$10.00

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User Rating Comment Status
David McCulley
United Kingdom
Newcastle upon Tyne
Unspecified
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10
Apr 2002*
Excellent and original movement system - never sure where opponents are heading to
2002-04-01*
Owned
Richard Carlson
United States
Kirkland
Washington
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10
Feb 2003*
One word: diceless.
2003-02-24*
Owned
Eric Duhamel
United States
San Diego
California
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10
Jul 2009*
Missing 2-3 pegs and all ships. I would very much like to collect something to represent the ships, as RISK pieces are unrealistic.
2010-03-08
Owned
Want To Play
Hildo Krop
Netherlands
Schoorl
nh
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9
Sep 2007*
Owned
Len Wade
United Kingdom
Birmingham
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9
Nov 2013
The start of something new and bold board gaming, excellent
2013-11-13
Owned
Thomas Pellitieri
United States
Toledo
Ohio
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8
Mar 2002*
Owned
john smith
United States
Unspecified
Unspecified
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8
Jan 2003*
All stars named in the game board are actually existing stars, and this just gives the game an added sense of wonder.

2003-01-27*
Mitch Brown
United States
Montevideo
Minnesota
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8
Aug 2003*
Good game and I like the diceless factor but I can never find anyone who will play a full game with me.
2003-08-14*
Owned
Craig Knapp
United States
Georgetown
Texas
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8
Nov 2003*
Owned
Joe Thompson
United States
Unspecified
Missouri
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8
Apr 2004*
Owned
Dave Bullions
England
Hayes
Middlesex
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8
Aug 2004*
Owned
John Medeiros
United States
Somerset
Massachusetts
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8
Dec 2008*
Owned
Chris Fenwick
United States
New Jersey
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8
Jun 2007*
Found this at a garage sale for $1. Figured it would just be another spacey-theme rare game for my collection. I was pleasantly surprised by the game play! It just an abstract strategy game -- spread your guys around the galaxy, but don't spread 'em too thin -- but it has a unique feel, and the multi-dimensional aspect is nice. Leaving the game board to enter hyper-space and re-enter somewhere else is wild. I imagine if you could say, while playing chess, "I'm going to move my queen 5 spaces, but I'm not going to tell you in which direction."
2007-06-04*
Owned
Peer Sylvester
Germany
Berlin
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8
Dec 2007*
Great with 3. With 4 its not so great. And you have to end the game when soemone is out and score (1 for each production symbol). Oh, the parts are dismal of course and apparently produced by a colourblind person in a dark room.
With more development it could have been a 10 for me, but its still a solid 8.
2007-12-09*
Owned
True Blue Jon
United States
Vancouver
Washington
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8
Apr 2008*
Gioacchino Prestigiacomo
Italy
Morazzone
Varese
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8
May 2008*
Owned
Michael Evans
Canada
Nobleton
Ontario
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8
May 2008*
Game I've had in my collection the longest. A survivor from my childhood games.
2008-05-21*
Owned
Antonio RM
Germany
Berlin
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8
May 2010
Very original abstract game, devoid of any luck and with a refreshing movement system: instead of moving their ships one or several fields at a time, the players set them onto warps (two for each player) that travel their way along a "hyperspace path". When a warp has travelled far enough as to cover the distance to the aimed star, the player takes the ships off the warp and has them landing on the star. Thus, the other player knows how far the ships are going to fly, but not exactly where.

This technique is pretty much the game itself; to fulfil the goal of conquering the enemy home star both players spread their forces on the board, preferably on the stars that allow further production of ships. With the movement mechanism being so precise this starts obviously at a rather lethargic pace, but at some point the amount of ships is big enough to launch effective attacks. Here the game becomes VERY thrilling, since the coarse combat rules make successful attacks generally fatal.

