$10.00

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User Rating Comment Status
David Gray
United States
Deerwood
MN
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10
Mar 2006*
This is one of the best historical designs in years. It captures the period remarkably well and consequently each different player has unique situations and challenges. Anyone with even a vague interest in the period should buy it or anyone who wants a challenging six player game (haven't played the versions with fewer players).
2006-03-20*
Owned
Chris DeHeer
United States
Lincoln
Nebraska
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10
Mar 2006*
Definitely among my top three favorite CDGs of all time. Absolutely love the balance of religion, wars, and exploration.
2006-03-23*
Owned
Joshua Wolf
United States
Brooklyn
New York
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10
Apr 2006*
Incredible.
2006-04-02*
Timothy Sullivan
United States
Glen Carbon
Illinois
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10
Feb 2010
Outstanding. I love card-driven wargames, and the mechanics really shine with this time period. It's an incredibly well-written rulebook (considering the complexity of the game). The artwork is great.
2010-03-25
Owned
Dan H
France
Paris
Ile de France
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10
Aug 2009*
a masterpiece, but material is not acceptable.
2006-07-18*
Owned
Jacobo Ca
Spain
Unspecified
Unspecified
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10
Oct 2006*
This game is a jewel. It is the best game I've played in 2006. It's so amazing the way all the factions fit in this
assymetrical design that every session leaves you thrilled. If you love history, definitely you'll love this masterpiece.
2006-10-05*
Owned
Paul Elliott
United States
Cincinnati
Ohio
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10
Oct 2006*
I was a playtester for this game. As a Lutheran theologian, I love the theme and the gameplay. This is one of the finest games for roleplaying and storytelling. It also scales brilliantly for different numbers of players and different lengths of time. I find myself liking it more and more after each play.
2006-10-19*
Owned
esa gröhn
Finland
imatra
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10
Nov 2009*
After first game I'm thrilled. I found that HIS delivered what it promised, 10 hours were filled with political plotting, scheming and backstabbing. Game is full of theme & historical fluff and it just enforces my love for this game. Only thing that I mourn is that most of the players I played this with thought that it was way too long. Now I fear that the chances to get playing this again are horridly low.
2006-12-30*
Owned
Want To Play
Greg Forster
United States
Oconomowoc
Wisconsin
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Hey! Institute THIS!
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10
Jul 2008*
Yes, it's long. Yes, it involves randomness. Yes, it has a lot of rules. But that shouldn't be held against it. If you don't like that kind of game, play a different one. For the kind of game it is, it's a masterpiece.
2007-01-12*
Owned
Joel Tamburo
United States
Unspecified
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10
Jan 2007*
This is easily the best of the multiplayer CDGs, especially because of its well developed diplomatic rules and the difficulty of sieges.
2007-01-22*
Owned
mike frey
United States
rougemont
North Carolina
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10
Feb 2007*
best multiplayer game ive played in a long time
2007-02-26*
Owned
Joe Lott
United States
Baltimore
Maryland
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10
Oct 2009*
It just works.
2009-10-11
Owned
Paul Schulzetenberg
United States
Los Angeles
California
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10
Sep 2008*
Amazing in both scope and gameplay. This is THE best game for variable player powers. Not only do you have variable player powers, you have variable player goals, and even variable player mechanics. There are complete subgames like piracy and the religious struggle that most powers never participate in. All this and the game still seems impeccably balanced. I've seen every single power win, a rarity in games that are so asymmetrical. This game takes a play or two to get a good strategic grasp of it, which is only unfortunate when you consider that it can take 8 hours or more to finish a game. Still, when you're going for an all-day historical wargame, you can't do better than this.
2014-05-18
Owned
Mattwran
United States
LONGMEADOW
Massachusetts
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10
Jun 2007*
Wow. I've never seen a game with this much historical detail. Each of the six factions has truly unique abilities and objectives, yet seem pretty balanced. Although in my 12 6-player games, I have yet to see the Ottomans win.

