$10.00

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User Rating Comment Status
Eric Nielsen
United States
Boston
Massachusetts
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10
Nov 2005*
Michael Longdin
England
Crawley
West Sussex
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10
Mar 2008*
Love this. The mechanics can be a bit more difficult to get your head round but when you do, it's very rewarding. Comparisons with San Juan are well made but there are a lot more options to pursue and a lot more to take into account. Got a bit jaded with it after so many plays but now play with 3 sites rather than 2 (in a 2p game) and this has breathed all new life into the game and made me up it to a 10. (Nearly all games played 2p)
2009-06-12
Owned
Aaron Lawn
United Kingdom
Llangefni
Anglesey
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10
Jan 2008*
4 Plays with v1.5 Decent amount of changes to card abilities. Out-of-Town site rule is a good one.
2008-01-23*
Owned
Todd Derscheid
United States
Houston
Texas
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10
Sep 2011
IV Edition makes it a little easier to teach. Lots and lots of fun, different every time.
2011-09-12
Owned
David East
United Kingdom
Milton Keynes
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10
Jul 2009*
Owned
Want To Play
Wakefield Morys-Carter
United Kingdom
Oxford
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10
Aug 2014
Owned
(The Artist formerly known as) Arnest R
Germany
Munich
Bavaria
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10
Feb 2011
this is bloody awesome !
2010-02-05
Owned
Richard Clyne
England
Hazlemere
Bucks
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Empire of the Midnight Beard
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10
Feb 2008*
Not really for trade - flagged due to 2nd ed version
2008-02-13*
Owned
Brian Bankler
United States
San Antonio
Texas
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"Ma! They done killed Rando!"
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10
Oct 2010
After two games I was warily optimistic. After a few more I worried about balance. After 15 games, I considered this a great title, we often play 2-3 times in a sitting (along with other games). Numerous paths to victory. I dislike the artwork, and think that the game could use a bit more polishing (errata and final development). But still very good. Now that the second edition is out, I've upped my rating to a '10.' The new edition tightens a few of the cards up, and adds out of town sites. See my review.

(I should note that the second edition is the I.V. edition. I haven't tried the kickstarter version).
Rating -- Suggest
2013-05-21
Owned
Mark Applegate
United States
Torrance
California
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10
May 2009*
I love this game. It's has a mechanic like San Juan and Race for the Galaxy where the cards have multiple uses so you need to figure out what's more important, role vs resource vs building. It's a little tough the first time or two but it grows on you. One of my top 10.
2009-05-28
Owned
Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
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10
Mar 2008*
This is one of my top games of all time and an auto-shoo in for starting or ending the gaming evening.

Subtle, varied, frustrating and deep.

My only criticism is the artwork - fine, but too jokey for the gamer feel; would look fantastic as a formal art 'special deluxe edition'...classic!

Edit Sep2011: Black Box Edition (and a card I designed in the promo expansion) FTW!
2011-09-07
Joe E.
United States
Tallahassee
Florida
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10
Feb 2009*
Now a favorite of many in our gaming group, and more likely than not to be played at one of our get-togethers.

As with Tichu, this is one for which I've felt compelled to keep upping my rating. This is a great game that seemingly just gets better and better with each play.

This used to be my top pick for "hidden gem that most BGGers would love if they knew about it," before it became pretty well-known over the past few years.
2012-10-10
Owned
Nyarlathotep
United States
Unspecified
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10
Nov 2008*
Owned
Imre Balogh
Hungary
Budapest
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10
Jan 2010
Owned
Want To Play
John Greenwood
United States
Northbrook
Illinois
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10
Apr 2008*
Very intriguing game that I think may eventually become one of my "10"s. I like this design's take on the multiple card usage even more than San Juan or Race from the Galaxy. I think the hand management options have more depth and the interaction is also higher than those games. Like those games, it is one of those designs where you must try to develop the best victory point engine. UPDATE: After a handful of games, I am upgrading my rating to a "10".
2008-04-19*
Owned
Mike E
United States
Springfield
Virginia
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10
May 2009*
One of my new favorites. Very challenging to do well. More direct interaction than 'Race'. More long-term planning than I first expected. Starting to see that this game is much deeper and has many more possibilities than I originally thought. There are some frustrating moments getting up to speed in this game when you seem to go a couple turns without doing much productive. Excellent balance between need for tactical flexibility and longer term strategic preparations for the big combo of buildings.
2008-05-11*
Owned
Iain Triffitt
Australia
Five Dock, Sydney
NSW
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10
May 2009*
Owned
Ross & Christine Chilcott
United States
Coraopolis
Pennsylvania
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10
May 2008*
This is the game San Juan should've been. It can be frustrating, but for the most part is fun. Can be very tense. I love this game and won't even think about trading it for the new edition. Very energetic game. Fun even when you're obviously losing.