As a footnote, the game isn't a wonder of elegance - the rulebook needs to be read carefully, including the examples. Though, it's very surprising to see adjustments that don't read too well give the game unexpected depth.
2009-11-15
Owned
4kadfan Thegamer
United Kingdom
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8
Jan 2013
Remember getting this as the Xmas family game in the early 70's. As a 10 year old it took a while to get to grips with, but persevered with help from elder siblings and it proved very worthwhile.
As others have mentioned, the play felt quite abstract, you really had to use your imagination. I didn't really understand what I was doing until I'd played it 3 or 4 times - then got really hooked.
Also as others mentioned, the game moves and the way you needed to analyse and retain a picture of your own and others positions is akin to a wierd kind of chess.
Don't think most kids these days would have the patience to learn this game which is a shame as the learning process os part of the reason it is so rewarding to play.
2013-01-11
Owned
Reinhard S.
Germany
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8
May 2013
In my opinion this Game is underrated. It is the only Game in the 4th Dimension !
1st and 2nd Dimension: Lenghth & width of the Gameboard
3rd Dimension: Upper layer (Yellow Stars) and lower layer (red Stars=
4th Dimension: When on the Hyperspace-Plates, the Fleet can be at one of many possible locations - like on a bubble getting bigger and bigger each turn.
I cannot remember, that another game used that mechanisms before this game.
2013-05-28
Owned
Kentaro Sugiyama
United States
St. Louis
Missouri
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8
Mar 2014
Comment and rating reflect nostalgia.

(03/02/2014) This is an excellent space conquest game, with true 3-dimensional movement and deterministic combat. At the time in the 1970s, this design was way ahead of its time--a game of sufficient depth, described by a set of simple, clean rules.

Some people have called this an abstract, and I suppose they would be correct. But, in the mind of a 10-year old, 4000 A.D. was about hyperspace, distant stars, and grand space fleets. Battles were decisive and bloody, where the larger fleet would completely annihilate the smaller fleet, with no losses to itself. (Fleets of equal size could not make contact.) As explained in the rules, both fleets would generate an energy field, with the larger energy field (generated by the larger fleet) enveloping and destroying the smaller energy field. The thought of an entire fleet being wiped out completely blew my mind in the 1970s. I have often wondered what science would enable such power.

This meant that large fleets in hyperspace were a thing of terror--no star system would be safe; evacuation was the only sane option in preserving what forces one had left. If one could coordinate two fleets to arrive at a system, this would be a nasty surprise--and possibly the game winning move--for the hapless opponent.

Yes, the rules and mechanics are simple, as this game falls into the Othello mantra: "A minute to learn, a lifetime to master." Just like Go, Chess, Checkers, Twixt, and other abstracts, 4000 A.D. is up there as a genius of game board design. However, it was probably several decades too early for it to get traction. Today, the game could easily be overlooked by flashier Euros.

Nostalgia rating: "8". It's a great game. Problem is that it has a steep mastering curve. As a perfect information game, this is just like Chess or Go, where equally matched opponents could be perpetually locked in a heated battle, until one makes a minor mistake. You need to study this game to fully appreciate it, sort of like chess--most board gamers (including myself) are not willing to dedicate that kind of time and effort.
2015-01-25
Owned
Ron Pfeiffer
United States
Surfside Beach
South Carolina
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7.5
Jun 2010
After a couple of plays I would have to say that this game exceeded my expectations. You need to plan before you act.
LOCATION: D4
2011-02-25
Owned
Wes Robinson
Canada
Georgetown
Ontario
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200th Anniversary of the War of 1812
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7.5
Aug 2007*
Interesting 3 dimensional game
2007-08-07*
Owned
Was George Orwell an Optimist?
United States
Corvallis
Oregon
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Herbie Hancock: Takin' Off // Art Farmer & Bill Evans: Modern Art // Sonny Rollins: Way Out West
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7.5
Jul 2009*
A solid space-themed abstract. Entirely deterministic, but one which I find interesting due to the unique movement mechanics, and the situations that arise from them.

