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User Rating Comment Status
Gerald M. Zabos
Germany
Ingolstadt
Bavaria
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10
Dec 2009*
Played TBfN at CSW Expo 2008 in Tempe, AZ. Great game: battalion level units, special beach landing rules, paradrops, fast gameplay, simple combat rules. A great "monster wargame".
2008-06-11*
Prev. Owned
Steve Trauth
Australia
Pretty much everywhere
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10
Jun 2014
Rating based upon components... a really clean looking set of components, maps and counters.
2014-06-07
Owned
John Holden
Ireland
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10
May 2010
It's the best Battalion level game of the conflict....ever!
2010-05-20
Owned
Gotthard Heinrici (prev. Graf Strachwitz)
Germany
Düsseldorf
NRW
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10
Apr 2011
My favorite: Grand Tactical / Operational - WW II West Front - Medium

Plus:
-Accessibility: finally a VERY playable and accessible monster wargame!
-I like the scale; the weaponary combined with the freedom of choice due to space gives a magnificant feel
-Theme: best of the Western Front
-System: very straight forward and some call it conservative; only few phases that one can think it can't be right for a monster game on this scale, certainly not with a game on Normandy with all it's odds & ends.
Well, Don manages to do what Craig Besique is notorious for: he manages to let you focus on strategy without
getting you bogged down in endless procedures and phases.
-Excellent customer support by designer
The different weaponary, HQ-, sea- and air rules combined with a varied landscape already take care of a lot of variables.
It really takes courage and design intelligence to streamline such ambitious and detailed project. Most designers tend to 'over' design with additional process and phases to cover 'every' aspect.
-Epic proportions but a teenager is able to play it!
-High quality components
-Otstanding reply value, provided you have some space.

Minus:
-Villages are depicted as dots and this really bugs me. June 6 got this right on their maps
-The odds for bad weather are tremendous and a huge advantage for the Germans. Play the historic weather first as it might become frustrating playing such intense and long campaign only to find out the you lost as Allied player because the weather sucked...
-Some discrepencies in the OOB and counters but C3i volume 24 fixes this
-The rules are not clear but 2nd editions rules that come with the expansion will hopefully fix this.
-Mistakes in short term planning early on can ruine the whole campaign on the long run (especially true for the Germans, don't burn your Panzers too early).
-Setting up two map scenario's will take at least half a day so budget time for set-up

What is not too like? This is kind of old-school hex & counter anno 2009 in a way that it only has few steps per turn which is very untyppical for a game of this size.
Rules are not sufficient as it leaves you looking and looking again for certain situations but I let my own inuition take over and do what I think is logic to cover this.

As Allied player you have to use your CSP (combat supplly points carefully). If you burn to much too soon you run out of steam.
Same is true for the German's; you have some excellent units that you can use to hit hard early. The danger is that you burn them and only find yourself out of Panzers when you really need them.

This game has it all and in very comprehensive and intuitive fassion which is a real good thing if you can live a rulesset.

Clipping 2500 counters is a daunting task but for this game absolutely worth it imo.
2013-08-01
Owned
Severus Snape
Canada
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"She who dares, wins, Prime Minister."
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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10
Jun 2013
Looks amazing.
2012-12-23
Owned
Daniel Quartaroli
United States
Roseville
California
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9.8
Dec 2011
Looking for another person to play on Vassal, if interested let me know.

