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User Rating Comment Status
Rick Byrens
United States
Yorba Linda
California
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9
Jul 2003*
Just about as much fun packed into two hours of wargaming as you will find anywhere - and that goes for both the Marne and Tannenberg. They're very different games, each with it's own challenges for both sides.
2003-07-31*
Owned
John Teixeira
United States
Charlottesville
Virginia
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9
Jan 2006*
One of my favorite all time wargames !
2006-01-04*
Owned
James Boyd
United States
Abilene
Texas
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I Play With Toy Soldiers.
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9
Nov 2006*
Two excellent games in one! A simple system that will play differently every time.

2006-11-07*
Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Aug 2004*
A beautifully presented game that plays well. In the West, the Marne "Allies counter-attack" scenario picks up where many games leave off. On the Eastern front the Germans have a challenge in the Tannenberg game as the Russians simply out number them: a good quality vs. quantity match up. Rules make for a playable game system that welcomes solitaire sessions. A fine balance of historical detail and playability. Well done.
2004-08-19*
Owned
Pete Gade
United States
Seattle
Unspecified
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8.5
Oct 2005*
High, high marks for delivering an engaging solitaire experience in a short amount of time. Tannenberg will test any gamer, especially from the German side. Still, that's not to say that making the most of a lumbering Russian horde doen't present its share of challenges, either. Overall, it's a great example of a game where players have to eke the most out of a certain force mix and operational situation.

Despite the abstractions it makes to suit its lighter rules set, it delivers a solid sense of the historical situations it represents.

A winner, and a personal favorite.
2005-10-16*
Owned
mario vallee
Canada
montreal
Quebec
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* Vive L'Empereur! *
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8.3
Feb 2014
Tannenberg for me is a 9.5 and The Marne in a 6.5
play 6 time
2014-06-16
Owned
Jonathan Ezarik
United States
Deerfield Beach
Florida
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8
Sep 2003*
I love this game. I can only give it a '8' because I have yet to play the Marne scenario, but Tannenberg by itself earns a high rating.
2003-09-20*
Owned
Richard Seeley
United States
Columbus
Indiana
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8
Dec 2004*
I like the formation activation system.
2004-12-05*
Owned
Peter Haslehurst
United Kingdom
Oxford
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8
Sep 2009*
Just the right complexity and counter density for me.
2005-01-05*
Owned
Will Layman
United States
Davidson
North Carolina
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8
Feb 2005*
solid wargame, 2 in 1 package! great battles that play out bery quickly.
2005-02-21*
Owned
Andy Joy
United States
Baldwin
Maryland
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8
Feb 2005*
Played Tannenberg at Prezcon. Excellent game. Brilliant devise: wireless intercept! Very cool. The combat system is also unique.
2005-02-28*
Owned
Denis Tan
Singapore
Singapore
Unspecified
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8
Dec 2005*
Played Marne Quick and fun WW1 game with lots of maneuver. Skill in retrograde well highlighted.

Played 2 games as Russians then as Germans. The historicity is good and the gameplay involving use of terrain for defence is excellent.
2005-12-17*
Owned
David Siskin
United States
Playa Del Rey
California
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8
Nov 2006*
Nice feel to it. I like the chit pull system of command. Not too long 2-3 hours.
2006-11-05*
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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8
Nov 2006*
It is easy to be turned off by this game when you consider the amount of units on the board. That would be a silly mistake to make though, as herein lies a gem that defies preconceived notions of what makes a great wargame. The minimalist approach to the important battles would at first seem limiting the possible strategies, but not so. There plenty of options and probably like the commanders themselves, you are constantly forced to deal with the vagaries of the ACM rolls. It is difficult to finally achieve a breakthrough only to bog down for a few turns of near immobility while the treasured price lies but an extra hex away. Excellent game. Thrilled to know that I have 4 battles on this great, simple and fast system. Here's hoping that CoG III and beyond are made soon.
2006-11-17*
Owned
Scott Muldoon (silentdibs)
United States
Astoria
New York
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8
Oct 2007*
Interesting portrayal of operational warfare in the War to End All Wars.

