$10.00

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User Rating Comment Status
Ken Shin
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10
Apr 2008*
Again, more ways to score. This is what Carcassonne is all about to me. You can never play the same game twice. I'm no expert, but the best players are probably the most flexible players -- those that can win with whatever card they're given.
2008-04-04*
Dimitrios Kontovas
Greece
Ag. Paraskevi
Athens
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9.5
Jun 2008*
I like the concept behind this expansion, And I think it has lots of strategy!
2009-08-08
Prev. Owned
Andrew Fran
Canada
Waterloo
Ontario
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9
Mar 2006*
Uh... If you have not played this expansion, why would you leave a comment. I mean, "I have not played it yet" is just not a worthwhile comment. Ha ha ha... Yeah... I need sleep.
2006-03-18*
Owned
Isabel D.
Canada
Montréal
Québec
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9
Sep 2005*
My favorite expansion for Carcassone, because it makes play much more agressive.
2005-09-20*
Owned
Tony Barber
England
Aylesford
Kent
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9
May 2006*
Great
2006-05-02*
Owned
J B
United States
Unspecified
Unspecified
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9
Feb 2007*
The box is astonishingly small. Don't lose it on your way home from the store! A fun new mechanic for the excellent Carcassonne game. New tiles would have been nice, but the base city with the count adds some fun twists and new options to the game. If you have Carcassonne and love it as much as I do, get this.
2007-02-15*
Owned
Jirka Maier
Czech Republic
Prague
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9
Sep 2006*
ads so much variability to regular carcassonne, this is what i call really good expansion
2006-09-15*
Owned
Tim Werner
United States
Medford
Oregon
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9
Sep 2007*
Any and all the expansions, baby!
2007-09-02*
Owned
Nicolas Doguet
France
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9
Nov 2008*
Interesting new options for the game.
A very good small expansion.
2008-11-23*
Owned
Tommy Antonsson
Sweden
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9
Mar 2010
Cardgame. Expansion for Carcassonne.
2010-04-08
Owned
Adam Badura
Poland
Wrocław
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9
Apr 2010
(Based on Graf, König und Konsorten from Big Box 2009.)

2010-04-14 (rating 9):

Great expansion.


Count is a very interesting mechanic. Now closing opponents structures is even more tempting then it was with trade goods from Traders & Builders.

However note that this is not an expansion for everyone. It makes the game far more aggressive. In game like Carcassonne many players don't like it this way.