Going earlier in the turn order provides an advantage; I've written a variant production rule which corrects that problem: http://www.boardgamegeek.com/thread/358592
2009-10-22
Owned
Marius n Milan BGGs
South Africa
Stellenbosch
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7.5
Jun 2015
Interesting game mechanism. Very engaging game. Found by Johan Strydom, thrift store game-finder extraordinaire, for $3.50.
2015-06-16
Owned
Drew Kirkaldy
Canada
Calgary
Alberta
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7
Jun 2001*
Highly abstract interstellar conquest game; neat hyperspace movement mechanic.
2001-06-14*
Owned
Dave Gamer
United States
Columbus
Georgia
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7
Feb 2009*
Excellent abstract strategy game with sci-fi theme.
2001-08-30*
Prev. Owned
THE MAVERICK
United States
Herald
California
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7
Jul 2003*
Fun abstract space warfare game with simple hidden movement mechanic. Takes place in "three dimensional" space (ok, it's only two levels!) The diceless combat is a bit harsh, but easy to tinker with if it doesn't suit you.
2003-07-12*
Owned
William Campbell
United States
Pacific Grove
California
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7
Jul 2003*
Owned
Peter T Davies
United Kingdom
Crewe
Cheshire
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7
Dec 2011
Owned
Thomas Lariviere
United States
Galena
Ohio
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7
Dec 2003*
I need the rules for this mine are in French and I haven't played in so long I can't recall how.
2003-12-04*
Owned
Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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7
Nov 2007*
Fantastic strategy forces players to think ahead; highly underrated.
2007-11-14*
Owned
For Trade
Jason Richards
United States
Old Town
Maine
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7
Feb 2005*
Classic space abstract. The 3D board works well, and the warp movement rewards clever advanced planning. I have trouble swallowing that combat system though. Draconian, anyone?
2005-02-13*
Owned
Danny Holte
United States
Fullerton
California
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7
Apr 2005*
Owned
garth johnson
United States
Unspecified
Arkansas
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7
Jun 2005*
Geoff Kemp
United Kingdom
West Runton
Unspecified
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7
Aug 2005*
Owned
Franz Heidbuechel
Germany
Stolberg
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7
Feb 2006*
Miles above the other games at that time. Still with some flair and not too abstract.
2006-02-01*
Owned
Raymond Hughes
United Kingdom
Newcastle upon Tyne
Tyne & Wear
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7
Jul 2007*
Space battles...with a twist. Easy to learn but, like chess...no luck involved.
2007-07-10*
Owned
Kevin Wilson
United States
Long Grove
Illinois
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7
Apr 2006*
Owned
Germany
Ruhrpott
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7
Dec 2006*
Owned
Andrew McIntosh
Canada
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7
Jan 2007*
Owned
Andrew Hodkinson
Canada
Kemble
Ontario
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兵者,詭道也。
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7
Jan 2009*
War
2007-10-30*
Owned
Nigel Clarke
England
Dursley
Gloucestershire
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7
Feb 2007*
Owned
Matt Robertson
Canada
Regina
Saskatchewan
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Life is Short; Play Games!
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Check out www.saskgames.com for gaming clubs, stores, and events in Saskatchewan.
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7
Dec 2010

2012-11-26
Owned
Want To Play
Dan Corrin
Canada
Kitchener
Ontario
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Traveller Werewolf - more games planned
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Still have werewolf games in sign-up.
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7
Dec 2007*
Owned
Justin Bamatter
Canada
Pointe-Claire
Quebec
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7
Dec 2007*
Daniel Danzer
Germany
Stuttgart
southwest
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7
Apr 2008*
Owned
Andrew A
United Kingdom
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7
Jun 2008*
Owned
Miguel Sanches
Portugal
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7
Jun 2008*
Owned
Enrico Viglino
United States
Phoenix, AZ
Arizona
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Silenced - BGG's moderation policies have driven me completely from here
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7
Nov 2011
Owned
Prev. Owned

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