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User Rating Comment Status
Alex DeGuy
Belarus
Gomel
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10
Apr 2012
free expansion! yay! ♥ ♥ ♥
and solo play, also!
2010-10-23
Owned
michael dorazio
United States
tyngsboro
Massachusetts
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10
Aug 2010
Toni Alspach
United States
California
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10
Jun 2011
Brian Knowles
United States
Feeding Hills
Massachusetts
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10
Apr 2012
Closet 1, Level 1, Row C, Game 5
2013-07-28
Owned
hobibit hobibit
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10
May 2013
Owned
Christopher Fritel
United States
Austin
Texas
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10
Sep 2014
St. Lucia: "Normal", 2 only
Barbados: 1 only
Alspach
2014-10-06
Owned
Christopher CC
Germany
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9.1
May 2013
Owned
Joakim Björklund
Finland
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Overtext?! We don't need no stinking overtext! Oh wait...
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Overtext?! We don't need no stinking overtext! Oh wait...
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9
Mar 2011
Want In Trade
Monika
Germany
Affalterbach
Baden-Wuerttemberg
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9
Dec 2007*
Antti Hoo.
Finland
Helsinki
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9
Apr 2008*
Now this is an expansion with a twist! The two-player St. Lucia map is probably the most anxiety-inducing AoS expansion I've ever played. The lack of production and the deviously distributed goods make planning routes even more important than before: not only are you connecting cities, you are also gathering goods for future delivery. I've yet to try the Barbados map, but if it's even half as good as the flip side, this'll be a solid nine for me.
Well done, Ted!
2008-04-09*
Owned
Ludovic GIMET
France
SAINT JUST D'AVRAY
France
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9
Jun 2009*
Owned
Paul Smith
United Kingdom
Ventnor
Isle of Wight
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9
Jun 2008*
Owned
Wystan Benbow
United States
Stoneham
Massachusetts
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Blazars are a special type of active galaxy that indirectly pay for my boardgame habit
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Life is good!
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9
Feb 2010
St. Lucia is a brilliant 2-player variant for AoS;
2010-02-06
Owned
Carsten Reuter
Germany
NRW
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9
Apr 2009*
Owned
For Trade
maks teper
Poland
Wrocław
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9
Mar 2009*
Owned
Michael Logan
United States
Havertown
Pennsylvania
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My words literally betray me.
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9
May 2014
Need to play
2010-06-19
Owned
Jean-Michel Petit
Canada
Montreal
Quebec
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9
Feb 2014
Great 1 player map. The challenge offered by the island is surely not as fun as a 2 player game but sufficient to keep my appetite for Age of Steam at bay while I can anticipate my next face to face match.
2009-04-11
Owned
Bill Herbst
United States
Sayville
New York
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9
May 2011
St.Lucia is an interesting little map that makes for a tight two player game. Rules could use a little more explanation, I needed a trip to BGG in order to decipher exactly how the mechanic of delivering the cubes worked.

Barbados is an interesting experience -- my first solo game of AoS. The game loses much of the tension of real AoS when I am not paranoid about others stealing "my" big deliveries out from under me. That said it is a cute little optimization puzzle. My score for my single play was $53.
2011-05-24
Owned
Mirko Ruokokoski
Finland
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9
Apr 2009*
Owned
Pedro González
Spain
Alcalá de Guadaíra
Sevilla
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9
Oct 2009*
Owned
Jose Merlo / Biblio
Spain
Malaga
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9
Jul 2011
Want In Trade
Doug Garrett
United States
Mountain View
California
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This week's podcast - Nations the Dice Game and Neptun
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9
Dec 2009*
Owned
Sebastian Jaworski
Malaysia
Langkawi
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9
Nov 2009*
Owned
Jody Ludwick
United States
Indiana
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9
Oct 2010
Solo/2-player, Ted Alspach-AoS/Steam maps. I enjoy taking my time with the puzzle-like effects of Barbados, a worthy solo game. The 2-player St Lucia offers an interesting cube distribution on plain/river hexes and 0 cities to start, making Urbanization crucial on every turn.
2010-01-20
Adam Badura
Poland
Wrocław
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9
Jun 2010
2010-06-05 (rating 9):

Barbados (rating 8.5):

Current high score (2010-05-23): 103.