I've finally played the newer version (we have the 2nd printing) and I do not like it as much. The toned down cards flatten the play too much; the over-abundance of Jacks makes them worth less. However, the out of town sites are very cool. I would consider adding those to our game.
2010-09-07
Owned
Richard Johnson
United States
Bothell
Washington
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Duck!
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10
Jan 2014
Fantastic! I love the variety of paths to win the game. While the production quality is kind of low (though not horrid) it is still one of my favorite games to play. I prefer this as a 2-3 player game.
2009-05-20
Owned
Want To Play
Jeff W
United States
Parker
Colorado
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10
Jun 2008*
A fun card game with many "outrageous" combos, but oddly is still balanced. It is a lot of fun when you do hit those "outrageous" turns.

Artwork is rather ugly, and sliding cards under the camp is difficult on many surfaces. But the gameplay makes up for all that.
2008-06-01*
Owned
Tim Maloney
United States
Van Nuys
California
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10
Jan 2009*
Owned
Kurt R
United States
Philadelphia
Pennsylvania
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It was my life, like all lives, mysterious and irrevocable and sacred. So very close, so very present, so very belonging to me. How wild it was to let it be.
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10
Jan 2010*
One of my all-time favorite games even though I'm not particularly good at it, and the best strategic card game out there (sorry Race and San Juan). It's always engaging, compelling, and different. It's a real work of genius the way the cards are used in so many different ways, and the buildings are truly inspired not just staid +1 this or -1 that. I absolutely love the crazy building combos available and the different ways to get the VP engine going that this game offers while at the same time offering you the "long bomb" of going for the Forum (which wins the game outright regardless of VPs). One could say that all the buildings in G2R are broken and therein lies the balance. The challenge is to build some kind of engine and get it on the track asap.

The beauty of the game is the way it evolves with your group over time. Sure, we all still go for craftsmen but we see more use of merchant and legionary clients than we used to. And people aren't afraid to spend multiple turns just grabbing Jacks. I think my favorite part of the game is the beginning as people are jockeying to see who can be among the first to get a craftsman client. Our plays are consistently under an hour so the play time is perfect.

Oh, and for the record, the original artwork never bothered me, and I looked down my nose at the people who looked down their noses and wouldn't touch this game for it. I absolutely loathe the new art as I find its constrained style dull and antithetical to the spirit of the game. But nerd prejudices aside, it's a great game, and everybody should rate it a 10.
2012-12-24
Owned
Olivier Marchand
France
Paris
France
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10
Aug 2008*
Prev. Owned
Eddie H
United States
Los Angeles
California
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Sorry about that, Chief
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10
Jul 2008*
Since "on steroids" is such a cliche, let's just call this "San Juan Gone Wild!" If you like San Juan for its elegance, Glory to Rome may not be the game for you. But if you've ever thought that San Juan needed more buildings, roles, mechanisms, paths to victory, and a hidden VP "stash," this game will probably hit a sweet spot for you. It's been a long time since I've found a game that I want to replay immediately after finishing as much as this one.

Edit after playing Version I.V - The out-of-town sites and tweaked buildings worked just fine. The game's even better now.
2008-06-07*
Owned
Karl Hanf
United States
Billerica
Massachusetts
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10
Jun 2009*
Rich and meaty!!! Plenty of consequences from your decisions, but still very fluid -- it doesn't feel like there's only one right move. Games can be very different from each other.

This already earned my "10" rating before we even started using the building functions on our 6th game. It's still one of my 3 favorite games now, after about 200 games.

For comparison, I really liked San Juan and had fun playing it about 70 times before tiring of it. And I like Race For The Galaxy, but find it somewhat dry and sterile. But anyway, the cards in Glory To Rome act much more multi-functional, and their movement among the game areas is much more strategic.

I like the cartoony art of the I.V edition that bothers some people. Or the austere art of the Black Box edition; either is fine.
2013-08-15
Owned

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