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User Rating Comment Status
James Boyd
United States
Abilene
Texas
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I Play With Toy Soldiers.
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10
Nov 2006*
"We were unprepared for war, or at any rate for a war of such magnitude."
- Sir Douglas Haig

CoG II picks up where CoG I left off featuring two more early WW I battles. First Ypres is a meeting engagement following First Marne. Both sides keep funneling troops in to establish a front and control the majority of nine objectives. Galicia is more of a slugfest with both sides deployed near their shared border and ready to go at it. i believe Galicia is more appealing to many having a shorter turn limit (10 vs 18) and the sides are already deployed. Galicia will see each side wheel around the center since each side has a strong left and a weak right.

Same system as CoG I here with three basic changes:

1. The chit pull system now combines the chits in the same cup.
2. Combat is declared once per turn.
3. Offensive ability (equals a one column shift for infantry) turn limited by each game.

I love the changes and would like to see them retrofitted to CoG I. Each game has its usual special rules as well (unknown TER for German Reserves, rail supply, etc).

Ted and GMT have another winner!

"My god, we are shackled to a corpse!"
- Helmuth Johann Ludwig von Moltke (Moltke the Younger)
2006-11-17*
Owned
Jose Manuel Moreno Ramos
Spain
Cádiz
Cádiz
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10
Oct 2012
An excellent wargame, even in solitaire play. There isn't so difficult and accoridng to its artwork it brings me to my first wargames played. As movement and activation are randomly there is suitable for solo game. Both scenarios are quite good balanced and they are so different too. It is almost a perfect wargame... but I would like that more scenario should be included in the game!
2012-10-20
Owned
Pete
Australia
Coburg North
Victoria
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Where they make a desert, they call it peace.
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9.3
Jul 2010
A great game that has a fairly easy set of rules but still presents the player with interesting decisions.
The chit pull system makes it ideal for solo play, and the fact that you have to keep your armies within their boundaries and can only attack once per turn is a challenging puzzle.
Do you attack before you move to open holes in your opponents line to exploit, or do you move into contact and then attack and hope any holes are still there next turn?
Really enjoy playing this.
2010-07-15
Prev. Owned
Mosse Stenström
Finland
Porvoo
Uusimaa
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9
May 2007*
A very fast and simple wargame, which still feels like a "proper" wargame. One of my first choices to use to bring new players to wargames.
2007-05-25*
Owned
Peter Mc
United States
Dunkirk
New York
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9
Nov 2011
Better than the first game imo...both battles feel more historical and more balanced than the first game...and yet gameplay is incredibly easy, smooth and intuitive.
2006-12-26*
Owned
Roberto Guijarro
Spain
Madrid
Madrid
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9
Sep 2007*
Second title by the best World War I designer. CoG I is almost impossible to get unlike you find a chance on second hand or ebay and be ready to pay a bunch of money. So this sequel is a good opportunity to get a flavour from this system. Two games in one, one based on Eastern front and other on Western, so it is possible to feel the whole WWI excitement. Game offers players the best from Raicer games, that is, easy learn, fun to play just historically accurate. If you play it, you love it.
2010-04-26
Owned
rod humble

san francisco
Earth
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I feel quite good about what happened
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9
Aug 2008*
Updating my rating to a 9 on yet another great play. This game hits exactly my sweet spot. Clear, short and elegant rules. Interesting topic. Good choices to make. Solo friendly.

Rating based entirely on the Galicia scenario. The fact that I havent even touched the other half of the game can only bode well.
2008-08-12*
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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9
Apr 2010
Takes the best parts of the first game and adds much more, including chit-pull and an interesting combat mechanism. Ypres is the better game of the two, but Galicia is no slouch.
2011-06-10
Owned
Greg Denysenko

Rochester
New York
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9
Aug 2009*
Great, great game. Alot of flavor, easy to play. One of my favorites!!
2009-08-20
Switzerland
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9
Nov 2009*
Excellent game! Short, easy, and fun! I prefer the Galicia campaign to Ypres.
2009-10-25
Owned
Jose Martinez
Spain
Granada (Spain)
Unspecified
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9
Dec 2010
Cuando lo probé supuso una gran sorpresa favorable. Las reglas no están todo lo bien escritas que debieran y complican el juego mucho más de lo que debieran porque es muy sencillo.
Juego divertido y jugable en una tarde. Si te gustan los wargames de la IGM este n odebe faltar en tu colección.
2014-01-13
Owned
Proudly annoying Capitalists since 1959
Cuba
Santa Clara
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Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned
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9
Oct 2010
Ordered after 3 months of investigating. Will probably play this solo most of the time.

