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User Rating Comment Status
Joshua Barnick
United States
Washington
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designer
publisher
9
Jul 2014
Owned
Sebastien SCHERR
France
PARIS
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8.1
Nov 2012
Owned
anbeck
Germany
Muenster
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8
Jul 2002*
Owned
R H
Australia
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8
Dec 2003*
I think this is a great game design. Very tense and exciting. You need near max players though (not 2 or 3). The bluffing mechanic is better in this game than a lot of other games involving bluff. The game might benefit by receiving a new (more politically correct) setting though.
2003-12-20*
Owned
Nicholas Barker
United Kingdom
London
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8
Nov 2004*
Good fun if played in the right spirit. The map and components are a bit crummy, but the game is sound and it can be a hoot, although you really need 7 players. The rules, although short, are quite unclear in several places.
2004-11-22*
Owned
William Boykin
United States
Texas
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Are You Not Entertained????
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8
Feb 2008*
Owned
John Bradshaw
United Kingdom
Newcastle Upon Tyne
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8
Feb 2012
Cynically funny. I'm surprised it has such low ratings - it's fun to play.
2012-07-21
Owned
Ray Swan
Canada
Winnipeg
Manitoba
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7
May 2004*
Owned
Jan Smetsers
Netherlands
Eindhoven
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7
Aug 2004*
Owned
For Trade
Michael Von Ahnen
United States
Dallas
Texas
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7
Sep 2004*
A good multiplayer game, the more the better. Definitely beer and pretzels.
2004-09-14*
Owned
Sami Nurmela
Finland
Turku
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7
Jan 2006*
Owned
Eric Lafrance
Canada
Sainte-Julie
Quebec
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7
May 2006*
Owned
For Trade
Anders Gabrielsson
Sweden
Uppsala
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designer
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7
Nov 2006*
Owned
JR Dundas
Canada
Unspecified
Unspecified
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7
Jul 2007*
Owned
Gunter D'HOOGH
Belgium
WESPELAAR
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7
Oct 2010
Owned
Tim Lansink
Netherlands
Ravenstein
Unspecified
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6
Sep 2004*
Owned
Danny Holte
United States
Fullerton
California
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designer
publisher
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6
Mar 2005*
Owned
James Christopher
Finland
Helsinki
Unspecified
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6
May 2005*
A fun way to spend a couple of hours, but requires that all the players are forewarned about the quirks in rules, especially how to avoid being squashed early. A heavily diplomatic game that could be improved a lot. Don't play MEP with people who take themselves too seriously, though, nor with ones who are apt to hold grudges.
2005-05-26*
Owned
Jim Pulles
Canada
Regina
Saskatchewan
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6
Jul 2006*
Owned
Blake Crawford
United States
Richardson
Texas
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6
Sep 2005*
Owned
For Trade
Clemens Zeilinger
Austria
Salzburg
Salzburg
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6
Feb 2007*
Owned
Kevin Brown
United States
Macon
Georgia
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6
Apr 2008*
Owned
Michael K.
Germany
Hamburg
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6
Jun 2008*
Owned
Johan Sjokvist
Sweden
Uppsala
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6
Jan 2010*
Owned
Jose Augusto Moreira
Brazil
Sao Paulo
Sao Paulo
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6
May 2009*
Owned
Alexander Fitz
Germany
Wiesbaden
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6
Jul 2010
Owned
For Trade
Fran Moreno
Spain
Huelva
Andalucía
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6
Jul 2010
Owned
Andrea Nini
Italy
Modena
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Best. Game. Ever.
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I wrote nanDECK, BGG1tool, and BGG2Graph.
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6
Apr 2014
Owned
Marco Cantin
Canada
Quebec
Quebec
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6
Jun 2015
Owned
United States
New York
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5
Feb 2006*
Owned
Andreas Johansson
Sweden
Umeå
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5
Jul 2006*
Owned
David G. Cox Esq.
Australia
Port Macquarie
NSW
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Do what you can, with what you've got, where you are.
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5
Nov 2006*
a fun and interesting game - it is difficult to win - some unusual mechanics - a fair simulation of world politics.
2006-11-14*
Owned
For Trade
Hans-Joerg Gross
Germany
Black Forest
Baden
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5
Nov 2006*
Owned
Russell Lee
United States
Cupertino
California
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5
Feb 2007*
Bought despite negative reviews, was not as fun as I had hoped. Components are *horribly* designed. Our game was killed by game-long alliances; this really needs to be every man for himself. Still can't figure out the purpose of "UN resolutions." They don't seem to do anything.
2007-02-24*
Owned
Jordi Roca
Spain
El Masnou
Barcelona
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5
Aug 2007*
Owned
For Trade
Bonaparte
United States
DesMoines
Washington
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5
Dec 2007*
Not bad but could have done more with the subject matter.
2007-12-23*
Owned
Luis Sacristan
Spain
Alcobendas
Madrid
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5
Apr 2008*
Must balance economist, general y diplomatic skills.
2008-04-17*
Owned
Peter HeBo
Denmark
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5
Aug 2011
Owned
Darren Kerr
Australia
Kingston
ACT
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5
Apr 2012
Owned
Tiamat
United States
Plymouth
Minnesota
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5
Jan 2014
Tentative 5.5. However many clever ideas this game may have, I have trouble forgiving the fact that an Iraq player can wipe out any of his neighbors on the first turn if he moves before them. The manual is aware of this problem and warns about it. Why not fix the problem??