[Based on one play of Tannenburg:]
Movement is actually determined by die roll, but it works because the command tables are just predictable enough to form a plan, but unpredictable enough to ruin your plan at just the wrong time. Similarly, combat is all about making saving throws, with relative numbers merely modifying the save targets. Cavalry features moderately prominently, especially compared to the conventional wisdom, operating as screening units - though cavalry may be a little too effective. Overall, an easy-to-get-into and pleasurable experience - I look forward to trying Galicia from CoG2!
2015-04-06
Owned
Sandro MORGA
France
Belfort
Unspecified
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8
Nov 2007*
very good game. Simple mechanism.
Some remarks anyway:
Marne: really interesting only when playing the campaign. The battle itself is (from my point of view) unbalanced in favor of the Allied forces.
Tannenberg: a real challenge for german. try to concentrate and lead your 8th army like napoleon lead his army in Italy or during France Campaign in 1814: you have the central position and can concentrate on one of the both russian army to destroy it.
2007-11-26*
Owned
Steve Carey
United States
West Coast
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8
Feb 2008*
Excellent WW1 effort that is only marred by a bit too much errata and clarifications. Short rules, very accessible, fun, rich and plays great solo, too. I don't have much experience with Marne, but Tannenberg is very highly recommended (a classic!).
2008-02-08*
Owned
Andy Parsons
United Kingdom
Chelmsford
Essex
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8
Jun 2008*
I think the Clash of Giants system is an excellent example of how to create the feel for a period of warfare and a campaign with a minimum of rules. Tannenburg is worth the price of admission alone. While the Russians have the advantage of numbers, their two armies are far apart and move slowly. Their Second Army is also hamstrung by supply. The more mobile Germans have an advantage in quality and the central position. On early acquaintance it seems a really finely balanced scenario, full of tough decisions for both sides. The Marne feels altogether more straightforward, but still it's a decent representation of that campaign.

The maps are clear and quite nicely done. The rules are an easy enough read, but needed two pages of errata to plug some significant gaps and correct errors. Shame on you, GMT.
2008-06-21*
Owned
Iain
England
Elegantly Wasted
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8
Dec 2009*
Simple, playable, good graphics. Nice job
2009-12-04
Owned
Roberto Setola
United States
Washington
Dist of Columbia
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8
Jan 2009*
Enjoyable quick and easy WWI sim. Simple but not simplistic. Interesting and unique command rules
Mind you: this is for people who are looking for a game with some good simulation flavors (not the other way around)
I found annoying the rule that allows you to recover step losses at the beginning of your turn rather than at the end.
This allows for gamey tactics (already in place 25 years ago in The Thirty Years War - SPI) of attacking units that have just attacked because they have been weakened during the combat. Hence, you are forced to be cautious and the game favors the defender.
2015-05-15
Owned
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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8
Oct 2009*
Solid wargame of two of the most important battles in history. Fairly simple and basically a classic hex wargame with special movement rules thrown in as well as the usual healthy dose of chrome that Raicer likes. Both scenarios strike me as being a real challenge for the Germans; this isn't an issue I have with the game, but something that I felt needed to be mentioned. More importantly each scenario is vastly different from the other, giving this game a lot of range.

Something prevents me from being more enthusiastic. As it is this game is a must of WWI gamers and should please just about any wargamer. It also helps that the rules are simple but the chrome keeps things real.
2009-06-09
Prev. Owned
grant wylie
United States
va. beach
Virginia
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8
Oct 2011
Great system.
2011-10-15
Owned
Proudly annoying Capitalists since 1959
Cuba
Santa Clara
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Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned
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8
Feb 2011
Finally found this for a reasonable price (on Essen'10).
It seems complete and is in pristine condition. The maps never seemed to be used, all counters are clipped and even the original little bags (and rubberband) was present.

UPDATE: It feels a bit more static then CoGII, because you only put in Allied ACM's in the turn and afterwards the Germans ACM's. Marne is nice campaign, although it favours the Allies heavily.
2011-12-12
Owned
Michael Neill
United States
Frisco
Texas
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8
Jun 2011
Outstanding two games in one! Racier's games have made me much more of a World War One enthusiast!
2011-06-03
Owned
Charlie Wilson
United Kingdom
Holmfirth
West Yorkshire
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8
Apr 2012
2 plays of Tannenberg so far. Excellent hex and counter wargame. Rules aren't overly complicated and its sets up and plays quickly. Tannenberg is a very evenly matched and provides a very tense game.
2012-04-19
Owned
Want To Play
Johannes Schäfer
Germany
Koblenz
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8
Apr 2012
I've only played the Tannenberg part of the package.