A WW1 game with belgian troops. You just can't go wrong with me then..My great grand father fought in this war (and in the Ypres campains, which is in CoG II), so naturally I have to get/play this.
Hopefully GMT will succeed in pleasing me while I descent in the darks of wargaming.


UPDATE 1: Now played first Ypres twice & Galacia once. I must say that the VP scoring in rules in Galacia are a little more abstract. I'm not sure I like that. The Ypres campaign holds more tension for me, there were the Galacia campaign seemed to be more of a slugfest, of which I more or less had enough after 7/8 rounds.
I'll have to try it once more to see if it was just my tactics that there screwed up by the Ypres-min-set.

UPDATE 2: Played Galacia for a second time. This game just needs to be played in a more historical way. Although I'm still not realy sure I like the vp-system, it's fun to play.

So: Ypres Campaign - 9.5
Galacia Campaign - 8.5
Which combines into the 9 as shown.
(after a germans victory in Ypres, my Ypres-reating went to 9.5, overall score now a 9)
2011-02-02
Owned
Michael Neill
United States
Frisco
Texas
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9
Jun 2011
Just arrived!! setting up Galicia to play
New rules with the ramdon chit pulling look very interesting!
2011-06-03
Owned
Jason Smith
United States
Capitola
California
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9
Oct 2013
Woven within a fairly short rulebook of only 8 pages for what appears to be a low complexity war game lurks a rich and unique game system that impressively captures the operational feel of the opening days of World War I.

Units are divided into sections. Movement allowances within each section are variable, subject to change with a die roll. Determining which player and section moves next is done by drawing chits representing a side and a section.

Combat and movement, while not simultaneous, are not really sequential in the traditional wargame sense. Players with the initiative choose the moment to declare combat once per turn. At that point every unit in all sections, regardless of whether units in a section have moved, can attack adjacent defenders. Once the attack is made, no more attacks by that side can be made for the rest of the turn. Sections that haven't moved yet, will still get a chance to move, even when combat is finished.
This really adds tension to game play. Do I wait to move units into more advantageous positions, or do I strike now before my opponent wins initiative and has a chance to move away or move units up to create a stronger defense?
As with just about every other war game, the combat system uses an odds ratio, but in this game the odds are used to determine a die roll modifier applied to each individual attacking or defending unit. Each unit has a tactical efficiency rating (TER). A die is rolled seperately for each individual attacking or defending unit. If the modified die roll is more than the TER, the unit takes a step loss.

Cavalry presents another interesting mechanic. Cavalry are not allowed to attack infantry. At first glance, this might appear to make them somewhat useless, but all units must stop when they enter a zone of control, cavalry or otherwise. Combined with their higher movement allowance and ability to retreat before combat against infantry, cavalry can be used to great effect to slow down the advance of infantry. In fact, screening advancing enemy units was indeed cavalry's main role during WW I.
2013-11-20
Owned
Daniel Chick
United States
Metairie
Louisiana
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9
Apr 2015
The CRT is not about how much damage you inflict but how much damage you suffer. Perfect for World War I.
2015-04-27
Iain
England
Elegantly Wasted
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8.8
Jan 2013
Same comments as with CoG but even better.

Edit: Increased rating due to relative ease of Vassal play
2013-01-29
Owned
Eric Siegel
United States
New Paltz
New York
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8.6
Feb 2007*
Played several times-Bothe Games are good-nice easy, but not too easy war game.
Early WW1 action.

