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Lord Alatar
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10
Oct 2014
Played one game, now I know this is a great game.
2014-10-31
Owned
Rain Kirjanen
Estonia
Tallinn
Harjumaa
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10
Jan 2015
Owned
Steve Slack
United Kingdom
Telford
Shropshire
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10
Nov 2014
Owned
Eccentric Positionality
Germany
Bonn
Nordrhein-Westfalen
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Fight Win Prevail - but enjoy the game whatever happens :D
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10
Apr 2015
This has become my favorite "Twilight Imperium short Version"
2015-04-02
Owned
Gunther Schmidl
Austria
Linz
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9
May 2015
Rating will probably go up.
2009-07-23
Owned
Martin Tyman
United States
Chattanooga
Tennessee
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9
Apr 2015
Owned
Markus Welbourne
United Kingdom
Braintree
Essex
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9
Jun 2009*
Peter Feigl
Austria
Steyr
Upper Austria
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9
Jul 2009*
david gilham
United Kingdom
Unspecified
Unspecified
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9
Feb 2011
Played the Short game twice now and its a very enjoyable and quick space conquest game - makes Twilight Imperium look like an overweight hippo in comparison to the new agile alien.
Played Long Game and won with a non agressive but build build build strategy, and then hide behind Improved Planetary Defense and plead harmlessness
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2011-02-18
Owned
Matthew Gilham
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9
May 2011
Both long and short games are great for all sci-fi lovers. the short game is very simple and quick to play but still with strategic depth and many paths to take. The long game features a much more competitive game with plenty of ways to attack other players. A really great game for all gamers.
2011-05-15
Owned
JS
Germany
North Germany
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9
Oct 2014
Owned
Piotr Kowalowski
Poland
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9
Nov 2012
Owned
Carl Parsons
United States
Carrollton
Texas
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9
Feb 2013
I finally got a chance to play this game from the files the designer sent me ages ago. I'm kicking myself for it having taken this long because this is a really good game. It definitely jumped ahead of Eclipse in this type of game even though it evoked a completely different feel. I'm looking forward to getting in a few more plays real soon.
2013-02-15
Owned
Andy P
United Kingdom
Worcester
Worcestershire
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9
Nov 2014
Owned and signed by the designer.. woot.
2014-11-05
Prev. Owned
Dan
United Kingdom
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9
Sep 2014
Owned
Markus Benden
Germany
Bremen
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9
Oct 2014
Great game, just could manage to get my hands on it on Essen2014.

The main thing which impresses is the easy game play and full content of an 4x game. But restricted actions and fast deplenishing technologies forces players to quickly hit their tactic. Game fun is increasing with experienced players as they can push themselves to a fast gameplay.

Enjoy it a lot for it´s easy and fast gameplay once it has been learned. Even the non-luck predictable combat system with initiative and just hitting each other is a good system as it goes fast but fair.

Love it and will play it often if possible
2014-10-26
Owned
John Dickering
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9
Nov 2014
Mark Watson
United Kingdom
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9
Jan 2015
Owned
mukul patel
United Kingdom
london
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9
Jan 2015
Owned
Bijan Ajamlou
Sweden
Stockholm
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9
Feb 2015
Very impressive game, try it if you like games that use deterministic combat like Antike, Mage knight the boardgame, The Golden Ages mm. The mechanics are spot on and the game feels like a streamlined 4x but whit the interesting parts intact.
2015-02-01
Owned
Andreas Ufer
Germany
Bonn
North Rhine-Westphalia
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At last another overtext - what next?
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Please contact me for a game in Bonn/Germany!
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9
Mar 2015
Owned
Sami Liukkonen
Finland
Helsinki
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9
Mar 2015
Paul Bryant
United Kingdom
Telford
Shropshire
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8.75
Sep 2014
Owned
Cheryll Adelt
Germany
Herne
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Pinkie Fail
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8.6
Nov 2014
Owned
Marcin Cieslikowski
Poland
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8.5
Aug 2010
David Malagoni
Italy
Travacò Siccomario
Pavia
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8.5
Aug 2013
Owned
Tim Saitta
Australia
Melbourne
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Cardboard Embassy: Tim
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8.5
Dec 2014