Game 1: 3 player, England/Protestant Win (me)
Game 2: 6 player, Papacy Win
Game 3: 6 player, England Win
Game 4: 6 player, France Win (me)
Game 5: 6 player, Protestant Win
Game 6: 6 player, Protestant Win
Game 7: 6 player, Protestant Win
Game 8: 6 player, Protestant Win
Game 9: 6 player, France Win (me)
Game 10: 6 player, England Win
Game 11: 6 player, Hapsburg Win (me)
Game 12: 6 player, Protestant Win
Game 13: 6 player, England Win (me)
Game 14: 6 player, France Win
2015-07-11
Owned
Henry Rodriguez
United States
Long Prairie
Minnesota
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10
Jun 2008*
Own Mark Mahaffey's superb redux map & 2P Diplomacy Deck.

Let's see...
I can be King of England for a day - check
I can copulate to my heart's content - check
I can slap the foppish French King Francis around - I'm sold!
Brilliant game play and negotiation mechanics. More structured than TI3, yet just as intriguing due to the asymmetric victory objectives.

My fourth game played was my first as a non-English power (Protestants!). We ended on Turn 6, and even though I was the only player to get to 25 VPs, England ending up winning at the end of the that turn by 2 vp's (23 to 21 or so, no one else was close). Loads of fun!
2012-05-23
Owned
Chris Jeris
United States
Somerville
Massachusetts
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10
Jan 2012
Lost to the great basement leak of 2010 -- but replaced, because it's too good not to. If a better multi-player historical wargame exists, I don't know what it is.
2012-01-10
Owned
Jim Babwe
Finland
Espoo
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10
Nov 2008*
Excellent game! Negotiations, politics, war, what more could I ask?

After 3rd game upgraded to 10.
2007-08-06*
Owned
Mark Mahaffey
United States
Columbia
South Carolina
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10
Oct 2009*
Superb.
2009-10-01
Owned
Norman Johnston
United Kingdom
Uckfield
East Sussex
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10
Mar 2012
I put off buying this because of the need for at least 3 players, but with the Diplomacy deck which came with C3i #19, I went ahead and bought it, mainly because of my interest in the theme, and because the learning the combat system and card play would help me with The Napoleonic Wars.

That said, the 2 player game concentrates very much on the religious struggle as the players are the Papacy and the Protestants, so a lot of the other stuff (like Piracy and the New World exploration) doesn't get a look in. Having played 2 player, I really want to try a 3 player game, but the chances are slim unless I can fix it up over PBEM.

Update - got a 3-player face-to-face game in and really enjoyed it. Now playing a 6 player PBEM game which seems to be moving at 1 card play a month so I keep foregetting what my stategy is :-)
2012-04-08
Owned
Want To Play
David Levesque
Canada
Quebec city
Quebec
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10
Dec 2008*
A excellent game with 6 players!
2007-09-07*
Owned
Mark Ballinger
United States
Seattle
Washington
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10
Nov 2010
Here I Stand does everything just about perfectly for me. The powers have variable abilities and goals, the cards interject just the right amount of limitation on actions and the diplomatic side of the game is just right.
2007-09-19*
Owned
Rick C.
United States
Langhorne
Pennsylvania
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10
Oct 2007*
I have played this game five times and am very impressed so far. It is intense, fun and engrossing.
2007-10-04*
Owned
Spencer Beni
United States
Sacramento
California
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10
Jan 2009*
This is just an awesome game. It is very long (usually 10+ hours) but the time just flies by. There is lots of opportunity for diplomatic give and take, and games will usually see alliances form, crumble, and re-form as the balance of power shifts. Also a great historical game that can teach quite a bit about the period of Reformation. It's not just a military game, in fact it is usually very difficult to win by just military might. Each player has "alternate" means of gaining VPs (different for every player) that usually also needs to be pursued in order to win.
2007-10-18*
Owned
Karsten Klint
United States
West Chester
Ohio
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10
Feb 2009*
The most gaming fun I have ever had!
2010-01-10
Owned
Martin
United States
San Diego area
California
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10
Dec 2011
An incredible game that deals with a complex and fascinating period of history in a very accessible manor. It's a very long game, but remains engaging the entire time.