Pity that the Carcassonn city does not fit on entire edge (any) with Wheel of Fortune but that is a problem with Wheel of Fortune since it was released later. Luckily they can be connected just not with entire edges.
2010-04-15
Brenda Rose
United States
Mesa
Arizona
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9
Apr 2011
Stocking stuffer 2010 Christmas.
2011-04-17
Owned
Big Fat Tony
United States
Fairfield
Ohio
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9
Dec 2011
Added to the base game in the same box. This expansion adds good variety to the base game.
2013-02-22
Owned
Want To Play
Donald Seagraves
United States
Copperas Cove
Texas
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8
Jan 2005*
After reading the rules, I wasn't sure I'ld like this expansion. However, after playing a game of Carc with the Count I found this to be a nice improvement on the game that doesn't add too much more complexity. Being able to drop meeples into completed structures adds new depth to the player's strategy. Hey, you can even horn in on someone else's cloister! I like most of the carc expansions, though I'm beginning to think that the xpasions are more like patches....
2005-01-17*
Owned
Håkan König
Sweden
Linköping
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8
Dec 2008*
My gf didn't like this one so I don't think it will come out too often. She didn't like that I was able to use it once, take 9p from a cloister from her, and won by less than the 18p that this steal gave me... I'll use it when I'm playing with more competetive players.
2006-12-07*
Prev. Owned
Kris Wolff
United States
poulsbo
Washington
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8
Mar 2007*
Introduces a totally new thought process to the game. Cool expansion, but we don't often play with it.
2007-03-02*
Prev. Owned
Steven Robinson
United States
Neptune City
New Jersey
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8
Jan 2009*
Another great addition to an already great game. This expansion makes scoring farms a little trickier. Followers in the market quarter in Carcassonne are only moved at games end. (Although it says in the rules "when a player completes an opposing players city, road, cloister or farm" It is assumed you are using another expansion that lets you scores farms as they are formed as opposed to scoring them at games end.
2005-04-03*
Owned
Martin Lamothe (popmart)
Canada
La Prairie
Quebec
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8
Feb 2007*
I really like this expansion but it changes the original game from a simple tile laying game to a game of planning and backstabbing.
2007-02-27*
Owned
For Trade
Eric Leybourne
Canada
Toronto
Ontario
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8
Jul 2007*
Especially usefull when you add in the King+Scout expansion as you combine and take over and fight for the largest cities and roads. Though some of my players did have some problems grasping the concept at first, but once everybody got the hang of it, in provided an invalueable strategic addition to the game.
2007-07-31*
Owned
Seth Ben-Ezra
United States
Peoria
Illinois
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8
Jan 2009*
Change the feel of Carcassonne radically, making it much more cutthroat. I happen to like the change, but I can see why others might not.
2005-06-01*
Owned
Maurice Tousignant
Canada
Windsor
Ontario
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8
Jun 2005*
Great expansion that adds a great level of strategy.
2005-06-06*
Owned
James Fehr
Canada
Edmonton
Alberta
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8
Jul 2005*
This expansion changes the strategy of Carcasonne more than any other IMHO. It's really fun, but turns the game into more of a "mean" game where your opponents are always afraid of you stealing their points away. You can't beat the price for adding a whole new dimension to the play.
2005-07-14*
Owned
Blake Crawford
United States
Richardson
Texas
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8
Jul 2005*
Good expansion for a good game.
2005-07-14*
Owned
Stephen Tassie
Canada
Toronto
Ontario
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8
Jul 2005*
An evil little addition to the Carcassonne family that really changes the way people play. Makes it much more offensive and slows down play.
2005-07-26*
Owned
Mark Harding
United Kingdom
Unspecified
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8
Aug 2005*
A great expansion. Adds another level of strategy to Carcassonne.
2005-08-26*
Owned
Kyle O'Connor
United States
Corpus Christi
Texas
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8
Sep 2005*
Good Expansion to a great game. I think that this expansion levels the board for players that aren't as good planning their moves strategically.
2005-09-01*
Owned
Treacherous Cretin
United Kingdom
Unspecified
Hampshire
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8
Sep 2005*
Adds much to the gameplay tactics, more reasons to complete other players roads/cities. Also gives a chance to hop onto or take over a scoring item.
2005-09-14*
Owned
Stratocaster, the sound of Joy!
Germany
Unspecified
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8
Oct 2005*
I give this an 8 because I gave Carcassonne an 8 and the expansion doesn't give much more depth to the game (well, a little) but doesn't make it worse either. I'd say Carcassonne is the same fun with or without this expansion. But I have to admit that I have (again!) just tried a 2 player game. I guess this expansion can get really mean (and I like that!)with more players since you can spoil the opponents plans real bad! My Wife just stole me my 41 points village with this expansion and won the game!
Very nice expansion but too expensive for what's included and for what it does in the game. Well, I got it second hand for 3,33 bucks, and that's definitely worth it!
2005-10-15*
Game On
United States
San Jose
California
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8
Nov 2005*
Not sure after 1 playing. Seems you do not want to play any roads because someone will finish it for you for a small score and they get a meeple on Carcassonne.
2005-11-17*
Owned
Play Games - Interact - Have Fun!
United States
California
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8
Jan 2008*
Played at DunDraCon 05. It adds an interesting mechanic in that it encourages others to complete roads, cities ect... of other people in order to gain a future placement of a meeple into an area that is just about to score. We really liked it and it added another level of strategy to the game.

... Abstract ..._______[]___...Themed .....
......... Luck ...______[]____... Skill ...........
...... Simple ...____[]______... Complex ...
.. Strategic ...________[]__... Tactical ....
.... Friendly ..._______[]___... Cutthroat ..
....... Fiddly ...______[]____... Elegant .....