Fog of war is missing and I'm not sure how much the russian commanders knew about the fighting power of their german opponents. But these are general issues with the first test of fire in the east. The situation is very interesting, both sides can win and I like the small chance of success even the lower rated units have.
2012-04-09
Joe Miner
United States
San Antonio
Texas
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8
Jun 2012
Rating only applies to Tannenberg. The Marne is a mess.
2012-06-24
Owned
gianfranco monfardini
Italy
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8
Dec 2012
the best way to approach for the first time in wargames
2012-12-31
Owned
Chas Bernard
United States
Michigan
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8
Mar 2013
GMT.
All around solid game. WWI gaming made exciting and playable.
2013-03-26
Owned
Nuno Gonzalez
Portugal
Estoril
PORTUGAL
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8
Mar 2014
Buyed in 2014 second hand.

Played Tannenberg and Marne. Lots of fun and tension but .... I feel that the combat system made the units to fragile (brittle). I would have prefered a classic CRT.

2015-05-13
Owned
Michael @mgouker
United States
Pembroke Pines
Florida
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7.8
Jul 2009*
Both scenarios in this game are excellent. The system works very well.
2009-07-10
Owned
Richard Ware
United States
Colorado Springs
Colorado
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7.7
Jul 2009*
Inventory 2007-09-15
Inventory 2013-09-24
Inventory 2014-03-27
2014-03-27
Owned
Quek Robhuei
Singapore
Singapore
Singapore
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7.5
Jun 2006*
Fast, tense. Simple rules with huge dose of historical flavour.
2006-06-19*
Peter Mc
United States
Dunkirk
New York
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7.5
Dec 2006*
Compromise rating...I give Tannenberg a 9 and Marne a 6. The first game might be a little unbalanced, but otherwise is great fun. The second game is both straight-jacketed and wide open...I'm not sure the VCs and overall presentation represent the Marne very well.
2006-12-11*
Owned
Mark Mokszycki
United States
Snohomish
Washington
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7.5
Aug 2007*
Slick system that is fast-playing with a minimum amount of rules referencing after your first game. Two games, each with their own map, help the replay value. I have extensively played the Tannenberg scenario (and my opponent beats me as the Russians every time), and I have only limited experience with the Marne scenario. I'm still not sure I like the "roll for front movement allowance" mechanic, but I got used to it over time. The focus is on playing the game and mastering your tactics, not on learning the rules. Overall, this game is better than what I was expecting. I am now a Ted Raicer fan.
2007-08-21*
Owned
Matt Irsik
United States
Clearfield
Utah
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7.5
Jan 2015
Two very unique battles with an interesting movement/combat system. Even if you're not into WW1 this game is definitely worth a try.
2015-01-01
Owned
John Buse
United States
Indianapolis
Indiana
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7
Aug 2009*
Very good replayability and short playing time (at least for the Tannenberg game). The likelihood of recreating the historical result in Tannenberg is slim, but the system allows the possibility without forcing it.
2004-07-12*
Owned
Greg E
South Korea
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7
Feb 2005*
A good relatively simple game. I played with my wife who has never played a war game in her life prior to this game. She grasped the concept pretty quickly (and did a fair job as well). A good game for introducing someone to war gaming, as well as if you are specifically interested in Tannenburg and The Marne (first war).
2005-02-24*
Owned
Kevin Moody
United States
Edmond
Oklahoma
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7
Apr 2009*
Great, simple designs for effect, most notably the combat resolution system, which may result in defenders retreating in unorganized fashion, leaving comrades behind to man the line, and it's allowance for poor-quality attackers surviving combat only when in overwhelming numbers and aided by a few elite units; for Tannenberg, the variable MAs and German wireless intercept. We've played Tannenberg three times and are looking forward to the Marne. Highly recommended low-complexity wargame.
2005-04-14*
Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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7
Oct 2006*
Ted Racier specializes in WW1 simulation, which is a good thing given that there were so little good game on WW1 before his time. Paths of Glory might have changed the picture from Monet to Picasso. For me, WW1 looks like a future to me. I like all the movies against the WW1 backdrop though, e.g. Jules et Jim, All Quiet on the Western Front, A very Long Engagement.