Rate FTF 9
Solitaire 8

5/3/10 almost out of stock at GMT
2010-05-02
Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Oct 2013
Fantastic follow up to an already impressive series. World War One made fun. Favorite is the Austro-Hungarian fight against the Russians but both games are good! Excellent rules and easy to view components. Playable solitaire.
2013-10-21
Owned
brian coyne
Canada
etobicoke
ontario
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8.5
Oct 2009*
Played Galician battle of 1914. Don't know the history all that well but played out comparable to notes in the scenario booklet. Simple but not simplistic ,although used a lot these days ,is the best way to describe this game.Hope Ypres battle is as good as this one.
2007-11-30*
Prev. Owned
Michael Lee
Taiwan
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8.5
Jan 2011
I like those innovative designs in this game's system. Wargamers may give it a try, it would be interesting.
2011-01-20
Owned
Bob Schindler
United States
St. Charles
Missouri
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8.3
Mar 2007*
Not for sale or trade.
2007-03-05*
Owned
Scott Shafer
United States
Jacksonville
Arkansas
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8
Oct 2008*
Uses the same system as the first game, but just not as inspired.
2009-07-05
Owned
For Trade
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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8
Aug 2014
A satisfying operational level WW1 game series so far by Ted Racier...Now gone east, the Clash of Giants II turns to the Campaigns of Galicia and First Ypres. The second one has gas attacks so notoriously knonw. SLA Marshall wrote: "The unusual length of the war, its barbarisms and atrocities, the flood of maimed and mutilated individuals turned back to society, the submarine sinkings, the starving civilians--all of these things are less shocking than that vast armies were raised, maneuvered into annihilation, and acieved nothing through their deaths." This system really can recreate this sort of things. For those initiated, 1914 by John French gave a good account of the first campaign in Ypres, sub-divided into several phases. A great companion read for this game.
2014-08-13
Owned
James Blair
United Kingdom
Tadworth
Surrey
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8
Jan 2007*
Another new and innovative game and combat system. Ted Racier IS the designer for WW1 games.
2007-01-25*
Owned
William Jason Raynovich
United States
Chicago
Illinois
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8
Feb 2011
Played with Keith Potter in Feb of 07. It seems like it might be a fun game. Low counter density. So interesting choices. We will play it again.
2007-02-16*
Owned
Andrew C
United States
San Marcos
California
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8
May 2007*
Excellent game. Random chit activation makes is solo friendly and keeps down time to a minumum. The Galicia battle gives both the Austria-Hungary and Russian player a chance to attack and defend. Plays quickly (for a wargame), probably in about 4 hours. Check my full review on the game's page.
2007-05-24*
Owned
Scott Muldoon (silentdibs)
United States
Astoria
New York
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8
Jun 2009*
Galicia is AWESOME, though I agree with Ted that a little rebalancing is necessary. I super dig the "saving throw" combat system, and the combo of chit pulls and variable movement allowances keeps perfect planning at bay. Like every other wargame I seem to play these days, it's an hour a turn. Have to work on that.
2009-06-05
Owned
Sandro MORGA
France
Belfort
Unspecified
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8
Jun 2009*
just like the first Clash of Giant: simple and fun. Galicia is the most interesting battle in the game.
2009-07-15
Owned
Pete Gade
United States
Seattle
Unspecified
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8
Mar 2008*
CoG II picks up where the first leaves off and evolves it in a number of pleasing ways without muddling up the core rules.

The newly-introduced chit draw activations make CoG II a solitaire-friendly experience, and one that you can play in an afternoon or evening. As with the Tannenberg scen in the first CoG, these scens lend themselves to a pretty decent balance with both sides having viable winning strategies at their disposal. The Galacia scen is particularly satisfying for players who enjoy a situation with the potential for great, wheeling movement that puts one one simultaneously on the attack and defense.

