1 , 2 , 3 , 4 , 5  Next »  [21]

User Rating Comment Status
Steve+Jackie McKeogh
United Kingdom
Okehampton
Devon
flag msg tools
mbmbmbmbmb
10
Nov 2008*
Owned
Nicolas Upes
Austria
flag msg tools
mb
10
Apr 2009*
Richard Karlsen
Norway
Stavanger
Unspecified
flag msg tools
mbmb
10
Jan 2010*
Ben
United States
Washington
Dist of Columbia
flag msg tools
mbmbmbmbmb
10
Feb 2013
Updated 7/12/10.

Cavum is simply infatuating. In just one month has shot right to the top my all-time favorites. Right out of the box, it contains some of the most beautiful components in my collection (and attractive box art to boot). Indeed, the aesthetic inspiration extended even to the punchboards, which are too beautiful to throw away (and now rest safely under the box insert). But it is the gameplay that won my heart. A route-building game tinged with a few auctions, some controlled destruction, and a lot of brain-burn, Cavum is a unique beast, and is probably the fastest game to have ever won my heart.

I don't want to simply regurgitate my review (find it HERE), but I feel like I should hit a few highlights. Although the game employs several familiar mechanics, it does so in often unexpected ways, and the result can be either intriguing or infuriating, depending on how you approach them. The communal board provides an unexpectedly collaborative game experience, but one with plenty of opportunities for sudden backstabbing. Nearly every item on the game board can be implemented to further very different strategies, and, indeed, the variability allows a game with an unusually level playing field (it's not a game about creating engines, that's for sure) to still offer success through specialization. Above all, the game is about creativity, which is why it deserves to be a 10. Not a game goes by where I'm not impressed with an opponent's new tactic that I had previously not considered. It's refreshing to have a game that serves as a vehicle for the kind of experience I want to create, rather than one that stands as a puzzle that I have to deconstruct. Cavum is that game.
2012-11-30
Owned
Maciek U
United States
Cromwell
Connecticut
flag msg tools
10
Feb 2012
Owned
David S
United States
Seattle
Washington
flag msg tools
Currently listening to: "Trost" by Agael
mbmbmbmbmb
10
Mar 2013
A very good game that'll singe the brain nicely.
2013-03-21
Owned
Jen Thorp

Minnesota
msg tools
10
Jan 2015
Owned
Łukasz Gottwald
Poland
Warszawa
flag msg tools
9.7
Jun 2015
Owned
Simon Weinberg
Netherlands
Wassenaar
Z.H.
flag msg tools
mbmbmbmbmb
9.1
Feb 2011
Kiesling Kramer looks v good - review copy?
QWG 5-50 pre-order 801 32 eur
2008-10-21*
Owned
frank quispel
Netherlands
Oud-Beijerland
flag msg tools
publisher
mbmbmbmbmb
9
Nov 2008*
Combine together tile placement, limited action points system (with 1-4 actions (of 12) per turn players end up the round at different moments, giving difficult tactical decisions), variable turn order (with different benefits for each player), "inverse" bidding system and an exciting end game count, and you get this excellent game. Played the prototype a lot, and highly liked it.
2008-08-09*
Owned
Want To Play
SC Shin
Canada
London
Ontario
flag msg tools
mbmbmbmbmb
9
Jun 2015
One of the underrated games !!
Elegant game as other kk's games...
2015-06-01
Owned
Olivier Franssen
Belgium
brussels
flag msg tools
mb
9
Sep 2009*
Owned
Michael Christopher
United States
Burien
WA
flag msg tools
designer
mbmbmbmbmb
9
Aug 2009*
Excellent condition.
2011-07-18
Owned
Empress
Japan
Nogata, Nakano-ku
flag msg tools
designer
mbmbmbmbmb
9
Jan 2010
Love this game.
2010-01-25
Prev. Owned
Rafaël Theunis
Belgium
Antwerpen
Antwerpen
flag msg tools
mbmbmbmbmb
9
Oct 2009*
Very nice game, deep and complex but not too much. Love it! extremely well designed but there are so many little exceptions per rule I highly recommend playing it first with someone who (like me) took the time to read the rules 3 bloody times to make sure they didn't miss anyhting!
2008-10-25*
Owned
Drew
United States
Wisconsin
flag msg tools
Die, human scum!
badge
Resistance is useless!
mb
9
Jan 2012
Tentatively rated 7 until I can get some more experience with it.

Slightly disappointing Kramer/Kiesling game that feels like it needed one more polish, specifically in the area of scoring. I love the action phases, the tile placement and the outmaneuvering of your opponents. There's a bit of a spatial element, too.

I like the idea of collecting gemstones to fulfill the order cards. And I like the idea of collecting gemstones in order to sell at a fluctuating price. But I'm not sure both systems work together well. Or rather, one play is not enough to really see how the system works. There's a sort of zero-sum economics thing going on, and to get the most for your gems, you really want to monopolize an entire color.