Clipped
2014-04-24
Owned
Dean Zadiraka
United States
Holland
Ohio
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9.5
Apr 2010
FANTASTIC GAME! A very playable (and enjoyable) monster. It is a monster just from the sheer size when you play the whole campaign, not from the rules complexity. And there are three scenarios which use just one map. The mechanics are relatively simple, but make you manage your forces as in a realistic manner. The supply rules and step loss/replacement rules in particular are great, not at all cumbersome. Plus the maps and counters are gorgeous, while sacrificing nothing in functionality (unlike other companies games). All in all a fantastic game. This now becomes THE Normandy game period, not just the monster game on the subject!
2010-02-03
Owned
Joel Toppen
United States
Gallup
New Mexico
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Preorder Navajo Wars by GMT Games
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9.5
Jan 2010*
A most playable monster. Very enjoyable, intuitive mechanics. Only thing that keeps it from being a "10" for me is the OOB in a number of cases differs between Playbook and counter. Still, I see this as THE definitive monster Normandy game.
2010-01-14
Owned
Pete
Australia
Coburg North
Victoria
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Where they make a desert, they call it peace.
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9.5
Dec 2010
Lots to like about this game. Once the special invasion turns are done with the game is quite easy to play. 5 maps and lots and lots of counters menas that this is a monster. But it is very playable also, especially once the troops have landed, it then becomes a very traditional hex and counter wargame..
Looking forward to the expansion as well.
2010-12-12
Prev. Owned
Terry Ferguson
United States
Alma
Arkansas
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9
Mar 2015
The rating is for initial impression only. May change with additional experience.
2015-03-20
Owned
marco pajaro
Italy
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9
Jan 2012
played via paper & via vassal. Waiting for new companies counters...
2012-01-23
Owned
Chris
Germany
Near Aachen
NRW
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This is my brand new OverText :-)
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9
May 2010
G08
2015-06-28
Owned
Chris Easter
United States
Savannah
Georgia
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God Bless America!
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9
Apr 2010
Shrink wrap, mint.
2012-09-01
Owned
For Trade
Michael Mobley
Australia
Melbourne (Ringwood)
Victoria
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No really, I have never designed a boardgame!
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Spin, spin, spin.
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9
Jan 2010
Finally my "Longest Day" urge is fulfilled.
2010-01-28
Owned
Sebastian Hon
Canada
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9
Dec 2010
I have a few monster games and for the most parts I buy them to appreciate but not expected to play. This one calls for an exception and true to Dan Holte's words TBfN is grand in scope and yet very playable. New players get hands on quickly with a short rulebook and clean game system.

However production and proof reading is a mess with numerous counter and rule erratas but this does not distract TBfN from being the new definitive monster game on D-Day theater.
2010-12-27
Owned
Alex Costa
Italy
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9
Jul 2012
The final game on the D-Day. a real monster game, but with relatively simple rules ..
It also provides scenarios of varying length, all very funny and very tactical.
At first glance it may seem that the allies have a certain advantage .. in reality is not so, indeed!
Try!
2010-03-10
Owned
Tom Stearns
United States
Houston
Texas
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9
Apr 2015
My favorite game right now. big beautiful monster game of Normandy campaign. The Grail of D-Day games.
2013-09-05
Owned
Jason Rimmer
United Kingdom
Unspecified
Unspecified
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9
Nov 2012
Super Monster game with easy to follow rules..love it. Needs to be played using Vassal though, unless you have a massive wargame room..
2012-12-07
Prev. Owned
St.John Wright
United Kingdom
London
London
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9
May 2011
An excellent, surprisingly simple system. The expansions is a must!
2013-06-17
Owned
Michael Fralish
United States
Yorktown Heights
New York
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9
Jan 2013
A big playing space, but the rules play like a normal sized war game. Really gorgeous graphic design throughout and well thought out usability for the components and player aids. Of course, a game this size is long. The great thing is that the players fight each other and not the rules which is a refreshing chage for a monster sized game. I hope one day to have time to play the whole thing, but for now I am content with the scenarios.

Includes: expansion pack
2015-06-19
Owned
Jay Sheely
United States
Salt Lake City
Utah
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9
Jul 2012
My first Monster. Will hopefully have a man cave in the spring I can set this up in.

Update: Mancave located. Stll in set-up mode.

Update 2: Game is set up and we've just finished the Invasion Phase.

