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User Rating Comment Status
Joe Pike
United States
Indianapolis
Indiana
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10
Jan 2012
Owned
United States
The enclave, Newark
California
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5UIIIIII3R \/4C4Ti0I\I 15 h3r3!
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10
Jan 2013
1.6.13:
Easy 10. I miss playing it with my buddy, Scott.

11-19-10. Last day before Thanksgiving vacation. I jam home at lunch break to see if the package (Heroscape D3 and Claustrophobia has arrived.

Nothing.

But later, as I get set to go back to work, there's the FedEx truck! Success! Turkey dining and new games this vacation! YEAH!

11-28-10
Since receiving the game, it's been played solo and 2-player a dozen times.

I really enjoy the theme, the human abilities and the dungeon-crawling aspect of the game.
Sleeved
2014-08-24
Owned
Michael H.
Germany
Wiesbaden
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10
Jul 2011
Owned
Benoît V.
France
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10
Dec 2009*
Owned
Eric O. LEBIGOT
China
Beijing
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10
Jan 2013
* Rules:
- The rules are quite simple, which makes the game easier to put on the table after a few months without playing it, which is a big plus.

* Components:
- The rulebook is very clear.
- The art (box, rulebook, material) is very good.
- The miniatures are not as well painted as those of Lord of the Rings: Combat Hex, or not as precisely sculpted as those of Space Hulk 3rd ed., but they are of good quality.
- The tiles are really thick.
- The cards are a little bit prone to damage. They don't feel too bad, though.
- Idea: I wish that the numerical characteristics had some color code scheme (a shade of red, green, blue, for instance). This would make them more obvious at a glance. One probably gets used to the lists, though, but I did not fully succeed after 3 games.

* Game feel:

- The rules are simple and streamlined, which makes getting into the game a real pleasure, as it can be picked and played any time.
- The titles given to the various rule and scenario points really give flavor to the game, and help remember the contents of each point.
- The minis give a really useful and nice visual depiction of the game situation.
- I find myself thinking more about strategy, after a game, than with Space Hulk. In fact, in Space Hulk, the lessons I get from a defeat are more strategical, and quite simple (like "I should have sent more Genestealers down that hallway"). In Claustrophobia, the lessons are more subtle: "In order to handle the Spadassins, I should have get prepared for the Troglodyte lair tiles, etc. As for the brute, I should have… etc.".
- The names given to the Demon options and to the cards really give some nice flavor to the game. They help picture what is going on.
- After ten games, half of them with the demon, its options are quite clear.

** Comparison to Space Hulk
*** Better than Space Hulk
- Painted mini. They do add a pleasant touch. They also make the game more attractive to players whom I may want to introduce the game to. Furthermore, they really draw me more to the game than SH's unpainted pure-red marines.
- Almost no setup time. SH sees the table less often, because of its longer setup time.
- The scenarios feel more varied, and richer in theme.
- The Demon is more interesting than the Genestealers.
*** Not as good as Space Hulk
- You might sometimes want to put a tile outside of the table space, for strategic reasons (like allowing a character left behind to find a shortcut).
- Figures in Space Hulk die upon a single successful hit: this makes for some great "hurrah" (sp?) moments. In Claustrophobia, successfully hitting a creature is not as rewarding, as the Humans and Demons take many hits before being killed. However, this is partially offset by the fact that placing the wound markers requires some interesting choices to be made.
- While the Genestealers plays, the overwatch lets the Marines player roll dice, or take extra actions, if he witnesses a Genestealer movement. This helps limit the downtime. The Genestealer player can somewhat study the movements of the Marines while they move: finding the weaknesses in the Marines is important (that's a weaker point). In any case, there is action, while the Genestealer is waiting, with all the Marines moving. There is thus less downtime in Space Hulk, for me. However, maybe this will change: (1) As long as I don't picture all the options of the Demon/Human more clearly, I can spend time thinking about them; (2) When I have a better command of these things, I may use them in order to build strategies (like getting ready in case I get unlucky, etc.).
$ However, after about 4 games, we had learn the options of the Demon and the various cards better, to a point where the game flows clearly better. As a consequence, I do not get bored anymore, as the Humans. Plus, I still find it nice to think about whether the Demon player could have chosen better moves.
- Space Hulk feels more "cinematic" and tense to me: SH's narrow passages really make for many griping moments; one has to carefully think about which corridor each Marine should go through, because the guy in first line takes a higher risk, etc. I guess that the sense of frontal confrontation that you get from SH (with the GS and the Marines basically clashing after a long run in a corridor) is emotionally more gripping than the "pile on them" feeling of Claustrophobia; in SH, it's break or win (?), which is more emotional than Claustrophobia's "let's weaken them a little bit more".
*** Neutral
- The positions of the figures on the board evolve in a more complex way that in Space Hulk, where the squad members tend to remained grouped together, and where strings of Genestealers are likely to form along the narrow passages. The result is that the "story" told by Claustrophobia is not as clear and powerful as the story in Space Hulk, which is more like a movie in slow motion, where all figures seem to spend the game moving towards simple goals. However, Claustrophobia's story can thus be more complex and varied.
** # End of Comparison to Space Hulk