I've only played the full game through as a two-player game, and I imagine with three or four players, the scoring would be very different.

UPDATE:

Raised my rating to a 9. Played this recently with three and four players, and I think once everyone gets the rules down, this is a good, crunchy, multi-valent game with lots of information to hold in the ol' brain pan.

I still think the scoring system could use a little polish, but perhaps that's just my inability to figure out the best possible way to score. Strategies are both subtle and broad (the broad part being DYNAMITE!). I want to play this a lot right now, because it's just a cool game to watch develop.

Possibly best with three.
2012-01-15
Owned
Kevin Beckey
United States
Minneapolis
Minnesota
flag msg tools
designer
mbmbmbmbmb
9
Jun 2013
I really enjoy Cavum. One minor knock is that the bidding for Sequence Tiles and the selling of Precious Stones lacks tension the first time you play. However, with more experience, stronger bids are made so that players are less likely to sell stones for 7-9 points and/or win start player/last player for 0-2 points.

There is a lot to like about Cavum. The timing of your actions (ala Bison) and the tile/route planning (ala Java) makes this a good alternative to my usual fare of Kramer Action Point games. Cavum also has an even wider range of possible actions than Bison, so with more experience I can see myself really loving this game.

Cavum is for the most part Kramer's reverse take on Age of Steam. I prefer Cavum to the standard Rust Belt map of Age of Steam, but AoS will probably win out in the end for there are plenty of expansion maps that offers a wider range of scenarios.
2009-11-16
Owned
Want To Play
Artur Roszczyk
Poland
Wroclaw
flag msg tools
mbmb
9
Jan 2009*
Now I love it After you take some time to fully understand its rules - looking also at the forum here, at BGG, you'll probebly love it too Great game. Solid Euro Game with some innovative mechanics. Who wants to play?
2008-10-29*
Owned
Arno Quispel
Netherlands
3263 RH Oud-Beijerland
Unspecified
flag msg tools
publisher
mbmbmbmbmb
9
Mar 2009*
Owned
Joel Weeks
United States
Roswell
Georgia
flag msg tools
designer
mbmbmbmbmb
9
Mar 2015
Owned
Keefe Pang
Singapore
Singapore
flag msg tools
mbmbmbmbmb
9
Nov 2009*
Owned
Paul Nomikos
Canada
Kingston
Ontario
flag msg tools
mbmbmbmbmb
9
Mar 2009*
This is an amazing game but it is not for all people. It is completely open on strategy and decisions are influenced by what the other player do or do not do. There is always interest about the next move. Now the problem is that you may end up with a lot of analysis-paralysis. Read carefully the rules (and read all the rule postings here). Components are functional but I wish they had used better components. Although the game is aesthetically not very pleasing, this is a GREAT game for gamers.
2009-03-21
Uwe Cortz
Germany
flag msg tools
9
Mar 2009*
michael meissner
Austria
flag msg tools
mb
9
Apr 2009*
Tom Rewe
Germany
flag msg tools
mbmb
9
Apr 2009*
A. Parker
Germany
flag msg tools
mb
9
Apr 2009*
James Klemm
United States
Walnut Creek
CA
flag msg tools
mbmbmbmbmb
9
Aug 2009*
A wonderful find. I like the theme and the nuances more each time I play.
2009-08-18
Owned
Michelle
United States
West Union
West Virginia
flag msg tools
mbmbmbmbmb
9
Jan 2014
Owned
Mario Pellicciotti
Italy
flag msg tools
9
Jun 2009*
Frank Rudloff
Germany
Essen
flag msg tools
mbmbmbmbmb
9
Jul 2011
Owned
Filipe Cunha
Brazil
Rio de Janeiro
RJ
flag msg tools
designer
mbmbmbmbmb
9
Feb 2010
Huge brainburner. A pretty nice game, with really interesting mechanics and a cunning system to really mess up with other player's plans.
2010-02-04
Want In Trade
Want To Buy
Want To Play
Jens-Frederik Van den Eede
Belgium
Ename
flag msg tools
mbmbmbmbmb
9
Dec 2009*
Owned
Brett
United States
Apple Valley
Minnesota
flag msg tools
mbmbmbmbmb
9
Feb 2010
Owned
Olivier Gilloux
United States
Lebanon
NH
flag msg tools
mbmbmbmbmb
9
Dec 2010
Owned
luca mordazzi
Italy
grugliasco (TO)
flag msg tools
9
Mar 2010
Owned
luca mordazzi
Italy
Bradenton
flag msg tools
9
Mar 2010
Tony Hamen
United States
Austin
Texas
flag msg tools
Music sucks now....
mbmbmbmbmb
9
Oct 2010
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
flag msg tools
mbmbmbmbmb
9
Dec 2012
Owned
Mark Korenwolf
Netherlands
flag msg tools
mb
9
Oct 2012
Owned
Daniel Mendes
Brazil
Rio de Janeiro
Rio de Janeiro
flag msg tools
mbmb
9
May 2012
Apple Paul

California
msg tools
mbmbmb
9
Feb 2012
Wow, just wow. I give this game major props for incorporating so many different ways to "play" your options, and mess with your opponents in so many ways. True, my first game suffered from major AP because all the players really wanted to understand the game and the many different options on each turn. Unbelievable permutations.