Every time I play it gets better.
2008-06-01*
Owned
_lACHIM _TULKEl_
Germany
Neuss
NRW
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10
Dec 2007*
Very clever designed victory conditions which should be incorporated in several other designs: You win by either having 25 victory points, being ahead 5 victory points or by territorial expansion. This assures that you are motivated to be the leader in the mid-game (and thus the obvious target for everyone) because you may end the game with a quick victory, while in many other designs you are simply punished by the "leader bashing" effect if starting to early for top position. As there are more and more victory points pumped into the game during the turns (they are not simply transfered between players) it becomes more and more complicated to bash the leader because several players may take the 25 VP hurdle.
The game needs some plays because the different powers have their intrinsic up and downs during the game (driven by mandatory events, which assure a "scripted" history), thus it needs some game experience to correctly evaluate the potential of the powers in the different stages of the game and to play accordingly.
Last but not least: One of the best written and organized rulebooks.
2007-12-02*
Owned
Charles Stanley
United States
Nacogdoches
Texas
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10
Jan 2010*
This gets a 10 based on it's utter completeness. I can't imagine how much research and development went in to making this. I really hate that it is so hard to find people willing to dedicate an afternoon to play this.
Organized and in like new condition.
2010-01-10
Owned
Dave Rubin
United States
Trenton
New Jersey
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10
Jan 2008*
This has what I've always wanted in a game -- multi-player interaction, lots 'o' history, and strong assymetries between the sides in capabilities and goals. The fascination is watching how those cross-purposes work themselves out. The support given this game has been extraordinary.
2008-01-01*
Owned
pronoblem baalberith
United States
Pleasantville
Massachusetts
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Is it just me or do my balls itch?
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10
Feb 2008*
10 after five plays. Rating may improve with more plays.
2008-02-19*
Owned
Chip Dickerson
United States
Chicago
Illinois
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10
May 2011
Worth the 12 hours it takes to play a full game. History, intrigue, and different paths to victory for different powers make this one a winner.
2011-05-22
Owned
Matthew Whincop
Australia
Tarragindi
Queensland
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10
Oct 2008*
A game about Martin Luther, one of my heroes.
2008-03-24*
Owned
Albert Hernandez
United States
Greenville
SC
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The show on solitaire boardgaming.
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10
Nov 2009*
Really fun... always lots of options and the game is very different for each power.
2009-11-29
Prev. Owned
Moritz Eggert
Germany
Munich/Germany
Unspecified
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10
Mar 2008*
For pure flavour, richness of gameplay and interlocking mechanics this must count as one of the most interesting multi-player war(?)-games ever produced. A real gem and a labour of love. (note: updated to 10 after more intensive study of the game, it really is that good)
2008-03-31*
Owned
Alexander Fitz
Germany
Wiesbaden
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10
Dec 2010
Interesting Topic. I like the 2 level of war... religius and military. (German and English Version)
2010-07-18
Owned
Want To Play
Paul
United States
Iowa
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10
Apr 2008*
Very complex--hard to get going--but once you grok it, it starts to fall together. The diplomacy phases are great considering the asymetrical goals for each player/country.
2008-04-07*
Owned
Sam Carroll
United States
Champaign
Illinois
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Soli Deo Gloria!
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10
Apr 2010
The bad thing is: it's long. It's not playable face-to-face except over multiple sessions. But my non-wargaming friends were able to get into it and be pretty vicious. Yeah, the downtime can be a pain, but I just love the system.
2008-04-14*
Owned
Alban Ullrich
Germany
Nürnberg
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10
May 2008*
You NEED six players. But if you got them, it's the best multiplayer strategy game!
2008-05-26*
Owned
Timothy T
United States
Auburn
Washington
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10
Sep 2011
So much depth/flavor. So few people to play it with. So little time to devote to it.
2011-09-09
Owned
P. Al Williams
United States
Northampton
Massachusetts
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10
Apr 2008*
This is the best game I've ever played. I have yet to try the two player version.
2009-06-08
Owned
Ian Rowswell
United States
knob noster
US Armed Forces - Americas
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10
Apr 2008*
This is a fantastic game. It has a depth of player and mechanic interaction that I find unparalleled in my collection. Everyone who has played thru this has clamored for more However it is totally worth having to see the looks on peoples faces when you tell them you have a Protestant Reformation board game.
2008-04-29*
Owned
Chris Tannhauser
United States
San Diego
California
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The Cathedral is vast, as are you.
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10
Nov 2008*
The perfect gateway game for Reformation scholars?

