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User Rating Comment Status
Daniel Jödemann
Germany
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10
Mar 2007*
eng
2009-06-26
Owned
Marcus Lau
Malaysia
Petaling jaya
Selangor
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10
Jan 2007*
I HAVE THIS!!!!
2007-01-03*
Owned
Jeff Pratt
United States
Anacortes
Washington
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Just admit it already, Small World is not a fantasy wargame...it's a Mancala variant!
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10
Apr 2012
The Dunwhich Horror is the only expansion for Arkham Horror that I would consider a necessary addition. It adds a ton of new options and fun new mini-boss to fight. The gate bursts add some much needed difficulty and unpredictability, while the new board forces the investigators to move around a lot more. The injury and madness cards are a stroke of genius, as they give the investigators a little bit of help by lessening the death penalty in exchange for a permanent stat penalty. It's a great idea that not only works well, but adds a ton of flavor to the game. If you don't typically buy expansions, you might want to make an exception here. This one does a nice job of making Arkham Horror a better, more challenging game.
2015-02-10
Owned
Jim Brooks
United States
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Some are born to move the world To live their fantasies But most of us just dream about The things we'd like to be Sadder still to watch it die Than never to have known it For you, the blind who once could see The bell tolls for thee...
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10
Nov 2010
must have expansion
2010-11-02
Owned
Nathan Bryan
United States
Houston
Texas
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10
Dec 2007*
LOVE this expansion. Best of all the expansions. new areas to visit and the bursting gates! Who can pass this up. Not to mention the ability to fight the dunwich horror which is the best Lovecraft story in my opinion.
2007-12-18*
Owned
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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10
Apr 2009*
Holy Schmoly with this and the Curse of the Dark Pharaoh Expansion the amount of cards on the table becomes obscene- I'm glad that I have a huge table, I can't imagine anyone trying to play this game on a regular size table. Arkham is all about the chrome and Dunwich just piles it on. There are so many features to the game now that the likelihood of experiencing a similar game experience to one you'd played before is virtually impossible. There is so much going on here that I haven't even see many of the features to this expansion. Perhaps an argument against the expansion would be one of conspicuous consumption, but it is just so satisfying to see the stacks and stacks of cards.

Anyway, from my experience with the expansions the items are fun, the "fixes" for the old game are appreciated, the new board has some good things going on, and the Dunwich Horror adds another level of tension, the wounds crack me up and the objective cards also allow for some fun choices.

The only reason I don't give this a 10 is that if you beat the Dunwich Horror, you are asked to pick any card you'd like from any deck. Are they crazy? Someone could take an hour looking through all the decks. I say they have one minute to pick a card.
2007-03-19*
Owned
David King
United Kingdom
London
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10
Sep 2009*
The one essential addition to Arkham Horror. It ups the difficulty for those who have got used to the style of the base game, and has enough new stuff to keep even a seasoned Arkham veteran guessing for a good time to come.

It loses the last point only because it is so good! I can't stand the thought of diluting it's influence with any more expansions, so at least for me it's cut off the game's own potential for collecting more!

EDIT: Now disproven! I caved in and bought Innsmouth Horror, and while it changes the feel of the game again playing with Dunwich as well it *doesn't* dilute it too much or make the experience any less enjoyable. Also blame RandomGraham for prompting me to rearrange my priorities about giving 10s!
2009-09-21
Owned
Marshall Miller
United States
Malden
Massachusetts
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10
Mar 2010
Tied with Innsmouth for favorite expansion. A must have.
2009-09-01
Owned
Jonas Björklund
Sweden
Lerum
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10
Sep 2007*
[Bought at GothCon 2007-04-08]
Played this expansion several times. It certainly raise the feeling that the threat on Arkham have increase a lot and give the game a more eerie feeling.
This expansion fixes a lot they missed in the base game. I like the new cards and the possibility to take "Injury" and "Madness" instead of being sent to the hospitals.
If you like the base game this should be on your to buy list.

