Ann Arbor
Michigan
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7
Dec 2012
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United States
Delaware
Ohio
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7
Oct 2012
Acquired as much for the painted minis for the D&D Box games as for the game play itself. May prove interesting with my son as time goes on.
2012-10-28
Owned
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Sam
Australia
Dickson
ACT
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And when you gaze long into Ducky Momo, Ducky Momo also gazes into you.
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7
Jun 2014
Excellent tactical miniatures game with smooth, unusual rules. On a player's turn they activate all of their creatures one at a time; creatures get one move, one "standard action" and any number of "minor actions". Other than certain basic standard actions (e.g. attack), most actions come in the form of order cards, one of the two collectible/deck-construction elements of the game. Combat is diceless, but certain abilities and order cards ("Immediate") can be played in response to attacks, allowing for the same sort of hail-mary saves that you might get with dice. It works very well.

A player can have in play creatures with levels totalling their leadership score, which increases each round. This works astonishingly well: not only does it give the game a satisfying arc (more and better creatures come out as the game progresses), it adds a strong strategic dimension because killing off weak units isn't a no-brainer. Removing units from the table frees up leadership points to be used for more reinforcements.

The trick is that a player loses when morale reaches zero, and morale goes down by 1 point per level of each dead creature, so it isn't necessary to wipe the enemy out completely to defeat them.

Other features I haven't seen in a skirmish game are the rules for LOS and dodging, which sound clunky but work very well, and the ability of creatures to "cower" -- avoid damage in exchange for morale.

The biggest problem with the game is that it is, in theory, collectible: with some restrictions, players can build their own warband and their own decks of order cards. The result is one of the best CCGs of all time (...with miniatures), if not for the fact that it is expensive, impractical and largely unthematic to actually do so.

The flipside of collectible potential is always that starter decks/sets suffer in ways that correctly constructed decks do not, such as lack of consistency. In Sting of Lolth, for example, the Wisdom orders like Lolth's Blessing are valuable if and only if you draw the single Drow Priestess. This luck would normally be mitigated in competitive play by creating a more consistent deck (e.g. with multiple copies of critical cards), but the expense of the boxed faction format makes that extremely expensive. Worse, in order to provide more variety in the sets, each warband has undesirable and unthematic variety (why do the dark elves have an allied Umber Hulk?). As I have no interest in the customization, this is an irritation that will never go away.

It's a superb system, but for me the experience falls annoyingly short. It's so close to being great.
2014-06-09
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Jon Ben
Canada
Vancouver
British Columbia
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Of course I've been up all night! Not because of caffeine, it was insomnia. I couldn't stop thinking about coffee.
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7
Dec 2013
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Jae Hak Lee
South Korea
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7
Aug 2013
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Chris Hughes
United States
Richardson
Texas
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7
Dec 2012
Played at Gencon and was impressed at the fun. You really need two sets of the game though, so be prepared to spend a little money.
2012-12-28
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Andras Nagylaki
Hungary
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7
Sep 2013
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Matt Loter
United States
New Haven
Connecticut
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7
Feb 2013
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René Petersen
Denmark
Svendborg
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The bigger the problem, the bigger a hammer you'll need!
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7
Jun 2014
X
With promos:
Dungeon Command: Sting of Lolth - Drow Wizard
2015-09-26
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Kae Hutchens
United States
Scurry
Texas
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7
Feb 2015
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Alexander
Germany
Duisburg
NRW
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7
Jun 2014
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David B
United States
Louisville
Kentucky
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7
Dec 2014
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Marania
Germany
North Germany
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7
Mar 2015
Owned
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David Contreras
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7
Apr 2015
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Grant Rodiek
United States
Redwood City
CA
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6.5
Feb 2013
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Charles Hasegawa
United States
Chandler
Arizona
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6.5
Sep 2013
Descent little skirmish game. If the intent was that you could customize your own army ala Magic or something, then they went at this the wrong way. Each set retails at $40 and there are no individual or partial sets for purchase.

The offerings aren't bad, but I don't really get why they went away from Heroscape. They could have stuck with Heroscape and started including the cards like they did. Rather than the map tiles, they could have just made the sets use the Heroscape set and gotten much better sales and broader appeal.
2013-09-24
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Dan Gallagher
Canada
Peterborough
Ontario
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6.5
Nov 2015
Average.
2015-11-24
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Peter Jackson
United Kingdom
Oxford
Oxfordshire
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6
Nov 2013
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Matt Morgan
United States
Old Bridge
New Jersey
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6
Dec 2012
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Chris Burns
United States
Maineville
Ohio
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6
Feb 2014
Trade: Medium - Unopened
2013-01-07
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Trynant

Charleston
South Carolina
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6
Jan 2013
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Kuba
Poland
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6
Oct 2012
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Jason Cookingham
United States
Poughkeepsie
New York
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6
May 2013
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Joel Eddy
United States
Coeur d'Alene
ID
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6
Oct 2012
This game is "OK", but is really surpassed by Mage Wars in every respect. It would be much more fun if you could easily build custom armies as well. It's just no feasible.
2012-10-22
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Sam Sarjant
New Zealand
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6
Jun 2013
Definitely closer to wargaming than boardgaming, as battles can take quite some time, and it is one-on-one (mainly). Well-balanced though, as it often comes down to a turn between victors.
2013-12-07
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Erik Tengblad
Sweden
Uppsala
Uppsala
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6
Nov 2013
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Luís Henrique Teixeira
Brazil
Olinda
Pernambuco
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6
Jul 2013
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Christoffer Wahlsten
Sweden
Stockholm
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6
Sep 2014
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Jason Cyrenne
Canada
Saskatoon
Saskatchewan
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6
Jul 2013
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Rob Fish
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6
Mar 2015
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R Frisk
United States
Grand Rapids
Michigan
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6
Sep 2014
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Jonathan
United States
Minneapolis
Minnesota
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6
Dec 2014
Rating based on playing both sides solo.
2014-12-17
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D. R.
Lithuania
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Miss! Does no damage to Liquid Metal Slime!
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6
Dec 2015
Sold with: All 5 different faction boxes
2015-12-23
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Ryan Metzler
United States
Round Lake Beach
Illinois
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"Are you pondering what I'm pondering Pinky?"
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"Wuhhh... I think so, Brain, but if a ham can operate a radio, why can't a pig set a VCR?"
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5.5
Oct 2012
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