Graphics: 8
Packaging: 8
Components: 10
Rules: 8
Fun Factor: 8

OVERALL RATING: 8
Rating Date: 11/20/2005
Rating History/Dates N/A
2008-01-06*
Owned
Ville Inkiläinen
Finland
Helsinki
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8
May 2015
Yet another variant start for Carcassonne. The Count itself was not much used in the games I've played with it.
2015-03-01
Prev. Owned
Peter Giles
Australia
Canberra
ACT
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8
Feb 2006*
A way to get more points in Carcassonne is always welcome. I like the count locked up in the city influencing the game. The components are good. Its mixed in with the big bag o tiles so we always play it when we play Carcassonne
2006-02-04*
Owned
Marvin the Mudswain
United States
Idaho
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8
Feb 2006*
I like the extra Meeple meaness that this adds.
2006-02-09*
Owned
Fredrik Ulinder
Sweden
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8
May 2006*
Based on one play.
2006-05-18*
Owned
S Westenra
New Zealand
Wellington
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8
May 2006*
Lure opponents in to loading meeples in to the Barons red light district, and lock them down with the Baron and watch them squeal. Squeal litle piggy - squeal.
2006-05-23*
Owned
Tony Dehner
United States
Waterloo
Iowa
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8
Feb 2008*
Adds a whole new level of competition and nastiness to a game with three or more players. Never neglect the ability to place a meeple in Carcassonne: I once spaced this off at the end of a game and lost as a result!

We have discovered that the Count works very well when used in conjunction with the Tower expansion. Once you've used a tower piece to capture a meeple, you can later use a "paratrooper" meeple to claim (or reclaim) the feature it had been occupying. This works especially well with cloisters. However, with the addition of the wagon piece from Abbey & Mayor, I can see us using this combination less.
2008-02-08*
Owned
Steven Bergsieker
United States
Princeton
New Jersey
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8
Jul 2006*
Very bloodthirsty. Adds a lot more weight to the basic game.
2006-07-06*
Owned
phil freels
United States
Ohio
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8
Aug 2006*
Least favorite of the expansions. More people makes this expansion better. Little use in 2 player games.
2006-08-12*
Owned
Mike Schmidt
United States
Maquoketa
Iowa
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8
Apr 2011
More chances to steal points.
2007-06-29*
Owned
Randy Szabadics
United States
Plymouth
New Hampshire
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8
Dec 2006*
I finally got a chance to play this expansion last week and I like it. It changes the way you think about placing your meeples and even encourages you to close cities your opponent may be occupying. I recommend giving it a try but the more cut-throut gameplay may not appeal to everyone.
2006-12-15*
Owned
Dan
United States
Burlington
Vermont
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8
Jan 2009*
I like the added flavor that the Count brings to the game, but a lot of the people I play with don't care for it as much.
2009-02-25
Owned
Scott Myers
United States
Rochester
New York
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8
Jan 2008*
i fFind it's use doesn't really come up much, but it's a nice add-on anyway, despite what the rest of my gaming crew thinks.
2008-01-08*
Owned
Ken Grazier
United States
South Euclid
Ohio
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8
Feb 2007*
Good game, but can easily be abused in game. Adds an interesting level of competition.
2007-02-11*
Owned
8
Mar 2007*
Another tiny expansion for Carcassonne. Adds some new interesting strategy, but also takes some of player safety. When playing with one or both rivers, first mount the spring(s) somewhere on border of the city and then start with river normally. Consider the city as river tiles for placement reasons.
2007-03-05*
Owned
Mark Wechter
United States
Oregon
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8
Aug 2007*
Cool addition. Very fun blocking schemes/ scoring your opponent decisions to be made.
2007-08-06*
Owned
Shane B
United States
Nashville
Tennessee
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8
Jan 2008*
----

Date: December 2005
Price: $6.80
2008-01-05*
Owned
Darren Fahlbusch
United States
Orange City
Florida
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8
Oct 2007*
A good example of a positive add-on. I like the effect of the count on the overall play of the game.
2007-10-03*
Owned
Hareesh K
United States
Mountain View
California
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8
Oct 2007*
This expansion takes Carcassonne to an entirely different level! The stakes are higher every time a feature is closed, because meeples can be parachuted in from the city to change the result. The result is a more intense and complicated game (which I think is more fun).

The rules for this expansion are unclear in several respects. For example, what happens at the end of the game, when unfinished features are scored without being closed? Well, it turns out that each player gets to place their meeples from the non-Count city areas until Carcassonne is empty. The placement starts to the left of the player to play the last tile, and continues clockwise, but ONLY ONE MEEPLE AT A TIME, going around the table as many times as required to empty the non-Count-containing city areas.
2009-08-03
Owned
Oskar Lindqvist
Sweden
Hjo
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8
Oct 2007*
I'm lonely in liking this version, makes Carcassonne into a new game.
2010-03-12
Owned
Shawn Bowers
United States
Portland
Oregon
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8
Aug 2009*
More of the game I love.
2009-08-25
Owned

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