I like the map. However after few games it becomes a bit too random. A lot depends on how initial cubes are set up and how goods production goes.

I am considering to play a variant. Production rules could be used from Age of Steam Expansion: Sun / London map which would reduce randomness a lot (except for the initial setup).

St. Lucia (rating 9.5):

A very inserting an intensive map. However after three plays I am starting to thinking that the map is very unforgiving. Any error in the first rounds leads to loosing, often awfully.

Right urbanization is crucial on this map. And this leads to turn order being far more important than it might seem at first.
2011-06-03
Owned
Brett Porter
United States
Lawrenceville
Georgia
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9
Dec 2010
Owned
Artur Urban
Poland
Miłoszyce (Wrocław)
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9
Jan 2011
Owned
T. G.
Germany
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9
Mar 2011
Walt Collins
United States
Harleysville
Pennsylvania
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9
May 2012
Owned
Julien Kirsch
Canada
Stittsville
Ontario
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9
Feb 2013
Owned
Mike Taylor
United States
Riverton
Utah
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9
Nov 2012
Outstanding 2-player map
2012-11-10
Owned
Matt Uhrich
United States
Dillsburg
Pennsylvania
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9
Feb 2013
Owned
悅 王
Taiwan
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9
May 2013
Owned
Roy van den Munckhof
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9
Sep 2014
Owned
Gareth
Switzerland
Zürich
Zürich
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My ass is green, but I don't let it worry me.
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8.6
Jul 2009*
If you have to play solo, you could do worse than Barbados. Without competition, most of the tension is gone, but the game is interesting. Will work well as a way of teaching yourself the rules before introducing the game to others.

Barbados actually works very well with Steam. The deterministic production makes the game more like a small puzzle.

I don't expect I'll play much 2p AoS, so I can't comment on St. Lucia.
2009-07-12
Owned
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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8.5
Sep 2009*
Rating based on St. Lucia, since I don't really enjoy solo gaming very much. But Barbados seems to be a pretty good solo map, anyways.

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BARBADOS (1 AoS, 2 Steam plays) - solo map
Only 4 actions available (Loco, Urb, Engin, Prod/Goods Growth): may choose each once, then unavailable until all 4 have been chosen. 10 turns in game. Map is a small island with all-yellow cities on the edges, interspersed with towns; hills in the middle. Final Score:
in Steam = VP + income
in AoS = Cash - $5/share.

Score will vary greatly depending on the cube draw since yellow cubes cannot easily be shipped for more than 2 or 3. Too many yellow cubes --> low score. The scoring rules strongly encourage you to ramp up loco as quickly as possible, to generate long deliveries early and accumulate cash (AoS) or VP (Steam). You also have to make somewhat long range plans about where to urbanize the colored cities, based on where those color cubes are present on the board and Goods Growth chart (AoS); Steam's goods growth system makes such planning easier, since you can place cubes exactly where you need them.

A good map, esp to help you practice some long-range planning. I'm just not a big fan of solo games.

ST. LUCIA (1 play) - 2er map
Some really interesting changes from the base game:
The map is an island with towns on the outer area, hills (and 1 town) in the center, and no cities!

STANDARD Steam, not for Basic Steam

Setup
- Place 1 cube on each plain green and each river hex.
- No cubes on the goods supply spaces.
- Random initial turn order.

Phase 1. Determine Order of Play
- Happens BEFORE buying capital (use money saved from previous turn).
- Bid order on the first turn is in turn order. Thereafter, whoever went
second on the previous turn bids first.
- The only legal bids are $0 and $5, and the first bidder may NOT pass.

Phase 2. Buy Capital

Phase 3. Select Action Tiles
- No City Growth action
- Turn Order Pass: changed to Bid First next turn.

