User Rating Comment Status
Edward Bosco
United States
West Virginia
flag msg tools
mb
10
Jan 2007*
Brilliant concept. Epic feel.
2007-01-05*
Rob Leveille
Canada
St. Catharines
Ontario
flag msg tools
mbmbmbmbmb
9.5
May 2011
Owned
Manuel Siebert
Germany
Unspecified
Unspecified
flag msg tools
mbmbmbmbmb
9
Dec 2007*
Owned
Renato Tavares
Brazil
Goiânia
Goiás
flag msg tools
mbmbmbmbmb
9
Dec 2009*
Owned
Ryan Sturm
United States
Lancaster
New York
flag msg tools
mbmbmbmbmb
9
Jul 2012
Volker Nattermann
Germany
Hadamar
flag msg tools
mbmbmbmbmb
8
Jun 2009*
Owned
Robert Eichin
Germany
flag msg tools
mb
8
Apr 2009*
Ron
Austria
Vienna
flag msg tools
ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
badge
Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
mbmbmbmbmb
8
Aug 2010
Owned
Chief EGG Head
United States
flag msg tools
mbmbmbmbmb
7.5
Jan 2011
6 player game really enjoyed
2010-07-06
Owned
Jim Carvin
United States
Hamburg
Pennsylvania
flag msg tools
mbmbmbmbmb
7.1
Jul 2014
Thanks to John for making this expansion available again.
2009-08-29
Owned
Snooze Fest
United States
Hillsborough
North Carolina
flag msg tools
We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
mbmbmbmbmb
7
Nov 2010
1 play, 5er, VASSAL. Not bad, I suppose.

Major changes:
- more board space (map added to rust belt)
- multiple players may build interurban links, cost = $2 + $1 per other players link already present
- constrained building at first; until someone reaches one of 3 cities, all tracks must be contiguous. Also, may only build as many tracks as current turn number.
- no goods growth: all cities seeded at start, and new cities come with cubes when placed (Production as normal)
- no engineering; instead, marketization = may move a cube through one city of its own color

Neat ideas, but I'm not sure I like how you're forced to build all bunched up on the east coast at the start of the game. I definitely don't like the fact that you end up using all the sharp curves early on (because of the continuous rule, and coastal city locations) -- I think the track-limit rule is totally nonsensical!
2010-11-11
Owned
Lee Young Moo
South Korea
Seoul
Unspecified
flag msg tools
7
Sep 2008*
Joakim Fältman
Sweden
Helsingborg
flag msg tools
Red Sonic Underwear
mbmbmbmbmb
7
Jul 2009*
Owned
Andrew DiGregorio
United States
West Babylon
New York
flag msg tools
mbmbmbmbmb
7
Jan 2012
Doug Faust
United States
Malverne
New York
flag msg tools
mbmbmbmbmb
7
Feb 2012
I thought that the adjacent city hexes made this game excessively fiddly, plus it made it difficult to interpret the rules when stuff got urbanized. "Marketing" is a good concept, but was largely useless. On the plus side, this map definitely had room for six.
2012-02-03
Costas
Canada
London
Ontario
flag msg tools
mbmbmbmbmb
6.5
Feb 2012
This expansion is great for higher player counts as the map is huge. You're limited to the number of links you can build per turn and are forced to be right on top of the other players early on.
2010-11-11
Owned
Mike Bazynski
Poland
warsaw
mazowieckie
flag msg tools
mbmbmbmbmb
6
Sep 2009*
Owned
Michael Webb
United States
Western Mitten
flag msg tools
designer
mbmbmbmbmb
6
Oct 2010
Some things I like, others I don't.

For those who aren't aware, the major rules twists in this map involve limitations to track building based on the round number, and a largely deterministic goods scheme where the cities are all seeded at the start of the game, but only can receive goods after that via production. The board is a large extension to the Rust Belt.

The start of the game on this is good and very excruciating. For the first few rounds the track restriction means that players have to be in each other's faces. This is, interestingly, a map where it is fairly easy to stay about at the break even point, but very difficult to actually break out into profitability, at least it seems like it took longer than average for us to do so, and this is largely a function of the ever-increasing track costs.

The mid to late game is looser though, because the number of track builds allows players a large amount of leeway to make massive inroads into the western portion of the Rust Belt map, staking out new cubes and keeping large shipments available. Even with track on the edge of exhaustion, the board still ends up with a tonne of space on it, and plenty of cubes to spare. This I did not like. I think this system would work better on a smaller, tighter board. Although I enjoy the effort to reuse the original board in a new way, a completely new design perhaps would have served the rules present better.

Overall, an A for the innovations, and a C for overall execution.
2007-07-22*
Owned
Joshua Miller
United States
Holland
Michigan
flag msg tools
mbmbmbmbmb
6
Oct 2008*
Played with five. I'd like to try this with six.
2007-07-22*
(Jimi) Miguel Fuertes
Spain
León
flag msg tools
designer
mbmbmbmbmb
5.5008
Mar 2011
Preordered
Chris B
United States
Oxford
Mississippi
flag msg tools
Hotty Toddy Rebels!
badge
Lets go Blues!
mbmbmbmbmb
5
Dec 2013
Played with six. Interesting changes to the base rules in that it forced early fighting even though it's a large map due to minimal track building, but the later turns allow for long track runs, which are likely needed/wanted for enhancing final score as well as finding some of the longer cube runs in the end.
2013-10-29
Necessary Evil
United States
Glen Arm
Maryland
flag msg tools
Yes, I play the Bass.
badge
Sweet Holy Moses, Fruit F*cker Prime!
mbmbmbmbmb
2
Jun 2009*
Why would any sane person buy this thing? A print out of a map that is of the poorest quality? 10 min in any graphic editor and you could make this. Hell I think I could write a computer program to generate random maps that would play just as well. $3 at kinko's and you can get a higher quality print.

Clearly this is someone trying to exploit the popularity of AoS to make a buck from geeks who will pay for anything associated with Age of Steam. Don't be that guy.
2009-06-10

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.