* Miscellaneous:
- Having almost 20 scenarios feels good. I like having scenarios: they can give a different feel to each session. The official bidding mechanism is a great addition, for more seasoned players; I love having play-tested rules to guide me, instead of having to devise house rules that may be flawed.
- Having only 3 different human characters, and 2 demon characters is really not an issue for me: Space Hulk works well with even fewer different types!
2010-11-19
Owned
Joel Glidden
United States
Highlands Ranch
Colorado
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10
Dec 2009*
Rating after four games:
I love this game so much. CROC is the man! We're still replaying the first scenario - haven't even thought about moving on to the second yet.

This is a perfect fit for me; quick playing, tactical, random dungeons, streamlined rules that lead to deep game play and desperate decisions, lots of expansion and home brew potential. The game is beautifully produced, and I can't wait to play again.
2009-12-31
Owned
Olivier Marchand
France
Paris
France
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10
Dec 2009*
Owned
Rob McFadden
United States
Cherry Hill
New Jersey
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10
Apr 2011
Owned
delattre alain
France
orleans
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10
Dec 2009*
realy great game,simple ,fast strtegic,better than space hulk
great work thanks
2009-12-17
Owned
Dave Heberer
United States
Redmond
Washington
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10
May 2010
Owned
Franck Pouget
France
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10
Dec 2009*
Owned
Want To Play
DIMITRIOS KANOS
Greece
ALEXANDROUPOLI
EVROS
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10
Dec 2009*
Owned
erick zimmermann
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10
Dec 2009*
Owned
Dennis
Germany
Giessen
Hessen
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10
Dec 2009*
Owned
thomas gallea
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10
Jan 2010*
Owned
thomas gallea
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10
Jan 2010*
Owned
David Willems
United States
Brooklyn
New York
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designer
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10
Aug 2011
Owned
Paul DeStefano
United States
Long Island
New York
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It's a Zendrum. www.zendrum.com
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10
Aug 2011
Best head to head dungeon crawl there is.
2011-08-28
Owned
Jerry Ruesch
United States
Murray
Utah
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10
Mar 2011
Owned
William C.
United States
Colorado
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10
Jun 2010
While the theme is kind of a love-it or hate-it affair, since it comes outside the usual board game story frame of reference, the gameplay is truly superb: challenging, frustrating, engaging, and well choreographed. The new scenarios released every month just prolong the sense that this is a genuine Can't Miss title for two players.
2010-10-03
Owned
Ya'itz Yer'moov
United States
Illinois
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All That We See Or Seem
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Is But A Dream Within A Dream.
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10
Oct 2010

