$10.00

User Rating Comment Status
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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designer
Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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9
Jan 2015
Underrated game with what might be the best combat resolution system of any Civil War game.
2015-01-24
Owned
Daniel Berger
United States
Littleton
Colorado
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7
Aug 2013
Preliminary rating after reading the rules and pushing the counters around for a couple turns.

I like it. It's an interesting blend of operational and strategic elements. It's strategic in scope, but plays like an operational game in terms of unit composition, command, reinforcements, battles and the way the regions are handled.

I would say that the game play is fairly straightforward, even if the rules are a little difficult.
2014-11-06
Prev. Owned
Luis Sacristan
Spain
Alcobendas
Madrid
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7
Aug 2011
5 Campaigns. Turn=5 Days.
2011-08-31
Owned
Luis Sacristan
Spain
Alcobendas
Madrid
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7
Mar 2015
5 Campaigns. Turn=5 Days.
2015-03-29
Owned
Samuel Gatto
United States
Valencia
Pennsylvania
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4
Nov 2005*
Nice game. Quick and easy to learn and play.
2005-11-08*
Richard Hutnik
United States
Poughkeepsie
New York
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N/A
I may still own this.
2007-07-17*
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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N/A
Point-to-point Atlanta campaign.
2008-02-20*
Want In Trade
Pete Gelman
United States
Portland
Oregon
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Mysterious Matters of Max Metters / Moonifest Destiny
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Island of the Moths
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N/A
"Cavalry raids can not interdict supply within the scope of the game. Cavalry is not allowed to break rail since their effect is beneath the scale of the game. (All such breaks were quickly repaired well within a game turn or bridged by southern wagon trains.) It was an oversight in the rules to allow a cavalry raid to accomplish the same thing by occupying a rail line. Ignore cavalry when tracing supply. The raid would keep moving for supply reasons of their own."--Bill Gibbs http://talk.consimworld.com/WebX?14@@.ee6e6e0/41
2013-01-24
Richard Erwin
United States
Mercer Island
Washington
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N/A
This isn't a bad game, but it is a bit dry. A month or two with the system and rules and I think you could definitely spice it up into something more worthy of this pivotal year in American history.
2009-08-12
For Trade
Randy C
United States
Chicago
Illinois
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N/A
OMEGA
2011-09-27
Owned
Tom Veal
United States
Chicago
Illinois
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N/A
American Civil War > Campaigns
2011-12-12
Owned

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