The game also has a nice name. 2 standard maps. Counters are simple and effective. Unlike some other WW1 games (e.g. Dave Bolt's), game system is elegant and effects-over-processes. e.g. command problem simulated by a dieroll on the choice of the army by the German player over the Russians. A very neat system to siulate the numerous "swirling" attack movements.

Simple combat resolution procedures where each participating units roll a die and compare the results to their tactical efficiency rating. The excess would be the no. of step loss, with maximum limit on the loss according to the odds and the terrain (i.e. forts). But I am curious why an operational level game would deal with tactical and not operational efficiency for a division. Another thing is the cavalry rule. Cavalry are not allowed to attack infantry. Somewhat contrary to understanding of my previous viewing of the WW1 footage. So the only eligible enemy unit would be the other side's cavalry. Guess this is what they were used as intended - to charge against cavalry.

Many suggested Tannenberg has a more interesting situation. But I'd love to go for the Marne as objective Paris and the Effiel Tower are too tempting to play! Also, both sides are more even in this set-piece battle. I played the Tenneberg game but found that it was too one-sided affair with the Russian on the offensive all the time and it is hard for the German to counterattack locally or made up some plan to hold onto.
2006-10-13*
Owned
Jean-Luc Simard
Canada
Longueuil
Quebec
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7
Nov 2006*
Only played Tannenberg so far, but I was impressed in how much Mr. Raicer accomplished with so few tokens. A fuild engagement with nice subtilities.
2006-11-27*
fabio ciocchi
Italy
milano
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7
Jan 2007*
carino
2007-01-25*
Skip Franklin
United States
Oklahoma City
OK
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7
Oct 2010
Marne is particularly interesting. The Germans advance with ease prior to the French and British recovering their broken morale. Tannenberg is tough to play due to the situation.
2008-05-14*
Owned
Keith Todd
United States
Oregon
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7
Dec 2009*
Racier at his best, easy to get into but hard to master. Excellent game to PBEM
2007-08-18*
Bob Schindler
United States
St. Charles
Missouri
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7
Mar 2007*
Not for sale or trade.
2007-03-05*
Owned
John Vasilakos
United States
Annandale
Virginia
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7
Feb 2009*
For a simple game, I was surprised at how much flavor and simulation value it has. I like the Marne better. Tannenberg is quicker to play but more diffilcult to win with the Germans.
2007-04-08*
Owned
Doug Adams
Australia
Oakleigh
Victoria
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7
Aug 2007*
Very simple and playable wargame featuring two battles from the opening of World War I. Stunning maps, low counter density, simple rules, quick play time. Excellent stuff. The only problem is reading a very simple 8 page book of standard rules, then having to "unlearn" them to learn another six pages of scenario rules. I think custom rulebooks for each scenario may have been the way to go.
2007-08-18*
Avram Lytton
Canada
Calgary
Alberta
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7
Sep 2007*
Nice clean system, I particularly like the tactical efficiency rating concept. Interesting scenarios with lots of manouver.

Low counter density both benefits and hurts the game. While it makes the game quick and clean, it also allows for huge gaps between units which in turn leads to gamey strategies of running individual units deep behind enemy lines.
Also, the Marne scenario feels a bit too tightly controlled/scripted with the allied player being forced to retreat all the way to the far side of the map (or else units can't leave the zone of their parent formation) which is typical of many Raicer games.
2009-06-22
Owned
Phil
United States
Albuquerque
New Mexico
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7
Jan 2011
Played the east front game. This is a somewhat lighter, more traditional treatment of the east front. Sort of a throwback to older 70s designs, but still enjoyable and able to be fit into a shorter playing time.
2011-01-27
Owned
Gerardo Peinador
Spain
Madrid
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7
Aug 2008*
Con traduccion
2009-02-26
Owned

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