Scenario & Campaign Books printed from LuLu.com
Claustrophobia: De Profundis
2011-12-19
Owned
Bob Carroll
United States
Hope
Rhode Island
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10
Jan 2010*
This is one of the best games I have played. It has great balance and tense moments. The compenents are very good. So far the scenarios have been very balanced, maybe slightly favoring the side of evil (which makes winning for the side of good feel like a great accomplishment). It can really feel like all hell is breaking loose, which is exactly what it is trying to portray. There is just enough of everything to make you feel like you have a lot of choices without them being overwhelming. The special abilities, random tiles, gifts and events add to the variety. I can't believe someone invented a dungeon crawl this good that can be played in around an hour. You can actually play the same scenario over and over again and it can feel different every single time. This is truly an excellent game.
2010-01-28
Owned
VIAL Jean-Frédéric
France
Sisteron
Unspecified
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10
Jan 2010
Owned
Marshall Pyle
United States
Boerne
Texas
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10
Dec 2010
Owned
Artur Zielinski
Poland
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10
Jan 2010
best light fantasy 2-player. Waiting for expansions!
2010-01-31
Owned
Brad Miller
United States
Eureka
Montana
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10
Nov 2011
Owned
Jeph Stahl
Canada
Grimsby
Ontario
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boardgamebrewer.wordpress.com
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10
May 2010
Owned
Was George Orwell an Optimist?
United States
Corvallis
Oregon
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Herbie Hancock: Takin' Off // Art Farmer & Bill Evans: Modern Art // Sonny Rollins: Way Out West
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10
Sep 2012
Claustrophobia has outstanding components at a great price, but that's just the beginning. It has a ton of play value, too. It's very fast - you can set up, play a game, and have it back in the box again in a single hour. Chances are you'll want to play more than once, though - it's definitely one of those "let's do it again" games. In most scenarios, the human player is exploring tunnels by drawing tiles, and the demon player is trying to kill the humans. It's a slugfest, with lots of tough little decisions to keep it interesting. Switching sides gives you an entirely different experience, because the game is quite asymmetrical.

Not recommended for those who can't deal with random elements, or anyone who is bothered by a theme featuring monsters from Hell. For the rest of you, this is a terrific game - just buy it, you won't be disappointed. My review, which walks you through a solo game step by step, is here. I also wrote a review comparing Claustrophobia to Castle Ravenloft, which can be found here.
2011-02-12
Owned
Jarek Rawicki
Poland
Warsaw
Unspecified
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10
Apr 2010
Owned
David Kuznick
United States
Arlington
Massachusetts
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10
Jul 2011
Owned
T Clarke
Canada
Fredericton
New Brunswick
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10
Apr 2010
Owned
Ricardo Viera
Spain
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10
Aug 2014
+DE PROFUNDIS
+FUROR SANGUINIS
2014-12-03
Owned
Want To Play
Peter Folke
Denmark
Lyngby (Copenhagen)
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Pierce 2
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10
Apr 2010
Impressive how this game can be played INCLUDING SETUP in 30-45 minutes.

In that time I could have set up a Descent quest, chosen characters, equipment, skills, feats, treachery and be completely set for the first turn. But I wouldn't have killed any monsters yet.

Claustrophobia takes the opposite approach and lets players roll dice 3 minutes after the lid comes off the box. And the best thing is, that with games being so short, it doesn't feel as bad when a good/bad luck streak happens.

Update: After several more plays, and even having my GF suggest we play it, I have to raise my rating. This game is the perfect dungeon crawl for me.
2010-04-16
Owned
Matt Rice
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10
Apr 2010
Owned
Stig Morten
Norway
Kvernaland
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10
Mar 2015
Thanks to Alex, Seth and Grün for organizing the giveaway that I won the game in.
2010-07-29
Owned
niCe Guy
Germany
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10
Apr 2010
Owned
Pete Grey
United States
Portland
Oregon
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10
Jul 2012
Cool background and setting, excellent production, fantastic minis. Scenario based. Plus, the designer keeps publishing scenarios for this game on the web.