Update 3: Rolling right along. About 5% of the way through the campaign game. This is my favorite type and scale of game. Looks AWESOME laid out and set up.
2012-07-29
Owned
For Trade
DAVID TARRAGÜEL
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9
Nov 2011
UN JUEGO FANTASTICO PARA PASAR GRANDES RATOS. LA NOCHE DEL 5 Y LA MAÑANA DEL 6 CREA UNA TENSION FANTASTICA ENTRE LOS JUGADORES. NO LE DOY UN 10 PORQUE LAS REGLAS NECESITAN ALGUNA ACLARACION PERO SI LOS JUGADORES LLEGAN A CIERTOS ACUERDOS, EL 99% DE LAS REGLAS ESTAN MUY CLARAS.COMO ALEMAN SE PASA MUY MAL. SE NECESITAN MAS REVIEW DE CAMPAÑAS PARA VALORARLO MEJOR PERO SINCERMENTE SE DISFRUTA NORMANDIA CON ESTE JUEGO
2011-11-14
Owned
Robert Pollard
United Kingdom
Bristol
Avon
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9
Mar 2015
I like the rules, but dislike the small hexes - makes for lots of knocked over counters! The game seems to play very fluidly - just wish I had the space to play the whole thing!
I've upped the score. Having my second game and I'm having a blast!
2015-03-09
Owned
Chris Easter
United States
Savannah
Georgia
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God Bless America!
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9
Jun 2013
Have played through Omaha scenario a few times and am working through the campaign game solitaire. Pretty simple system and tons of fun.
2013-06-06
Owned
Myk Deans
United States
Beaverton
Oregon
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8.5
May 2013
I'm very conflicted about this game, as it's mostly good. Fairly stream-lined for a 'monster', the invasion, supply, combat, air sub-systems, are all good. However, the Mandatory Attack rules, not bad in concept, have been poorly thought through and lead to some odd and gamey situations, and seriously detract from the game.

In our one play we found several issues with missing rules, several counter issues (but not excessive for such a large game), and a major map printing gaffe.

[Update 2013/05/25] The Expansion tidies up a few issues in the rules, but there are still some odd situations that can appear. Overall, I'm grooving on this, and upped my rating a full point.
2013-05-25
Owned
Neil Amoore
South Africa
Benoni
Gauteng
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8.5
Dec 2010
Wonderfully immersive, and really captures the dilemmas faced by commanders on both sides. Can't wait for the expansion!
2011-01-24
Owned
Darrell Hanning
United States
Jacksonville
Florida
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We will meet at the Hour of Scampering.
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8.5
Oct 2011
The first monster game on D-Day since AH's Longest Day. The graphics are wonderful, and the gameplay, while liberally sprinkled with modifiers and "chrome", is extremely conventional. Getting off the beaches for the Allies seems appropriately difficult, as does making progress in the bocage. Supply is a real leash on the Allies, who must keep a close eye on it, until the mulberries have a chance to get operating.
2011-02-20
Owned
David Stoffey
United States
Colorado Springs
Colorado
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8.5
Jan 2012
For a monster wargame it is very enjoyable. For the past little while I have wanted a game at this level and about Normandy. This game delivered. While the rules are rough at first, it isn't too hard to figure out. I have never played the full campaign as that would take much too long for the time I have, but the smaller scenarios are great and an enjoyable evening! I wish I could get this game to the table more. Also, clipping it will be a fun task one day!
2012-01-23
Owned
Chris Tham
United States
Tulsa
Oklahoma
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Best game ever!
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Happy Gaming!
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8.5
Aug 2014
Epic D-Day.
2015-02-08
Owned
Runs with scissors
United States
Vancouver
Washington
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The die is cast.
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You say OCD like it's a bad thing.
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8
Nov 2010
Great support from the designer. I've got to say the rulebook is very well done, it looks like some serious time was put into it. I can tell that this was a long term development project because everything flows together very cleanly, and I think that the rules are pretty intuitive. There is a fair amount of errata, but that is mostly setup positions. My understanding is that there will be corrected counters, most likely in C3I #24. Dan chose to keep the rules simple and streamlined rather than throwing in every option in the book, and that's good for improved playability. For those that like chrome, an upcoming C3I is where Dan will be publishing all his optional rules that didn't make it into the rulebook.
Be prepared for several companies of American paratroopers to end in the sea. It's happened twice to me so far. Phase 2 of the landing can be brutal as that's when the Germans can start replying with artillery. There are various victory locations so that keeps the Germans guessing on where the allies are going to push.