Haven't managed to win yet.
2007-09-05*
Owned
Vaughn Sandor
United States
Eastlake
Ohio
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The BBC series is far better than the excellent NBC one. Now go watch it.
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This is not me but I have been known to dance like David Brent on occasion.
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10
Dec 2008*
Some games you never even visit the Dunwich portion of the board but the additional cards and monsters make it a much more complete game.
2007-06-10*
Owned
Phil
United States
Albuquerque
New Mexico
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10
Jun 2007*
Very enjoyable expansion for Arkham Horror. I like the variant where different injuries and psychological defects can be taken in the place of the usual death or madness procedure. Has a few cards that contain errata, as well as some additions to spells, items, and such.

The mythos cards that allow sealed gates to be broken through are brutal, but can make the game very tense all the way until the end. In fact, I couldn't see playing without these, as it fixes some strange conditions that can occur in the base game (such as many gates sealed, but the board is overrun by monsters, essentially resulting in a stalemate). Essential for the fan of Arkham Horror.
2007-06-16*
Prev. Owned
michael dorazio
United States
tyngsboro
Massachusetts
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10
Mar 2008*
It's cool to have another town to explore, and the threat of the Dunwich creature is a new challenge. Love some of the new investigators, and a few of the new GOOs are super tough.
Those madness and Injury cards are key to making AH an easier game.
2011-09-24
Owned
Homer S.
Germany
Dortmund
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10
Jun 2007*
top (big) expansion with additions you don´t want to miss; must have if you play with 4 or more investigators
2007-06-29*
Owned
Jeremy Paquette
United States
Attleboro
Massachusetts
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10
Oct 2008*
This seems like an indispensable addition to the AH set, as the madness and injury cards are nice additions and the new encounters are generally quite flavorful.
Many of these can be added even without the new board if space is an issue. However the new board and locations just adds to experience in my opinion.
2007-07-03*
Owned
Ed Browne
United States
Terre Haute
Indiana
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10
Jul 2007*
Best expansion (big or small) by far. If I could only play with one, it'd be this one. Adds the injury/madness cards to take in lieu of losing half your stuff and clue tokens. Very thematic as well.
2010-01-08
Owned
Chris Tannhauser
United States
San Diego
California
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The Cathedral is vast, as are you.
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10
Jun 2008*
The Yog-Sothoth expansion—we play with the Big Y and Dunwich Horror herald.

Better than the base game alone, if by "better" I mean more uncontrollable wailing with less courageous investigators begging the brave for sweet release.

The new Injury & Madness cards are great—now when you go to zero Stamina or Sanity you can choose to dump half your stuff (Items & Clues) or end up with a crippled something-or-other or a mental illness instead. Ha-ha! That'll learn ya!

We play with one expansion at a time, so, Dunwich Horror alone, with Yog-Sothoth as the Great Old One...
2013-06-13
Owned
yegods
United States
Campbell
CA
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10
Jul 2007*
a great expansion to a great game. i love the mental and physical traumas that you can acquire. i love the new town. i love the dunwich horror, although it didn't actually come out in the game we played. the new characters are good. everything!
2007-07-20*
Owned