Have 2nd Redeemer painted up in box ready for the 3P scenario. Working on customizing the additional demons is ongoing.
2014-04-03
Owned
Want To Play
Captain Ordinary
United States
Durham
North Carolina
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10
Jun 2011
It's amazing how well the on-board mechanics have been streamlined. Played this at a game day, left it out on the table, and people swapped out regularly, with others watching. Great game.
2010-08-23
Owned
Stephen Elliott
United States
Germantown
Tennessee
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10
Jan 2013
Opponents?
2010-10-05
Owned
Alex
Germany
Hamburg
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10
Jun 2010
Tense, beautiful production values, easy to play and teach. Although Cl. is a 2-player-only game it is at the moment competing with "Last night on earth" for the number one spot in my collection.
2010-07-04
Owned
Ken Grazier
United States
South Euclid
Ohio
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Check out my boardgame demoing website! www.geek-craft.com
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Near northeast Ohio? Come to one of my game nights! www.geek-craft.com
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10
Feb 2011
Owned
Julien Morel
France
BURGILLE
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10
Oct 2013
Un jeu de figurine parfait (rapide magnifiquement épuré et très prenant), avec un matériel de toute beauté. L'univers y est délicieusement sinistre.
2011-10-21
Owned
Tim Pelletier
United States
Auburn
New Hampshire
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10
Jul 2010
Owned
Daniel Kearns
United States
Bloomington
Indiana
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Silence is golden.
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O God, thy sea is so great and my boat is so small.
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10
Oct 2010
Impressive and innovative. A new take on dungeon crawling. Comparisons to Space Hulk seem obvious but Claustrophobia is faster, more fluid, and more exciting. I'm very glad I took a chance on this title. UPDATE. Great great game. Exciting. 1 Hero Win, 1 Draw. UPDATE. This dungeon crawl actually works. Everything I want in the experience with strong decision impact and a short playing time.
2010-10-14
Owned
Yann Gomez
Canada
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10
Nov 2010
Owned
Want To Play
A Paula G
United States
San Antonio
Texas
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10
Aug 2010
Claustrophobia is my highest-rated game:
- The innovative use of dice gives players an acceptable level of control over their own destinies while evening the odds of success between players who have different levels of skill.
- The components are perfect. I love the pre-painted minis because I don't get that nagging feeling that I should be painting instead of playing. It was easy to get my husband interested in playing just by showing him the awesome stuff in the box.
- We can set it up, play it, and put it away in 45 minutes. That's short enough to play during a lunch break or in the evening after work. As a person who owns several epic games and never has time to play them, I love how easy it is to work this one into my day.
- It is designed as a gaming system, with potential over time to have scores of pre-developed scenarios to play and the possibility of developing my own scenarios. I am drooling over the idea of expansions, but the base game contains enough variety to hold my interest for a long time.
- The designer (CROC) and several experienced players are active on BGG and respond readily to questions. It's incredibly cool to talk to the guy who thought up such an amazing game.
- It has outstanding tension, excitement, engagement, and immersion. It is fun, Fun, FUN!
2011-03-11
Owned
Thomas Walker
United States
Santa Clara
California
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10
Jun 2010
Owned
Brian P
United States
St Petersburg
Florida
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10
Jul 2011
45 minute dungeon crawler. Packed full of suspense and fun. I hear you saying, "dungeon crawlers are all luck."

Not this one.

I can't wait for expansions!
2010-11-02
Owned
Want To Play
Tom Myers
United States
Warwick
Georgia
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10
Jul 2010
Owned
Marcus Lau
Malaysia
Petaling jaya
Selangor
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10
Jul 2010
A nice 2 player game.Better than Space Hulk in more ways than one.
2010-07-22
Owned

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