All the players were kind of in awe of the option permutations, but I think we also reached a rough consensus that this game could benefit mightily from the use of a player turn timer to speed the game along. Our game took over 3 hours.

Curiously, this is a game that is perhaps hard to really love (not sure if there was sweet spot in there), but man, I respect this game for all the layers of screwage piled upon screwage.

After one play, I give this game a 9 simply out of respect for all its screwage layers, and want to play it again (with a timer) not because I find the game addictive or amazing, but out of an amusing respect for the designers' unflinching unabashed headlong dive into a sea of permutations. Want options to screw with the state of play on every single turn? You got a ton of them here. Interestingly, playing this game shows that it is sometimes just fun to swim in the peculiar world of a complex game...kind of a new experience for me.

What a long strange trip this game provides!
2012-02-17
Owned
Some Guy
msg tools
9
Mar 2012
Matt Logan
United States
Peoria
Illinois
flag msg tools
mbmbmbmbmb
9
Apr 2012
This is an excellent route building game, with a neat little market to boot. You're building tunnels deep into the mountain to mine veins of gems. You then use the gems you acquire to make items worth VPs. You can also sell the gems themselves for victory points. Oh, and you can blow up tunnels with dynamite markers. What makes this game even more interesting is each player has the exact amount and type of actions to take each round, so games are won by he who maximizes his moves. One of the best in my collection.
2014-04-02
Owned
BarbaraP&AleSR BarbaraP&AleSR
Italy
Turin
flag msg tools
mbmb
9
Oct 2012
Owned
todd barker
Canada
flag msg tools
mbmbmbmbmb
9
Dec 2012
Owned
Karl Fast
United States
Minneapolis
Minnesota
flag msg tools
mbmbmbmbmb
9
Nov 2013
I'm with Ben McJunkin (chally) on this -- Cavum is an underrated game and "infatuating," as Ben puts it, especially for people who like deep, thinky, strategy games. I find this game as satisfying as anything in my collection, and it provides tremendous opportunities for creative play. It always leaves me thinking about how to improve on my next play, which for me is an indication of a great game. This is one of the deepest, challenging, and replayable games I have encountered (for me, the clear winner here is Go, but that's in a class by itself).

In my first game with a friend who enjoys deep games, I made the first move and put down a few tiles. Then it was his turn. He played his first tile then started to play his second tile, pulled it back, and slowly breathed out "whooooaah!" as in "this is only my second play and my brain is already overloaded."

One downside of Cavum is a weaker 2p experience. The gem market, in particular, needs some rules tweaking. In most games I would overlook this, but it's a special problem with Cavum because it's difficult to get three players for this. However, I have a number of ideas for variant rules and hope to develop them further. Send geekmail if interested.
2014-08-15
Owned
Damon Herren
United States
Kent
Ohio
flag msg tools
mbmbmbmbmb
9
Nov 2013
Owned
Want To Play
Avocado
United States
California
flag msg tools
mbmbmbmbmb
9
Dec 2013
Owned
minami koichi
Japan
Musasinoshi
Tokyo
flag msg tools
mb
9
Dec 2013
Owned
Evan Dunn
United States
Brooklyn
New York
flag msg tools
Let's just play everything always.
mbmbmbmbmb
9
Jul 2014
Comment: Really impressive Kramer and Kiesling game. In this game, you play three rounds, digging routes, shipping gems like in steam and fighting for area control of the cities on the five sides of the play area. Between rounds, dynamite goes off clearing areas that once were filled, helping to mix the board state up. This was a very elegant game. In particular, the way your turn goes is you get minimum 1 maximum 4 actions depending on how fast you want to move. The round ends when each player has used all twelve of their actions but collecting gems (the point of the game) has to be done last. It's a fantastic little twist that adds this whole push your luck element to the game, where too slow and people will snatch your gems out from under you, and too fast and you miss out on the gem spots other players lay down.

Art and components
Innovative mechanics
Handles 5 or more players
Good with min or max players
Low time between turns
Comfortable complexity
Re-playability
Enjoyment
2014-07-07
Owned

1 , 2 , 3 , 4 , 5  Next »  [21]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.