Unspecified
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10
Aug 2007*
Almost required to fully enjoy Arkham Horror. Although that may not say the most about the base game itself, the base game with this expansion is fantastic.
2007-08-16*
Owned
Jeb Adams
United States
Agoura Hills
California
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10
Sep 2008*
Wow, this makes Arkham Horror a lot trickier. A coarser man might say that this makes a plain old AH session BITCH HARD. I am not that man, however; I am as smooth as marble from head to toe.
2008-01-11*
Owned
Tim Werner
United States
Medford
Oregon
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10
Sep 2007*
Awesome! More "regular" & other world locaations. New stuff and portals to wake up the Dunwich Horror!
2007-09-01*
Owned
Brian Morris
United States
Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan Monument Gettysburg Pa
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10
Sep 2007*
Nice expansion that adds to an already fun game.
2007-09-08*
Owned
Rain D'Angelo
Canada
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10
Oct 2007*
The MUST-HAVE expansion for Arkham if you're getting tired of the original set. A new board section with five added gate locations and nine new areas in all, two new other worlds, new investigators, new ancient ones... this just makes the game bigger, when the largest problem in the original game was that it was too small for more than four players, this can add a desperate scramble to keep the gates closed before too many are open and the game ends. The new Ancient Ones are rock-solid terrifiying to face, and the new investigators are amazing.Also wonderful are the addition of Madness and Injury cards, for when your investigator becomes incapacitated, they can gain a random disability for the entirety of the game rather than just losing items. It speeds up the pace of the game, and (once again) adds some fantastic theme to the room.A must-have if you're getting tired of the original Arkham experience.
2007-10-02*
Owned
Kristin Johnson
United States
Williamsport
Pennsylvania
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10
Oct 2007*
Makes a game I already gave a "10" that much more fun.
2007-10-14*
Owned
Colin Goodman
United Kingdom
St. Neots
Cambridgeshire
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10
Oct 2007*
A fantastic expansion to Arkham Horror. This expansion ramps up the difficulty but makes the game so much more enjoyable. Solo play is next to impossible if you use this expansion though.
2007-10-22*
Owned
say "em-cee-crispy"
United Kingdom
Basingstoke
Hampshire
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10
Dec 2011
Must-have expansion - enhances gameplay for large groups of investigators and adds the Injury and Madness cards that you'll use in *all* your games - regardless of expansions being played
2012-11-28
Owned
Ricardo Viera
Spain
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10
Aug 2013
La primera y más importante expansión.
2012-01-25
Prev. Owned
Mike Griswold
United States
Spring Hill
Florida
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10
Jul 2009*
A must have addition to the base game. Dunwich adds a whole new level of tension to an already tense game.
2009-07-13
Owned
Michael B
United States
Overland Park
Kansas
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10
Jul 2008*
See base game description. I roll all my expansions together with the base game.
2008-07-11*
Owned
Hovhannes B.
United States
Unspecified
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10
Mar 2008*
Another perfect add-on to Arkham Horror!
2008-03-09*
Owned
Social interaction will cease!
United States
Wichita
Kansas
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OverText is totally worth 100 units of imaginary, worthless currency
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What the Hell else am I supposed to do with GeekGold?
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10
Dec 2011
My first play of this didn't change much. No Dunwich gates opened, and no monsters went into the vortices. On my second play, all Hell broke loose. Which is good, in Arkham Horror, at least. You do have to have someone essentially camp out in Dunwich, which could be seen as a negative. But I liked the game effects.

2009-11-25
Owned
Raymond Schalk
United States
Orlando
Florida
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10
Apr 2008*
Love this expansion. We played with the other big box Kingsport...we learned we prefer to play the expansions separate. Too much going on otherwise.
2008-04-26*
Owned
Tim Taylor
United States
under surveillance
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10
Jun 2009*
This expansion brings the base game to life and fulfills its promise. Two words: "Injury" and "Madness." These cards should have been in the base game as they give the correct flavor to Arkham Horror. No longer do you suffer in the hospital (psychiatric or otherwise) when knocked down to zero Stamina or Sanity -- you have a choice! You can acquire a permanent disability instead! This choice is often at the center of Cthulhu mythos tales -- to run away to safety or insanely face the horror!

Furthermore, the extra DH encounter cards finally add the proper RPG feel. They add a narrative quality and aren't so "cut and dry" as the base encounters.

I've rated Dunwich Horror higher than Arkham Horror because I cannot imagine playing the game without additions like Injury and Madness cards.