Good fun and demands a lot more play to see if my early positive impressions of balance hold true over time. Still, I suspect my deep interest in the subject matter will keep me coming back for more regardless.
2008-03-03*
Owned
Michel Drapeau
Canada
Ste-Martine
Québec
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8
Jun 2009*
Had a blast playing Ypres. I really like that series, simple rules, low density, lots of tension. The new battle segment add tough choice to be made.
2008-03-18*
Owned
Peter Haslehurst
United Kingdom
Oxford
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8
Apr 2008*
In my opinion this is an absolutely classic operational-level wargame. With a simple rule-set it very precisely captures the feel of WW1 mobile warfare - the constant worries about keeping in contact with friendly units on your left and right, the difficulties of co-ordinating large-scale movements, the slight superiority of defence over attack and the tendency for things to bog down. I like the combat system and the way that troop quality is separated out from raw manpower. And the chit-pull mechanic generates friction and anxiety aplenty.
2008-04-12*
Owned
Steven Koblinsky
Canada
Toronto
Ontario
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8
Sep 2013
After returning to wargaming after 20-25 years, this was the first new game that really grabbed me.
2015-01-12
Owned
James Nolan
Canada
Saskatoon
Saskatchewan
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8
Mar 2009*
Just got this - simpler WW1 games are always welcome in my house!
2009-03-12
Owned
chris schott
United States
saint louis
Missouri
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8
Nov 2013
This is a neat little World War One game with two distinct scenarios. Neither has to take more than an evening. I want to play more often.
2013-11-09
Owned
Want To Play
grant wylie
United States
va. beach
Virginia
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8
Oct 2011
Great system.
2011-10-15
Owned
oystein eker
Norway
Unspecified
sola
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8
Sep 2009*
Traded not played - but it looks good!
2013-06-13
Prev. Owned
Nuno Gonzalez
Portugal
Estoril
PORTUGAL
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8
Mar 2015
Fun and unpredictable game that simulates the initial 1914 campaign in the Galicia Front between the Russian and Austrian armies. Duel of Titans, both risking the colapse after the first clashes. Very good.
2015-01-07
Owned
M.A.W. Schweizer
Germany
Vaterstetten
Bavaria
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8
Nov 2009*
I missed the first one but I like this one (should get the reprint of the other), prefer the Galicia scenario
2009-11-19
Owned
Brandon Pennington
United States
Springfield
Missouri
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If your orange juice doesn't burn on the way down, then you need more vodka!
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8
Oct 2010
Fantastic WWI hex & counter game. Some really interesting decisions to be made.
2010-09-06
Prev. Owned
shera wang
China
BeiJing
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8
May 2011
很简单的游戏,适合战棋入门!
2011-05-15
Owned
Want To Play
Charlie Wilson
United Kingdom
Holmfirth
West Yorkshire
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8
Jan 2012
Very enjoyable hex and counter wargame. Rules are clear and concise with the chit pull and random movement mechanics adding a lot to the game. Game includes two scenarios which both provide very entertaining games.
2012-01-20
Owned
Want To Play
Joe Kuehler
United States
Roanoke
Virginia
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8
Dec 2011
Based on two plays over the weekend. This is a good, old-fashioned, hex and counter with not much chrome. Rules are generally clear, gameplay is fast and straightforward and the two scenarios are excellent. If you have played wargames before, the learning curve here will not be an issue. Managed to learn it, play it and teach it all in the same day. Great game.
2011-12-19
Owned
Jordi Prieto
Spain
Viladecans
Barcelona
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8
Oct 2013
WWI, operational, Eastern Front.

Excellent game with a great dose of tension, simple mechanics, well-written rules and good map/counters quality.

It features two scenarios, Galitzia and First Ypres, that are really two different games since each one has special rules while general rules are followed.

Only Galitzia played.
2012-08-24
Owned
Allen Simon
United States
California
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8
Jan 2013
Great game. Both Galicia, and First Ypres are tense, challenging battles whose outcome from play to play is often unpredictable making lots of what if replayability as to which strategies are ideal over many plays. I don't know the answer to this yet...
2013-01-23
Owned
Larz Welo
Indonesia
Kalimantan
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I love Wargames!
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8
Jan 2015
A great game breaking down operational conflicts throughout World War 1. Lots of interesting options and while a lot is up to luck, it also has a great deal to do with how much you are able to take advantage of fortuitous rolls. The random nature of movement and activations through chits and die-rolls allows things like weather and command & control to be merely abstracted into the larger system of play.

The Combat is very attritional and messy and leads to WWI style tactics. ZOC are one way to kill your enemies, though that only works sometimes.

Very enjoyable and looking forward to the ACW game.
2015-02-11
Owned
Want To Play
Andrew Migliore
United States
Portland
Oregon
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8
Nov 2014
Nice maps, easy enough rules, enough chrome to make this a very accessable WWI game.
2014-11-07
Owned
L. Silver
Sweden
Umeå
Select a State
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7.5
Sep 2009*
Plays well. Two novel mechanisms, chit pull based on areas and a combat phase that needs to be timed well. The Galicia scenario is rather static in one way, and I was not perfectly comfortable with the fact that zoc's are rigid. Apart from the two novel mechanisms this is a throwback to the 1970's.
2009-09-09
Owned
Michael @mgouker
United States
Pembroke Pines
Florida
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7.5
Jul 2009*
Same system as Clash of Giants and Ypres was quite good. I still haven't played Galicia though.
2009-07-10
Owned
Tomasz Horozaniecki
Poland
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7.5
Nov 2009*
Great mechanics, players feels responsibility of command similar to gen. Jofre or Moltke.
2008-06-05*
Daniel Axe / "daxelos"
Germany
Hamburg
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7.5
Feb 2013
I like games where there is uncertainty regarding phases and movement etc. So chit-pull games in general and the Clash of Continents variety are to my liking. Add to this simple rules and two nice battles = good game. I would actually wish this series and this system would have grown to encompass other battles.
2013-02-11
Owned
Want To Play

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