Reductionist sci-fi civ-lite 4x!
2015-01-06
Owned
Jacobo Ca
Spain
Unspecified
Unspecified
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8.5
Feb 2015
Raised my rating to 8.5 after a second play of the full game with 4 players. Really solid 4x space game, with great mechanics. Highly recommended.
2015-02-16
Owned
Juhan Voolaid
Estonia
Viimsi
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8.5
Jun 2015
Does what it tells. 4x in space and in very compact way. Great game in that regard.

The point comes off because of the focused play on hunting victory points and only meaning of resources is "purchasing" victory points.
2015-03-22
Danny B
Finland
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8.25
Feb 2015
Want To Play
Alan How
United Kingdom
Bromley
Kent
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Do you know about Counter magazine? Geekmail me for more details
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8
Jun 2009*
Owned
Thomas Simon
Germany
Dietzenbach
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8
Apr 2015
Bruce Miller
United States
Grand Rapids
Michigan
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8
Nov 2009*
Many paths to victory, many options to customize the races.
2010-09-23
Simon "that sci-fi guy" AKA tiggers
Australia
Sydney
NSW
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8
Feb 2015
Owned
Mike Siggins
England
Cambridge
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8
Nov 2008*
Played late proto. Really nice little SF game. I like SF games, so this is a plus. Clever systems, lots of original and downsized mechanisms. Neat. Quick. Good. Only downside, for me, is the abstract combat system.
2008-09-21*
Paul Lister
United Kingdom
London
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8
Jul 2015
Looking forward to this a lot.

Now played with Nigel. This game is a gem, also close to the SF 'holy grail' - a space opera type game that plays inside 2 hours without losing the immersion that you get from TI3 experience. Genuinely many paths to victory, simplified combat is genius - takes all the down time out of this type of game. Tech tree potent and differentitated, without being arcane. Tons of choices and things to do from the get go. Has a great feeling of 'old school' research/build/move combined with modern action selection + resource constriction. H Only based on Short game, the long game looks even more interesting.

How and why JKLM [or whoever] have not yet published this is beyond my comprehension - this, if it is ever published, will be a sure fire winner and will get into the 'Geek top 50 - it's that good. It migght be the game that restores JKLM's finances.

It will appeal to the longer gameSF/Fantasy fan players and Euro players.

Eulogy over.

2012-09-25
Owned
Russell D
United Kingdom
Ewell
Surrey
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8
Aug 2010
I pre-ordered this from JKLM until I had to switch to Great Fire of London.

I also played Nigel's playtest copy at London on Board (shorter version). Enjoyed it very much and would still like to buy when it's published.
2010-10-28
Jonathan Pickles
United Kingdom
Unspecified
Unspecified
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8
Feb 2009*
Want To Play
Stefan Pawlicki
Germany
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8
Dec 2014
Owned
David Kitcat
United Kingdom
Malvern
Worcestershire
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8
Nov 2014
Owned
Conrad Lumm
United States
Brooklyn
New York
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Who is bought and sold? Who is beyond the law? Who is free to choose? Who follows orders? Who salutes longest? Who prays loudest? Who dies first? Who laughs last? -Barbara Kruger
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"Now a question of etiquette: as I pass, do I give you the ass or the crotch?"
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8
Jul 2010
Played a prototype with the designer.

An uncluttered, extraordinarily quick-playing science fiction civ game; plays like if you took Twilight Imperium, removed the dice and cut out much of the copious negotiation, and overall made it smooth and easy, like a cold bottle of MGD on a hot day. The combat system is more like Diplomacy or Game of Thrones than anything else I can think of offhand: every piece destroys another piece, and whoever goes in with more force takes the first shot. Simple, though of course there are technologies that confer advantages. (The game also has some similarities with Galactic Emperor, but with a more extensive tech tree that really makes the research action choice vastly more powerful. As Nigel pointed out, he wanted you to be able to buy the powerful stuff early in the game so you can actually use it, instead of laboriously working up to it and using it once.)