Embrace the Madness!
2008-05-31*
Owned
Want To Play
Charles Rivera
United States
Chicago
Illinois
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10
Jul 2008*
This expansion elevates the original in every way, transforming it into one of the great gaming experiences you can have.
2008-07-10*
Wouter Dhondt
Belgium
Anzegem
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My armor is contempt. My shield is disgust. My sword is hatred. In the Emperor's name, let none survive.
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Song of my soul, my voice is dead; Die thou, unsung, as tears unshed. Shall dry and die in Lost Carcosa.
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10
Feb 2009*
Great expansion. Too bad the cards have a different finish and investigators have different standies.
2008-10-05*
Owned
Poisson d'Avril
United States
Chicago
Illinois
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10
Oct 2008*
The best expansion
2008-10-20*
Paul Leigh
United Kingdom
Richmond
North Yorkshire
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10
Sep 2009*
Expansion.

Adds several new exciting aspects to a game that was already great. The new Dunwich Board is a treat. I would recommend downloading the Dunwich Horror Herald from FFGs website.
2009-04-22
Owned
Chuck Puchala
United States
ALEXANDRIA
Virginia
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10
Jan 2009*
1-8
2008-11-09*
Owned
Lance Lang
United States
Greenville
North Carolina
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10
Dec 2008*
Lots of new elements and a new board. Great for anyone who was starting to get bored or win a lot.
2009-03-12
Owned
Alexandre Lopes
Portugal
Coimbra
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10
Apr 2009*
Best Arkham expansion. A lot of content added, injury and madness cards are a must, and the board is just great
2009-05-12
Owned
◄Raphael Grand►
Germany
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10
Feb 2009*
What a wonderful improvement for AH. Can't
imagine how to play AH again without it.
2009-01-27*
Owned
Ricky Grant
United States
Pennsylvania
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10
Feb 2009*
A whole new expansion board and and locations, mke Arkham that much more scarier!
2009-02-05*
Owned
Want To Play
Maël Brustlein
France
Lyon
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10
Feb 2009*
Perfect expansion. Deals with many, many issues of the base game, and adds so much content.
2012-03-26
Owned
Martin Brodén Rother-Schirren
Sweden
Stockholm
Unspecified
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10
Mar 2009*
This is a "must have"-expansion. Arkham Horror gets way to easy after the first couple of plays. The many expansions tackle this problem; here in Dunwich the extra difficulty is added by simply adding more spaces where bad things can happen. More than once Wizard's Hill has been the make or break of the Investigator team.
2009-03-09
Owned
AMERI-THRASHER!
United States
Milford
Connecticut
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10
Jun 2012
ARKHAM HORROR: DUNWICH HORROR
Excellent big box expansion. I like adding another city next to Arkham to adventure in!
2014-01-05
Owned
ROMON Paul
France
BOOS
Normandie
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10
Oct 2010
Boîte plastifiée.
2014-07-04
Owned
Shawn Bowers
United States
Portland
Oregon
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10
Aug 2009*
It's Arkham. Awesome.
2009-08-25
Owned
Mikko Lehtonen
Finland
Rauma
Satakunta
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10
Sep 2010
A bigbox expansion. A must have expansion to Arkham Horror.
2009-12-28
Owned
Bobby Ramsey
United States
Columbus
Ohio
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Hush
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10
Feb 2010
This is now a permanent part of my AH experience.
2010-02-10
Owned
Eike Risto
Germany
Wuppertal
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10
Sep 2010
The basegame was great, Dunwich is superb. Adds more of everything and brings gatebursts to the table. A must-own for every AH fan.
2010-09-09
Owned
CM Amidon
United States
International Falls
Minnesota
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GO CRAWL IN A CAVE! When not playing games.
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10
Feb 2010
The Injury and Madness cards along make this expansion well worth getting. I really enjoy how the expansion board relates to the original board. The Dunwich Horror ratchets up the tension, but not so much that the game is unwinnable. First expansion I would recommend folks to get.
2012-03-08
Owned

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