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User Rating Comment Status
Nate Finch
United States
Belmont
Massachusetts
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9
Oct 2004*
Awesome game. Rules are simple enough to explain to new players, but allow for quite a bit of strategy. The game involves a ton of negotiation and relies a lot on resource management. Very cool game... Only reason why it's not a 10 is because I think it could use an expansion to allow for more players and increase the complexity a little. Please let me give you more money, YMG.
2004-10-02*
Owned
Patrick Christenson
United States
Austin
Texas
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9
Nov 2005*
Wonderful game! Lots of backstabbing and cooperation(Often games just have one or the other) If you like psychology games, this one is for you. Great strategy, and great theme! With art from the Foglio's, you can't go wrong. One thing I really like about this game is that you are never out of the race and you are doing things during everyone's turn. Thus the game never feels like it has any down time.
2005-11-24*
Owned
Simon Kiefer
United States
Vacaville
California
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8
Sep 2004*
I first played this game at GenCon 2004 and Loved it. I played several more times during the same weekend and in many cases finding to play just so that I could play it again. I really liked this game because it contained many of the gaming apsects I enjoy, like Diplomacy, Bluffing (Poker), resource allocation, and clever card combos.
2004-09-13*
Owned
J B
United States
Unspecified
Unspecified
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8
Oct 2007*
Fun stuff. I'll have to give it a few more plays before I really get the hang of the strategy, but I like it a lot even playing cluelessly.

Warning....this game can get BRUTAL with the backstabbing and player-bashing. Don't play it with sensitive types.
2009-10-05
Owned
Remo Rehder
Norway
Unspecified
Unspecified
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8
Feb 2007*
See www.brettspillguiden.no
(Norwegian only. Sorry!)
2007-02-20*
Owned
Bryan Flaherty
United States
Unspecified
Wisconsin
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8
Jul 2007*
I really like this game, it's like a new twist on a stockmarket game.
2007-07-07*
Owned
Chris Musgrove
United States
Royse City
TX
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8
Oct 2007*
very fun game that the group all loved. Played it 2 times in a row.
2007-10-17*
Owned
Massimiliano della Rovere
Italy
Pisa
Tuscany
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8
Sep 2008*
Content Language: En;
Rule Booklet Language: En.
2008-03-11*
Owned
For Trade
Brook Gentlestream
United States
Long Beach
California
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8
Feb 2012
AUCTIONING. BETRAYAL.
2012-06-19
Prev. Owned
Nate Finch
United States
Harvard
MA
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8
Dec 2012
A really great game with lots of wheeling and dealing and screwing your neighbor.
2014-03-20
Owned
Joseph Courtight
United States
Pennsylvania
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8
Jul 2013
No box, but everything else is in very good condition. I love the game, I just cannot find anyone who can else who can figure out the victory condition.
2013-02-14
Owned
For Trade
Ian Scrivins
United Kingdom
Brighton
Sussex
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7.5
Apr 2005*
A light-hearted negotiation game from a new company that's working hard to oblige. Usually played amid much mirth all round, although like all jokes the humour on the cards gets a little less funny with each repetition. A refreshing change from negotiation games that involve screwing your opponents to the floor.
(Half a point deducted for poor quality components, especially the character and money chits that are coated only on one side.)
2005-04-13*
Tom Vasel
United States
Homestead
Unspecified
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7.5
Jun 2013
Prev. Owned
Joel Stevens
United States
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7.5
Aug 2008*
if a night of backstabbing and arbitrarily picking on your friends sounds like fun let me know and we'll play a game of this. I love it, but it's not for the weak hearted. One of my favorite aspects of the game is that everything is negotiable and tradeable.
2008-08-28*
Owned
Want To Play
Matteo Del Chicca
Italy
Unspecified
Unspecified
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7.5
Feb 2009*
Simple, fun, intriguing, involving
2009-02-21
Owned
Jean Gagnier
Canada
Montréal
Québec
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7.5
Nov 2010
Acquired 2009-04-22
2009-11-26
Owned
Sinister
United States
Unspecified
Indiana
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7.5
Sep 2009*
Good negotation/knife in the back game.
2009-09-26
Owned
Peter Donnelly
Canada
Comox Valley
British Columbia
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7
Sep 2009*
Interesting system where you attempt to increase your own standing with candidates for the throne, who in turn have standing with the current king. Candidates' standings are changed by voting on "intrigues", and whoever commits the most resources gets to exploit the results by applying credit or blame to players, thus changing their standing with the candidates. Win by currying the most favor with the successful candidate. There's unlimited negotiation where anything can be bargained for, as in Traders of Genoa. As with all such games, the quality of the experience depends a lot on the people involved and how quickly negotiations go. And I think it would be a better game if careful husbanding of resources was not so often negated by the chaos of the event cards; ultimately you just don't have enough control. As for the components, the first thing to do is throw out the ranking chits and replace them with chips or stones -- what's the point of having to find a particular chit with a picture of Galahad to mark your progress on the Galahad track?
2005-04-22*
James Roberts
United States
Bedford
Virginia
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7
Oct 2005*
Needs at least 4 to 5 players to make a really great game.
2005-10-10*
Owned
Scott Smith
United States
Burke
Virginia
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7
Dec 2005*
Good laughs. I especially enjoy the opportunity to be "creative" in negotiations. Unfortunately, my wife doesn't enjoy the game as much.
2005-12-31*
Owned
Jeff Boes
United States
Saint Joseph
Michigan
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7
Jan 2008*
With the right crowd in a mood to wheel and deal, could be an 8. With a group that is not in the mood to bargain, probably a 5.
2008-01-26*
Owned
For Trade
Jay Little
United States
Eden Prairie
Minnesota
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7
May 2006*
I really dig the concept and implementation of the game. Great production qualilty (except the peeling cardboard coins). Clever interplay of mechanics and concepts. Everything is for sale -- how you play or apply a card, how you cast your votes, who you assign blame to... everything can be manipulated for a price or the right favor. You need to carefully balance your position so you don't peak too soon and appear that you're doing too well, or you'll get crushed. A lot more nuance and subtlety than I think most people will give it credit for. Arbitrary and ruthless player targeting is a big part of the game -- so be warned. Grumpy players who hold grudges shouldn't play. Has some of the wheeling/dealing and evokes a slight Cosmic Encounter vibe with me (a good thing).
2006-05-03*
Owned
david karasick
United States
Gladwyne
Pennsylvania
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7
Mar 2007*
Intrigue, money and negotiation lead to a king's succession. Who will it be?
2007-03-03*
Owned
Barak E
United States
San Pablo
CA
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7
May 2007*
Great light entertainment, the main concept requires a bit of a learning curve
2007-05-28*
Owned
Matt Loter
United States
New Haven
Connecticut
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7
Mar 2009*
Awesome, interesting game mechanic. Good art and flavor too.
2007-07-22*
Owned
For Trade
Lowell Kempf
United States
Chicago
Illinois
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7
Oct 2007*
This game certainly isn't for everyone. That said, it is a really neat game of diplomacy and back stabbing.
2007-10-22*
Owned
Wray Cason
United States
Everett
Washington
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7
Oct 2009*
So far only played with 2 players. I think we missed much of the games charm without more players. I like the free wheeling negotiation element of the game. The theme is a little cynical and perhaps not suitable for all audiences but I generally like it.
2009-10-17
Owned
Travis M Spomer
United States
Redmond
Washington
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7
Mar 2008*
I liked this game less each time I played it. It was a 10 after one play... it has the backstabbing of Diplomacy without dedicating a weekend. But, I've played it three times now, and it seems that you've really got to have a good group that's willing to play quickly and not let negotiations drag on for too long. The luck and randomness in the game seems to become more apparent with each play. It's still a good game with the right people in the right mood, though... I think that, rather than me thinking the game is "worse" each time I play, it's more me finding that it's less and less "my thing," or that I'm playing with less and less "the right group."
2008-03-13*
Chris
United States
Huntington Station
New York
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7
Mar 2009*
Fun with the right group of people!