This is one of those games you wouldn't end up playing unless you had a specific woody for the theme (at least one would hope). Me, I get all sweaty for it. The game has two issues that by themselves are no problem, but when combined work to kill it off:

1) It takes all day to play. Our "learning game" took eight hours; and

2) It requires repeat plays to really grok the interlocking systems and possibilities.

This isn't a problem for me, personally—I enjoyed the hell out of that long Saturday spent with friends in the early 1500s. But it will take insane levels of logistics to arrange a day off with a suitable quorum of six ("An all-day game where we LARP the Reformation? Holy crap—now THAT makes my pants fit funny!"). So really we're looking at Die Macher levels of replay... like twice a year, max. And that's a bummer.

If you're here asking, "Is this game for me?" take the Here I Stand Compatibility Quiz:

1) Does the idea of nailing stuff to a church door make you sweat?

2) Do you have five friends who would fight over being the Pope or Martin Luther?

3) Not counting those five friends, are you a social misfit who has no life such that you can spend whole days gaming without pissing any SOs off?

If you said "no" to any of the above, this probably isn't for you.

Provisional rating after one play = 8.

UPDATE: The second play rockets this to a solid 10. The first game was with five n00bs, the second with only three; both were six-player games. Even though it was fraught with error and much page flipping, it was an incredible experience. Can't wait to play it again!

Ideally, the ultimate game would be the seventh one, with the same six people; six games so that everyone gets a chance to play each power (as well as get all the kinks out of the system). That seventh one would be the Real Game, with no n00bs, no one getting hammered through ignorance, and everyone knowing what everyone else is capable of... I know there are at least two of us who are completely smitten with this game, and at least one other we can reliably convince to play, but I fear those other three slots will be forever sat in by n00bs playing for the very first time. Sigh. Time to install some more D-rings in the basement ceiling and break out the chloroform so I can collect some more, uh, dedicated friends.

UP-UPDATE: Fourth play, two n00bs. Rock solid. Also, we now have so many people up for this that we actually had two alternates waiting in the wings for an opening.

SO DAMN EXCITED
2014-03-04
Owned
Damiano Zambelli
Italy
Brembilla
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10
Jun 2008*
I felt in love with this game as soon as I read the contents. Pratically there are 3 to 4 games in one. The events of that time are all detailed very well. The only thing, where find other 5 guys that can learn and play a so detailed game?
2008-06-07*
Owned
Benjamin Fierce
United States
Allston
Massachusetts
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10
Oct 2009*
So hard to bring to the table with 6 players, and so worth it.
2009-10-27
Owned
Want To Play
Joel K
United States
St Louis Park
Minnesota
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10
Sep 2011
Wonderfully conceived card-driven game about the Wars of the Reformation. I don't recommend the 3P game because diplomacy and negotiation are limited--play it with the full 6 or not at all. The 2P variant is a fine (albeit swingy) way to get most of the game's flavor in a quick-playing format with few rules alterations.

There are a lot of rules, but it's not as daunting as it appears--they are presented in a simple, procedural manner. The basics can be explained to a newcomer in about 30 minutes.

Playing the game is a bit draining, and I'd probably only be up for it in person a handful of times per year. It is remarkably well-suited to PBEM, though--if you can get a group that is committed to a brisk pace. I have taken over maintenance and ongoing improvement of the VASSAL module (available at http://www.vassalengine.org/wiki/Module%3AHere_I_Stand).