Very playable. Due to space I've been using Vassal only; I don't think that I'll ever play the campaign game in the physical world (map 78" wide x 61"). With this out, it may mean that I'll never pull out my copy of The Longest Day again. So far this is just plain fun. Pulls the history of the invasion together in a way that books never quite did for me.

The area of the rules where I have the most trouble is attaching artillery to various divisions. That part just hasn't clicked with me.

Original comments: Seth wants this so I must have it also. So I can study up and crush him. Seriously, I love the subject.
2011-11-30
Owned
Tagore Nakornchai
United Kingdom
Fulham
London
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8
Apr 2012
Opened. Played. Loved it solitaire At Home, not with me at Uni.
2012-02-10
Owned
Thomas van Nieuwkasteele
Netherlands
Rotterdam
Zuid Holland
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8
Mar 2011
Looks to be a great game. Tried one of the scenario's and would like to invest more time in this game
2011-03-10
Owned
Matt Irsik
United States
Clearfield
Utah
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8
Oct 2011
Beautiful maps and massive amounts of counters make this a true monster game about the Normandy invasion. The rules aren't as complex as I had been led to believe and the gameplay is pretty good. My only problem is that the set up time is lengthy and if you roll bad on the weather the first few turns the invasion gets crushed and it's back to the drawing board. It looks like this would be a great game for team play.
2011-10-05
Owned
Doug Cooley
United States
Portland
Oregon
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8
May 2010
Surprisingly accessible and extremely well supported monster game on the Normandy invasions at the battalion level.
2010-05-11
Owned
Anders Quist
Sweden
Sävedalen
Other (Non U.S.)
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8
May 2010
This could be a fun paced and exiting monster game if you give it the time.
2011-05-12
Owned
Derek Gillam
United Kingdom
Bridgwater
Somerset
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8
Oct 2010
Lots of counters/5 maps-the 'ultimate' Normandy game? I think so!Plays smoothly, gives the Allies all the tools to re-create history (Airpower/naval support/superior arty/replacement advantage).The terrain,plus a German army that has many reasons to counter attack (no supply cost),make this game feel right!A worthy successor to 'The longest Day'-damm right!
2010-10-31
Owned
Want To Play
Gerardo Peinador
Spain
Madrid
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8
Nov 2010
Con traducción
2011-11-06
Owned
Jim Ransom
United States
Forest
Virginia
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There are two kinds of ships: Submarines, and Targets.
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8
Jan 2012
Got interested in this after I started volunteering as a tour guide at the National D-Day Memorial in Bedford VA in 2011. This one is a "monster game" -- need a lot of time and space.
2011-11-20
Owned
Mike Whittemore
United States
Coronado
California
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8
May 2013
A monster yet fairly simple. I love all things D-Day and this game scratches that itch.
2014-12-20
Owned
Christophe Brackeniers
Belgium
Unspecified
Unspecified
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8
Oct 2011
A very playable monster.
2011-10-01
Owned
Markus Broecker
United States
Madison
Wisconsin
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8
Nov 2011
The landing phase is quite detailed and takes a lot of time. Play after that is quicker. The game offers a lot of detail (single companies, artillery spotting, bridge repair/destruction, etc).

I am still trying to wrap my head around the rules for attachments, supply and replenishment. The rules itself are not complicated but implementing them does not seem straightforward.