Who are willing to haggle, negotiate, wheel, deal.

The Ambassador sucks, though. The player who plays him will not have as much fun as everyone else.
2008-05-14*
Owned
Alex "το πόνυ" Katsoufis
Greece
Athens
Attiki
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7
Feb 2010
This game was really fun but something was holding it back from greatness, I'll play it in a heartbeat but it could be so much more.
2010-10-08
Owned
Paul Schulzetenberg
United States
Los Angeles
California
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7
Mar 2013
Good take on a negotiation game. It really does seem like this is anybody's game at any time. You are almost forced to bribe if you want a good chance of winning, but you also need to keep enough cash reserves to influence the pass/fail of intrigues. A delicate balancing act that requires that you both value the bids and bribes accurately, and read your opponents well. This is an excellent vehicle for a pure negotiation game, and the art (by the Foglios), lighthearted theme, and quality components do a lot to keep the game fun. I do wish this game had some other method of bidding, rather than writing down your bid on a piece of paper. Still, if you are a fan of negotiation games, I would recommend at least a try, and possibly even a buy.
2009-10-09
Joshua Kenney
United States
North Haledon
NJ
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7
Apr 2011
I usually enjoy negotiation and back-stabby games but this one left me a bit cold. It felt like what should have been negotiations were no-brainers.

Definitely worth another shot.