I've vacillated over time on how to rate this game, but the more I pondered it, I realized it has to be a 10. I constantly find myself looking at the forum (here and on CSW), trying to help with rules questions, thinking about my ongoing games, and so on. It is a significant achievement to come up with a 6 player game with such balance and have it hold up over time with wargamers (a hypercritical bunch if there ever was one). Tack on the ever-present support of a true gentleman like the designer and a spirited community of players, and it's the total package.
2014-07-11
Owned
St.John Wright
United Kingdom
London
London
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10
May 2008*
A great subject, well handled.
2008-05-29*
Owned
Wendell
United States
Twin Cities
Minnesota
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All the little chicks with crimson lips, go...
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Hey, get your stinking cursor off my face! I got nukes, you know.
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10
Aug 2009*
This game rocks. There are several things going on at once. There is the military struggle - the Ottomans against the Hapbsurgs, the French against the Papacy, the Hapsburgs against everybody, England against the French...

There is the Age of Exploration element - circumnavigating the globe is worth significant VP, and establishing colonies brings extra cards, a valuable benefit.

And of course the religious game. Protestantism spreads as Bibles are translated and debates won. But the Counter-reformation is underway and the Catholics/Papacy aren't taking this Reformation stuff lying down.

So you can win by conquering people. Or by encouraging - or stopping - the spread of Protestantism. Or by procreating successfully (Henry VIII). Such fun!

A reasonably heavy game that will take a day to play. But a great experience.
2009-04-25
Owned
Shaun Derrick
United Kingdom
Coventry
Warwickshire
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10
Oct 2010
My first game with 5 other beginners, took 11 hours and we still didn't finish. Full of history, demanding and yet riveting. Lots of rules checking as there are plenty of exceptions to the standard rules. The diversity of goals for each power provides a superb interactive experience for all players.
I have now played many times across the table and involved in three PBEM games - very engaging, one of the best games for years!

One of the big criticisms from those giving the game a low ranking seems to be downtime. Huh!!? After one or two games there is not enough time to consider your next move before it's your turn again. Once played TWO games in under 8 hours!! Besides, just about every impulse has repurcussions so it pays to stay focused on what is going on.

Another criticism (not from me) is the dice-fest, particularly between the religious powers. True, this is the weakest aspect of the game, but most gamers like rolling dice, so it's not a big issue.

Most of our local group all played the game with no knowledge of card-driven games and now get withdrawal symptoms if we don't play HIS for a couple of months!

This is the first CDG I have played from GMT and I am very impressed. Lovely pieces and nice historical narrative in the scenario book.
2013-11-27
Owned
Michael
United States
Fairfax Station
Virginia
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10
May 2009*
While I've owned it for nearly a year, only just got to play it for the first time. It helps to have the game designer teach it to you. It's humbling to have the designer's son kick your ass in the game too. Overall an excellent experience. Layers and layers of stuff going on. I can see play this for years to come and still uncovering new card combos and strategies. Not a good game if you scared of lots of rules. UPDATE: Now after multiple plays I can truly say that is is one of my all time favorites. If you can find the time and have all six players, it's just card driven magic!!
2009-05-01
Owned
Want To Play
Jere Linnanen
Finland
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10
Jun 2008*
Beautiful game.
2008-06-13*
Owned
Chester
United States
Temple
Texas
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10
May 2010
I really enjoyed it, although I think the negotiation is much less in a 3p game than what I'd expect with 6p. The game feels very well designed. Each power has some unique elements to make it interesting. I've no idea whether its very balanced. If anything, seems tough for the Papacy and maybe England. I think I'll get to play a 2p game soon, and would be interested in a 6p game...although that's most likely going to be a PBEM match. I think my rating may go up slightly, but there is a ceiling since I think multiplayer wargames have some inherent problems with kingmaking. Since negotiation is an overt part of this game, that's mitigated to a large extent, but its still not as satisfying to play (for me) as a 2p CDG.

Update: Played as 2p game with the Diplomacy Deck, the game works quite well, and really moves along. I'm looking forward to playing this one more. There is a lot of luck, particularly with the large number of reformation rolls, etc, but that doesn't bother me much. Dripping with theme.

Update: Playing with 6p as PBEM is the sweet spot. I'm not sure I'm ready to devote a full day to this one, but I can recall a time in life when I would have loved to. But the negotiation and diplomacy are the sweet stuff of the game. Each faction is so unique, but the play balance and narrative are very engaging. I expect I'll have a PBEM game going at all times for the next several months.
2010-03-29
Owned

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