Phase 4. Build Track
- If a cube is present on the hex, place it onto the just-built tile.
- If urbanizing, do not place any cubes onto the city.

Phase 5. Move Goods
- Incomplete links count as complete links for purposes of moving goods.
- That is, you need the appropriate loco level, and earn income, for the
delivery over the partial link.

Phase 6. Income & Expenses

Phase 7. Advance Turn Marker

Game End - Play 8 full turns.

Urbanization is vital, especially in the early game since you need to start building somewhere! You also need to make sure you have access to the colored New Cities, 'cause the cubes start to dry up later in the game. As more and more black cities are placed, those cubes become harder to deliver over long runs -- so plan accordingly!

The Turn Order auction rules seem interesting, but in my first play (with a relative newbie) it didn't come into play very much: we were always happy to go second (i.e., enough action choices, and low enough on cash, that turn order didn't seem to matter much). Probably more of an issue, though, with experienced players.

2009-09-25
Owned
Seamus Doyle
United States
South Carolina
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8.5
Oct 2008*
Michiel Hillenius
Netherlands
Hoogland (Amersfoort)
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8.5
Mar 2012
Barbados:
Nice puzzle, I like it. Depending on the cube distribution you have to plan the optimal network with each play, and that varies, so yes, for a solitary map some replayabilty too. Rating 8.
Santa Lucia:
Very interesting puzzle. One play so far, but high replayability I believe. Urbanization is the key. Rating 9
2012-03-09
Owned
Jeff Curtis
United States
Plainfield
Indiana
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8.5
Apr 2009*
Rating based only on a play of St. Lucia. Very interesting and strategic. Much better than I expected 2-player AoS could be. Well done!
2009-04-30
Russ Hewson
United Kingdom
Surbiton
Surrey
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I bought this...
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...as I had no idea what to spend my GG on!
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8.5
May 2009*
Owned
John Dextraze
Canada
Ottawa
Ontario
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8.5
Sep 2012
Owned
2009-12-13
Owned
United States
Minnesota
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8.5
Sep 2009*
Owned
Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
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8.5
Oct 2010
Owned
Robert Aube
Canada
Ste-Julie
Quebec
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8.5
Sep 2010
St-Lucia est une carte surprenante: elle laisse l'impression que ce sera totalement différent et pourtant, l'essence demeure celle d'AoS. Très bonne carte à 2.

Barbados offre un bon petit challenge solo.
2010-11-20
Owned
Martin Boisselle
Canada
Boucherville
Quebec
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Within the realm of color, the shadows often assume responsibility for the awkward shine of yellow.
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8.5
Dec 2011
Owned
Josh Jennings
United States
San Diego
CA
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8.5
Oct 2010
I haven't played the base game yet, but I did play a 2-player game on the St. Lucia board. This game feels very brutal in the beginning in the way that it forces you into debt with seemingly small returns every turn. By late game, however, you will find that the network of tracks that you've created can more than keep up with your interest payments and it will take you that first play-through to realize that network planning is very important from the beginning.
2010-10-20
David J. Mortimer
United Kingdom
Melksham
Wiltshire
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8.5
Feb 2012
Owned
Edyta Warmińska
Poland
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8.5
Feb 2015
Barbados: 8
St. Lucia: 9.5
2015-03-31
Cliff
United States
Western Great Lakes - Owashtinong Aajigaaning
Michigan
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8.25
Jul 2009*
Owned
Jonathan Takagi
United States
San Marcos
California
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8
Aug 2008*
So far I've only played Barbados, which was a lot better than I expected. The other solo map I played seemed a little too puzzle-ish for my tastes, but this one (I have no idea why) was quite fun, and felt like an actual Age of Steam game. I like the color distribution of the cities, you have to be really careful with how you situate the urbanized cities. Being a solo map, I actually sat there and analyzed the map for much longer than I usually do in AoS to formulate a plan. With the random cube distribution, there seems to be a moderate level of replayability for the map, but I'm still not sure how many times I will play before tiring of it.
2007-12-21*
Owned

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