I played through a full turn before deciding the optional chrome rules I was using were bad, so I need to play this again. (Specifically: Oil prospecting creates a new no-brainer move for all players, that slows the game down while injecting more oil and armies into the game. And OPEC's responsibility, to decide whether to return oil to the general supply, is an obvious "yes" for everyone but the player who will win if the game ends by oil depletion.)

The arms auction idea is cool in theory but since ANYONE can host an auction on their turn, there is no reason to get into a huge bidding war. Just wait for the next auction. Unless you really want to deny someone some forces.

The idea of buddying up to a superpower for defensive purposes is interesting (other allies of that superpower can't attack you), but it won't work if the player you're scared of isn't scared of anyone else, because he won't have a superpower ally at all and will be free to fight anyone. It would be more interesting if everyone had to pick a side, but under the rules that is actually an end of game condition.

I didn't play long enough to assess the implications of the varying endgame scoring, but it's an interesting idea to base it on war vs. peace.
2012-08-04
Owned
Eamon Bloomfield
Germany
23569 Lübeck
Schleswig Holstein
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designer
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5
Jun 2012
Owned
John Garrett
United Kingdom
Wokingham
Unspecified
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4.5
Dec 2004*
Owned
Chris LaRue
United States
Santa Cruz
California
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4
Jul 2002*
Owned
Geoffrey Engelstein
United States
Bridgewater
New Jersey
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designer
Survive: Space Attack! Coming Soon!
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DiceTower Contributor
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4
Aug 2002*
Owned
Eddy Bee
United States
Marin County
California
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4
Jun 2007*
On the face of it, this game seems like it should be interesting and fun - especially if you like games with negotiation and diplomacy. But somehow, it just never really gets off the ground. It has some excellent ideas, and many of the political and regional issues are appropriately abstracted, but it needs more refinement before it can make the transition from interesting simulation to a fun game. Better components would also help.
2007-06-18*
Owned
Paul Loong
Hong Kong
Causeway Bay
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4
Aug 2003*
Owned
Wolfgang Jaworski
Germany
Hamburg
Hamburg
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4
Jul 2004*
Owned
For Trade
Nigel Buckle
United Kingdom
Thornton Heath
Croydon
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designer
Omega Centauri
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Published in 2014
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4
Feb 2005*
Owned
For Trade
R.T. Sloan
United States
Pittsburgh
Pennsylvania
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4
Apr 2005*
Owned
Samy
Canada
Toronto
Ontario
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First Image Ever of a Hydrogen Atom's Electron Cloud
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4
Jul 2008*
Clunky and basic, and seems prone to wild swings. It's extremely dependent on negotiation, so I'll compare it to Diplomacy:

In Diplomacy, it actually takes a fair amount of effort and time to really take someone out of the running, as well as cooperation. This encourages taking risks and making bold moves, both on the board and diplomatically, because it's actually low risk in the short term, especially the mechanics. The feeling in Diplomacy is of spheres of influence expanding and then bumping against each other, but rarely just wiping each other out. That gets the negotiations going, to make something really happen.

In Mid-East Peace you can be eliminated in one turn, potentially the first (if you aren't paying attention).
2014-06-27
Owned

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