I am torn about the rulebook. It's laid out well (and is only 20-odd pages long), but a lot of special rules seem to be hiding in completely different sections and paragraphs.
2011-11-22
Prev. Owned
Brian Friel
Ireland
Dublin 6
Unspecified
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8
Nov 2011
Massive D-Day game. Borrows quite a bit from the SPI monster Atlantic Wall. Don't unfortunately have the space for a full set up but have played quite a few very enjoyable secnarios including the beach landings in all sectors which can be played very well solitaire.Nice graphics and map although one needs to be pruned. Designer Danny Holte gives great support on Consimworld. Have preordered his new Sicily game on the strength of this one.
2011-11-28
Owned
Patrick Gebhardt
Germany
Köln
Deutschland
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8
Dec 2013
Easy rules for a monster game. Visually appealing.
The landing-procedures are a lot of fun (at least for me). Seeing the paratroopers scatter all around the marches...
But when it comes to the supply system, I do not like very much the strict MP restrictions (and short range) of Corps HQs to Division HQs to units (the latter really is not that bad).
2015-06-05
Owned
For Trade
Erwin Lau
Hong Kong
Hong Kong
Unspecified
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8
Nov 2012
Acquired during the 2012 GMT Sales. Looks like a simple yet meaty enough monster. It is quite rule-light as a monster, that I like.
2012-11-21
Owned
Eric Lai
Hong Kong
Happy Valley
None
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7.5
Jan 2011
Finally got this on the table, I didn't like the landing part of this monster, a LOT of dice rolls to land your forces... the only good thing about this part of the game is that it surprised me that it worked out like the real thing. Lots of casualties but still managed to squeeze past the German bunkers.

The game then shines after this, very robust and playable. So much so, I can't wait to break out the expansion.

If I were to play again, I would skip the landings (which is an odd statement for a Normandy game...)
2011-01-22
Owned
Erik Merchant
United States
Saint Joseph
Michigan
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7.5
Jan 2012
Decent rules and relatively quick play for such a monster campaign game. Very enjoyable!
2012-01-02
Robert Carroll
United States
Lawrence
Kansas
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7.5
Feb 2013
Very good D-Day game.
2013-02-09
Sean King
United States
Stevenson
Washington
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7.5
Aug 2015
Played at "Game On con" in Seattle the campaign. Love it.

Did take a couple turns to get use to the "mandatory attack" if your unit is in the open. My Commonwealth 6th Para Red Devils learned about that the hard way.

This mandatory attack can be satisfied with a artillery drop but they were out of supply at this point so couldn't call it in.

This causes people to actually get their troops from terrain piece to terrain piece much more than say Europa. Some of that can be explained away due to scale some just shows how much better of a game it is.

The beach landing are done in company level then it smoothly transitions to battalion levels. I really enjoyed the landings. Some might call it fidly but I liked how it was done. It shows just how complicated the beach landings were.

The game I played Omaha had it extremely tough. June 9th is when it finally got a single hex beyond the beach. This caused a backlog of units trying to get ashore. Next time might say we could use the optional rule of having the units able to land and the various beaches.

What won the game was 101st, despite over 50% casualties on the drop!, landed at Carentan with a few units. Held it long enough for back up to show. They were finally pushed out but with armor pushed back in. Giving a major victory by June 9th earning us 4 points per city hex.

Fun game. It's going to be hitting the tables quite a bit at my house.
2014-02-08
Owned
Jim F
United Kingdom
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Mero Babu
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Ashwin in Dorset
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7.5
Apr 2014
Interesting mechanics. I'm not sure I will ever get to play the full campaign.
2014-04-03
Owned
The Last Of The Mohicans
Greece
Larissa
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7.3
Jan 2015
Another game about the greatest battle of the WW2 at 6th June.....The D-Day!!!!!!!Beautiful counters & map & very interested mechanisms!!!!Surely honours the D-Day...
2012-11-17
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