And I don't care what anyone says, I love Foglio's art.
2011-10-30
Owned
Tim Mierz
United States
Middletown
Connecticut
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7
Apr 2011
Succession is a quite open negotiation-based game of manipulating all sorts of favor rankings and taking whatever deals you can get. In my one play, I can attest that it lives up to its goal of being nasty: our close group of friends were at each other's throats and making enemies and alliances very soon after starting, in all of our first times playing the game. But come on, Jake assigned blame to me four times at once, and I'm the unreasonable one? In the end, the ambassador player won, since we couldn't hurt him easily enough and misjudged how hard he would be to stop - it would certainly be different next time around. This game isn't something I'd want to play all too often, but I feel like despite the unignorable randomness pervading everything, it achieved its design goals admirably and despite having many special action cards, most everything was clear and the interactions between the various special abilities weren't as convoluted as they could be.
2011-05-04
Robert Carroll
United States
Lawrence
Kansas
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7
Jan 2012
Very intriguing negotiation/bidding game.
2012-01-15
Tom D.
United States
Alabama
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7
Aug 2013
Semi-broken but still fun. We have to play without one of the characters because his special power essentially makes him unbeatable. Otherwise it's a pretty fun hidden auction game.
2013-12-27
Owned
Paul Nomikos
Canada
Kingston
Ontario
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7
Oct 2013
Fun, but you need to play it couple of times to figure out what to do.
2013-10-18
John Squires
United States
Brooklyn
New York
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6.5
Dec 2004*
Good negotiation game that isn't too chaotic. There's a bit of luck with the cards but that hardly matters, it's how you use them before they've even been revealed that counts!
2004-12-06*
James Torr
United States
Torrance
California
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6.5
Dec 2004*
Medium-light fun; best played quickly, and not for overthinking types. Also, a very nice-looking production.
2004-12-31*
Simon Hunt
United States
Roseville
California
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6.5
Aug 2007*
[BGG.CON'06 - signed by the designer, Chad Ellis]
Finally got to play this (Aug'07) and thought it was ok. Definitely needs to be played with the 'right sort of crowd'. As with any negotiation game, if people aren't willing to negotiate, it falls a bit flat. Certainly willing to play it again.
2007-08-17*
Owned
Joe J.
United States
Colorado Springs
Colorado
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6.303
Aug 2007*
Once you understand what to do on a turn and how the voting works, this can be a fun game full of wronkage. Exceptionally well-made, the boards and bits are beautiful. Well worth what I paid for it, even if it won't get out very often.
2007-08-11*
Owned
Scott Starkey
United States
Dayton
Indiana
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6
Sep 2004*
Fine artwork, fine game, with tight rules for the most part. Some people like "Take that!" games, but those type of games generally leave me flat. However, this combines "take that" with a blind bid. Do you bid (and lose) a lot to prevent from being screwed yourself? There's the rub.
2004-09-11*
Cliff Fuller
United States
Brooklyn
NY
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6
Jul 2011
My first foray into straight-up negotiation games - a positive experience.

Players back any of five potential candidates to become the next king, jockeying to get their choice "in office" (by reaching a 10 on a 1-10 scale) while also holding the most favor with the winner (a five on a scale of 1 to 5). Resource management includes influence cards and gold resources (which go up as your favor with each candidate goes higher).

Intrigue cards initiate votes which will raise or lower the standing of the five candidates. Votes are paid for with gold and influence cards. Highest payer in any vote (winning or losing) then assigns blame or credit (choosing which players move up or down on their own favor tracks with each candidate).

In negotiations anything goes - extortion, deals, bribes - which can affect the outcomes of card effects, votes, and status on the favor tracks and the candidate tracks. Not a bad game with three, and the game is totally different with two.

Rating goes up +1 for each player over three because the dynamics pitting players against players are better.

I bought the game because of the artwork by Phil Foglio, so the gameplay was secondary. But there is a game here that will scratch a wheeling-dealing itch.

For other Foglio artwork favorites see Girl Genius, GreedQuest, Strange Synergy, S.P.A.N.C., and Xxxenophile.
2012-09-20
Prev. Owned
Kevin Nunn
United States
Houston
Texas
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6
Nov 2004*
Negotiation games aren't really my thing. However, the light theme behind this one makes it a game I'd be willing to play.
2004-11-12*
Kendahl Johnson
United States
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6
May 2009*
Description make it sound funner than it is. Maybe needs some more plays.
2009-05-14
Owned
For Trade
Barry Figgins
United States
Woodland
California
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6
Dec 2006*
A game of influence. You don't want to be the new king - you want to be the right-hand man of the new king! I generally don't like bidding/auction games, but Succession works. No one vote is crucial, and it always seems like you have some say or some trick you can pull.
2006-12-11*
Prev. Owned
Marvin the Mudswain
United States
Idaho
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6
Aug 2008*
I really must get some folks to play this with me again.
2006-01-24*
John Mitchell
United Kingdom
Enfield
Middlesex
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6
Dec 2008*
I like this game, but I don't think either of my two playings so far have proved that that it works well. Both were with 5 players, and perhaps fewer would have been better: without influence (cards/money) you can't be the highest bidder, without being highest bidder you can't increase your influence until your turn comes around, with 5 people that's a long time coming. Both games ended quickly, which one could blame on luck of the draw, but also on the group not playing well - I suspect with the right groupthink the game would go on a long time, with many swings of fortune and much fun had by all.
2006-09-02*
Prev. Owned
Chris Shaffer
United States
Portland
OR
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6
May 2006*
Fun negotiation game with the right group, though I'd usually rather play Traders of Genoa.
2006-05-08*
Garrett Herdter
United States
Strasburg
Pennsylvania
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6
May 2006*
A mean little game!
2006-05-17*
Blake Crawford
United States
Richardson
Texas
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6
Nov 2008*
Sold at BGG.con 08
2006-11-28*

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