Although this game precedes Runewars by a bit, it also warrants comparison with that beast; we played the short version, but the full length version has the same simultaneously revealed action selection, and both versions have the same movement activation process as Runewars, although again, it's smoother here.

If what I'm describing here makes you ask yourself, "Say, isn't this the holy grail of sci-fi civ-lite-type games you're describing?", you may not be too terribly far off, though there are a few things I didn't like.

The designer briefly described the longer version, and there's a mechanic I object to on principle, where whoever goes first in the last turn gets 40 bonus VPs (in a four-player game), whoever goes second gets 30, etc. It's just an excessively gamey way of doing things, and I would prefer the cost to go last be paid in opportunity or something and not straight-up veeps. The graphic design is fairly hideous, but I was playing a prototype and the actual game will probably be a little easier on the eye. Lastly, there are a lot of points flying around, and you're likely to end up in the hundreds, which may not be to everyone's taste.

Other than those very minor kvetches, this seems like a tactically variable, speedy, and easily expanded game with enormous potential, at least on par with Cosmic Encounter and the other venerable sci-fi franchises. It's definitely an improvement on TI3.

For the sake of decorum, the part of this post that questions JKLM's sanity for sitting on a winning lotto ticket like Ascendancy will remain (largely) implicit.

--

Played this prototype again. This time, my reach did not exceed my grasp, and I managed to win, in part by gaming the resources a little, in part by investing in culture, and in part by just making damn sure to choose my techs carefully. Whereas before I was a little nervous about the gaminess of the long game (and I'm still not a big fan of actions that just confer VPs), I really want to play it. Nigel went into more detail on the techs and the races when discussing it with me and other other players, and it made me drool.

Simply put, someone needs to publish this. Even if you don't think it's the greatest thing since buttered bread - and I'm not 100% sure it isn't ridiculously good - it's a solid entry in its genre, it has some new ideas alongside some old ones well implemented, it's really thoroughly playtested, it's smooth and quick, it can be explained in about ten minutes max, and the world is a little uglier for every minute it isn't getting published and promoted.
2011-06-07
Stephen Tavener
United Kingdom
London
England
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The overtext below is true.
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The overtext above is false.
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8
Jul 2010
Maybe a little too much of a wargame element here for me to enjoy playing often, but there's a lot to like here; a, clean simple combat system, a well thought out tech tree, good artwork, multiple paths to victory, and, not least, it plays in 1-2 hours.
2010-07-03
Want To Buy
Adrian Wiecheć
Poland
Chrzanów
woj. małopolskie
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8
Mar 2015
Owned
Second in a one horse race
United Kingdom
Bloxham
Oxon
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Cardboard rocks. It's just not the same on iOS.
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F&%K YOU, DODGEBALL!!!
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8
Jun 2011
Homebrew copy. Nigel Buckle sent me the base files and I worked up the cards, boards and tokens. Currently, I'm using parts from Galaxy's Edge as fleet and shipyard markers, but I'm probably going to store the game in with Twilight Imperium, meaning I can use the ships from that. My only worry is that the tiles aren't that big and things may get cluttered with TI plastic junk.
2011-02-25
Owned
Detlef Dölling
Germany
Nordrhein-Westfalen
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8
Nov 2014
Owned
Richard Mandeville
United Kingdom
Lincoln
Lincs
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8
Dec 2014
A very good game, nicely produced and the action mechanic works well. My only concern, with a limited number of plays, is that there may be only 1 way to win.
2014-12-27
Owned
Jaroslav Mankos
Slovakia
Bratislava
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8
Aug 2011
Michael Olsen
Denmark
Ringsted
Danmark
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8
Nov 2014
Owned
Gottes Gleich
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8
Oct 2014
Frantisek Anderle
Czech Republic
Prague
NA
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8
Jan 2015

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